
Patch Date and Time - November 18th, 2025 @ 10AM - 1PM PACIFIC
This month’s update includes the release of the 2025 Loyalty Mechs, 'mech adjustments, quirk adjustments, and more!
As always, a 2 week in-game Patch Science Sale will go live shortly after the patch and include all applicable items for testing.
'Mechs in-game and new 'mechs releasing are subject to future balance changes and tuning, so get out there and do the science so we can hear your feedback!
The MechWarrior Online Team
New Variant Loyalty Mechs:
RVN-MN(L)
TBR-N(L)
HMN-H(L)
STK-4P(L)
BLR-6C(L)
Price Updates:
- Sigma Warhorn added to the store for 750 MC
Weapon Changes:
- Ballistic Weapons
- Rail Gun (IS and Clan):
- Increased charge up time to 1.0 seconds (from 0.75)
- Reduced splash damage to 8 per each adjacent side (from 10)
- Heavy Gauss Rifle:
- Increased max range to 1250 (from 1000)
- Increased ammo per ton to 10 (from 8)
- IS AC2:
- Reduced cooldown to 0.7 (from 0.72)
- Increased velocity to 2200 (from 2000)
- IS AC5:
- Reduced heat to 1 (from 1.1)
- Increased cooldown to 1.5 (from 1.4)
- IS AC10:
- Reduced cooldown to 2 (from 2.15)
- Increased optimal/max range to 540/1080 (from 450/900)
- IS AC20:
- Increased optimal/max range to 300/600 (from 240/540)
- IS LB-2X-AC:
- Reduced heat to 0.25 (from 0.4)
- Reduced cooldown to 0.65 (from 0.72)
- IS LB-5X-AC:
- Reduced heat to 0.5 (from 1)
- Reduced cooldown to 1.15 (from 1.4)
- IS LB-10X-AC:
- Reduced heat to 1 (from 2)
- Reduced cooldown to 2 (from 2.25)
- IS LB-20X-AC:
- Reduced heat to 2.5 (from 4)
- Reduced cooldown to 3.5 (from 4)
- Reduced velocity to 1200 (from 1400)
- IS UAC2:
- Reduced cooldown to 0.7 (from 0.72)
- IS UAC5:
- Reduced heat to 1.5 (from 1.66)
- Increased cooldown to 1.5 (from 1.45)
- IS UAC10:
- Reduced heat to 3 (from 3.5)
- IS UAC20:
- Increased optimal/max range to 300/600 (from 240/540)
- Clan AC2:
- Reduced cooldown to 0.7 (from 0.72)
- Increased velocity to 2200 (from 2000)
- Clan LB-2X-AC:
- Reduced heat to 0.25 (from 0.4)
- Reduced cooldown to 0.65 (from 0.72)
- Clan LB-5X-AC:
- Reduced heat to 0.7 (from 1)
- Reduced Cooldown to 1.15 (from 1.4)
- Clan LB-10X-AC:
- Reduced heat to 1.5 (from 2)
- Reduced cooldown to 2 (from 2.25)
- Clan LB-20X-AC:
- Reduced cooldown to 3.5 (from 4)
- Clan UAC2:
- Reduced cooldown to 0.7 (from 0.72)
- Clan UAC5:
- Reduced heat to 1.5 (from 1.66)
- Increased cooldown to 1.5 (from 1.4)
- Clan UAC10:
- Reduced heat to 3 (from 3.5)
- Clan UAC20:
- Reduced heat to 5 (from 6)
- Energy Weapons
- Binary Laser Cannon:
- Increased cooldown to 4 (from 3.5)
- ER Large Laser:
- Reduced duration to 1.0 (from 1.1)
- Reduced heat to 7.0 (from 7.5)
- Increased heat penalty multiplier to 5.0 (from 4.0)
- Reduced optimal/max range to 700/1400 (from 740/1480)
- IS Medium Laser:
- Reduced heat to 3 (from 3.25)
- Reduced cooldown to 3 (from 3.2)
- IS ER Small Laser:
- Reduced cooldown to 2.5 (from 2.65)
- Reduced heat to 1.6 (from 1.9)
- IS Small Pulse Laser:
- Reduced heat to 1.25 (from 1.55)
- Reduced cooldown to 2 (from 2.1)
- IS Standard PPC:
- Reduced heat to 7.0 (from 8.0)
- Clan ER Large:
