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Best Lb2/lb5 Boats?


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#1 Ilfi

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Posted 19 November 2025 - 09:38 PM

LBX ACs got buffed some more, so I'd like to take advantage of how powerful they are before they get reeled in again. Any Mechs out there that can boat six to eight of these bad boys? I'm using the Sovereign right now, but I'd like to be a little more creative than that if possible.

#2 Aidan Crenshaw

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Posted 20 November 2025 - 01:10 AM

Novacat P is a solid dakka choice.

#3 Meep Meep

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Posted 20 November 2025 - 01:15 AM

MAL MX-90 seems to be the go to choice for many. But basically anything that can boat them is very strong atm especially if it has quirks. For some reason lbx5 got a much greater buff in rof than the rest.

#4 w0qj

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Posted 20 November 2025 - 03:46 AM

I was in a MWO game with GeeRam on our team, and his MAL-1R(R ) did well over 1000 damage, think he had 3 kills and 8 assists, got highest match score obviously.

I think he was sporting 4x LBX5 and not sure what his other armament was.
Quite impressive; makes me want to buy this mech! Posted Image

- - - - - -
Edit: I'm guessing that GeeRam had on his MAL-1R(R ) ==> 4x LBX2 + 2x ERPPC

Edited by w0qj, 26 November 2025 - 07:58 AM.


#5 Ekson Valdez

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Posted 20 November 2025 - 04:36 AM

I think you can put GeeRam in a Spider 5V with 1 ER LL and he'll do 1k...

#6 Akhri Mala

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Posted 20 November 2025 - 06:43 AM

Direwolf or stone rhino do it for me

The direwolf with 4 lb2 and 2 lb5 I just love the noise when it's firing.

#7 1453 R

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Posted 20 November 2025 - 09:58 AM

The new Loyalty Fattlemaster isn't a terrible caddy for four LB-5/X. it's not DA BESS, but depending on what quirks you value that's going to change anyways. Me, I'm remembering that the ancient ol' CN9-D has some pretty fierce frickin' cooldown quirks for a pair of LB/X guns. -40% on two LB-5/X with a sufficiency of ammo and a scattering of backup guns ain't anything to scoff at for a skirmishy medium.

#8 Remover of Obstacles

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Posted 22 November 2025 - 07:42 PM

Even with the buff, the lbx's aren't very lethal. The damage per heat is tempting, but the face time is rough. It is probably best to go AC/UACs instead.

Legendary Executioner 4xlbx5, 2xlbx2 (still has 20% spread, cooldown quirk nerfed down to 10% from 17% from 30%).
Bane 1 3xlbx5, 6xlbx2
Dire Wolf WS 10% cooldown
SR-AK
Nova Cat P

#9 w0qj

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Posted 22 November 2025 - 09:10 PM

The LBX got a slight buff IMHO, but the face time still gets you killed vs AC/UAC opponents.
Overall, players' weapon choices were not affected from what I've seen.

Just yesterday, I saw an assault with 6x LBX5 and he was the first mech to be knocked out in the game.

i.e. Fielding LBX does not equate to an automatic "I win" button.

#10 Remover of Obstacles

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Posted 23 November 2025 - 05:29 AM

View Postw0qj, on 22 November 2025 - 09:10 PM, said:

The LBX got a slight buff IMHO, but the face time still gets you killed vs AC/UAC opponents.
Overall, players' weapon choices were not affected from what I've seen.

Just yesterday, I saw an assault with 6x LBX5 and he was the first mech to be knocked out in the game.

i.e. Fielding LBX does not equate to an automatic "I win" button.


Quite the opposite from an I win. Less heat is nice (heat isn't a problem for LBX builds), but DPS and pinpoint damage kills. The buffs to the other weapons seem to have put LBXs in a worse spot. And Emerald Vale seems to be hiding from the map rotation. Many of the other maps favorable to direct fire long range did not seem to be affected. I guess that would be most of the remaining maps.

Edited by Remover of Obstacles, 23 November 2025 - 05:35 AM.


#11 Meep Meep

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Posted 23 November 2025 - 02:46 PM

I think with the current weapon balance that ac are still better for close and mid range trading but lbx2/5 are really good at beyond mid range especially if the mech has a decent spread quirk.

This might as well be ac2 fit as the spread at even 1k is small enough to focus components. A bit ammo light and shaved but its incredibly good at suppression and you should be sitting far back picking targets with care so you don't waste any. You can drop one lbx2 for more ammo and regain most of the lost armor but losing a quarter of your dps in the bargain. It's still annoying just takes longer to core something out.

hmn-hl

Lbx5. Spread is good enough to focus torso and ct on most medium and larger mechs at 600m though it starts to get peppery fast beyond 700m. Spread is still good enough to have all pellets hit at its max optimal on larger mechs.

hmn-hl

Edited by Meep Meep, 23 November 2025 - 03:03 PM.


#12 a 5 year old with an Uzi

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Posted 23 November 2025 - 04:16 PM

Legend Killer comes to mind but RFLs are pretty fragile and LK gets spread and CD but no range

#13 LordNothing

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Posted 23 November 2025 - 04:42 PM

is lbx also have a max range 3x the optimal range, to the clans 2x. so is lb 2s and 5s got some reach beyond optimal. good for taking out damaged mechs that have rotated to the rear. of course the 5s spread a lot at that range, but ive gotten kills winging someone without armor.

its interesting because ive been duck hunting, its exactly the same, knock the duck out of the sky with the first shot, then waste the entire box of shells trying to stop it from swimming away. little guy ringed by splashes. good thing we had the .22 in the truck and a golden retriever puppy who fared well for being its first hunt.

#14 CanadianCyrus

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Posted 25 November 2025 - 07:57 PM

It's a bit (actually a lot) niche but the Rifleman 3C with quad LB2s can win trade wars at extreme ranges. +25% range with good cooldown & velocity quirks. I think its max range is close to if not 3000 meters. Edit: Checked and the max range after skill tree is 3400 meters.

Edited by CanadianCyrus, 25 November 2025 - 08:16 PM.


#15 pattonesque

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Posted 26 November 2025 - 06:56 AM

View PostMeep Meep, on 20 November 2025 - 01:15 AM, said:

MAL MX-90 seems to be the go to choice for many. But basically anything that can boat them is very strong atm especially if it has quirks. For some reason lbx5 got a much greater buff in rof than the rest.


The MX-90 with six LB5s is monstrously strong, but extremely slow (although this can be slightly remedied by investing in speed nodes instead of heat nodes, as the build is pretty close to heat-neutral). It has zero armor or structure quirks so staring contests can be a problem, but 32 DPS means you'll probably come out on top of a lot of them. The mounts are pretty good and aid with convergence. Also you will absolutely burn through ammo extremely quickly, so you can't really take exploratory shots at range like you can with, say, an LB2/ERPPC BLR.

Edited by pattonesque, 26 November 2025 - 07:02 AM.






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