- Increased damage to 11 (from 10.5)
- Increased heat to 9.5 (from 9)
- Reduced duration to 1.25 (from 1.27)
- Reduced optimal/max range to 750/1500 (from 810/1620)
- Clan Beam Laser:
- Reduced heat to 3 (from 3.2)
- Missile Weapons
- AMS (IS and Clan):
- Increased damage per second to 4 (from 3.5)
- Laser AMS (IS and Clan):
- Increased damage per second to 5.5 (from 3.5)
- Reduced optimal/max range to 175/225 (from 190/275)
- LRMs (IS and Clan):
- Increased velocity to 175 (from 160)
- Increased LRM Artemis velocity to 210 (from 190)
- Clan LRM 5:
- Reduced heat to 2.1 (from 2.4)
- MRM 10:
- Reduced heat to 3.5 (from 4)
- MRM20:
- Reduced heat to 5.5 (from 6)
- MRM 30:
- Reduced heat to 8 (from 9.5)
- MRM 40:
- Reduced heat to 10 (from 11.5)
- IS SRMs:
- Increased ammo per ton to 150 (from 120)
- Increased SRM Artemis velocity to 500 (from 400)
- IS Streak SRM2:
- Reduced heat to 1.4 (from 1.6)
- Reduced cooldown to 1.75 (from 2)
- IS Streak SRM4:
- Reduced heat to 2.8 (from 3)
- Reduced cooldown to 2.85 (from 3.15)
- Increased heat penalty multiplier to 2.5 (from 1.85)
- IS Streak SRM6:
- Reduced heat to 3.5 (from 3.75)
- Reduced cooldown to 3.75 (from 4)
- Increased heat penalty multiplier to 3.5 (from 2.6)
- Clan SRMs:
- Increased Artemis velocity to 500 (from 400)
- Clan Streak SRM2:
- Reduced cooldown to 2.0 (from 2.25)
- Clan Streak SRM4:
- Reduced cooldown to 2.9 (from 3.25)
- Increased heat penalty multiplier to 2.4 (from 1.85)
- Clan Streak SRM6:
- Reduced cooldown to 3.8 (from 4.1)
- Increased heat penalty multiplier to 3.6 (from 2.75)
This is a pretty comprehensive weapon change and it will probably require more balance iterations in upcoming patches. The goal is to shore up some weapons that have been forgotten or lost to time and to pull back some weapons that have been dominant in the meta for too long and reduce some more oppressive ranged archetypes in quickplay.
Mech Changes:
- Shadow Hawk IIC SHD-IIC-6 third ballistic mount moved to the top of the torso
Quirk Changes:
Firestarter
- FS9-K
- Removed 20% IS ERSL range
Ice Ferret
- IFR-RC
- Increased ballistic cooldown to -20% on RA (from -10%)
Huntsman
- All variants (minus new HMN-H)
- Added 6 Armor to LL and RL
- Added -5% Heat in LL
Gauntlet
- GTL-1OC
- Removed -60% Jam chance from SO8
- Increased Jam chance to -100% in RA (from -40%)
- Increased existing ammo bonuses in RA to 100% (from 50%)
- Added +100% Light Gauss Rifle ammo bonus to RA
Catapult
- CPLT-J
- Removed AMS quirks
Jagermech
- JM6-DE
- Reduced Heavy Gauss Range to 60% (from 80%)
- Reduced Heavy Gauss Ammo to 12 (from 14)
Black Knight
- BL-7-KNT
- Added LPPC HSL +2
Timber Wolf
- TBR-PRIME
- Removed 50% Machine Gun ROF in So8
- Added -15% Missile Spread in So8
- TBR-WAR
- Added -10% Spread in So8
- TBR-BH2
- Added +5 LT and RT Armor bonus SO8
Thanatos
- TNS-4P
- Removed 100% Missile Velocity
- Added 100% SRM Velocity
- Added 100% MRM Velocity
- Added 100% Streak Velocity
Corsair
- COR-7A
- Removed AMS quirks
Annihilator
- ANH-1E
- Removed AMS quirks
Dire Wolf
- DWF-WM
- Removed -7.5% heat from CT
- Added -10% heat in SO8




































