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Feedback On Inc-Zero


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#1 nanashi0110

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Posted 09 December 2025 - 04:54 PM

I usually wait until I've completed the Battle Pass before writing my thoughts and feedback on DLC mechs...
But I felt this needed to be shared urgently, so I'm creating this topic even though I'm still in the middle of it.

My impressions INC-ZERO
positive:
・ClanMeck's first hovering & shielded MECH
It possesses the same specialized JJ as Specter and APACHE, and the same shield as ONYX and RED REAPER.
・Heavy Laser-Specialized Quirks
As a heavy laser enthusiast, this LEGEND seemed pretty much a must-have.

There's also a rumor it's Wing Gundam-themed, which is pretty exciting!

negative:
・It's just weak.
Honestly, it feels weak enough to be my personal worst Legendary MECH right now.
1. Heat control is only HEAT-10%, making it prone to overheating.
2. Like the Panther, weapons are concentrated on the right arm, making it easy to disable.
3. It's a hovering MECH but lacks ECM.
4. It lacks fall damage reduction to support its hovering.
5. The shield feels pointless. I want to remove it and install a bigger engine.
6. The weight of the shield and hover jets is cumbersome.
7. This is just my impression, so it's not precise... but it feels like it has the same performance as the JJ from APACHE or Spectre.
・No Warhorn!!!
Looks like I couldn't make it. So I can get one past favorite item, but...
Honestly, if I'd known this beforehand, I wouldn't have bought it.


What I want:
・I want the Heat Dissipation and Fall Damage Quirks.
These two are absolutely essential.
If possible, I'd also like the Energy Heat buff.
・Warhorn Implementation
It's unthinkable that a Legendary Mech doesn't have its own dedicated warhorn.
・Quirks as ECM alternatives
Like RADAR DEPRIVATION... TOP SPEED...



INC-ZERO feels like a huge disappointment, packed with so many elements.
Maybe they intended to implement Incubus II this way...
But it's truly disappointing. I hope my opinion changes by the time I finish the Battle Pass.

#2 CFC Conky

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Posted 09 December 2025 - 05:01 PM

It ships with the Juggernaut warhorn?

A bit lazy on the part of PGI if you ask me, unless it was a mistake.

Good hunting,
CFC Conky

#3 nanashi0110

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Posted 09 December 2025 - 05:07 PM

View PostCFC Conky, on 09 December 2025 - 05:01 PM, said:

It ships with the Juggernaut warhorn?

A bit lazy on the part of PGI if you ask me, unless it was a mistake.

Good hunting,
CFC Conky


No, you can choose one legendary MECH warhorn from the past to get.

I'll take the Seraph warhorn.

#4 1453 R

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Posted 09 December 2025 - 05:55 PM

The Wing Gundam theming is amusing. Even the head vulcans, once I realized that's what they were, made me chuckle.

The robit itself is kinna terrible? And not in the "this is a really fun new playstyle that is just inconsistent!" sort of terrible, but in the "this is trying to be three or four different pre-existing playstyles at once and it's really bad at all of them!" playstyle. Gundam cosplay aside, this sucker did not need both a shield and a partial wing. Especially since its shield is almost purely cosmetic, with that shape...

Edited by 1453 R, 09 December 2025 - 05:55 PM.


#5 LordNothing

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Posted 09 December 2025 - 06:16 PM

a resounding meh. maybe if it does something with quirks.

#6 Ted Wayz

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Posted 09 December 2025 - 07:41 PM

I feel like a clay target. Have been avoiding taking to the air in some matches because it is hard to use the shield when airborne. And this thing climbs!

#7 VeeOt Dragon

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Posted 09 December 2025 - 07:42 PM

meh not interested on bit 1- clan mech, 2- light mech that isn't urbie. personal preference aside could be interesting. i don't think its a bad ting that it doesn't have ECP. a can see some fun annoyance builds for it that could be fun.

Edited by VeeOt Dragon, 09 December 2025 - 07:44 PM.


#8 GreyNovember

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Posted 10 December 2025 - 08:11 AM

Thank you for your sacrifice.

I feel like if this is actually trying to do Gundam Main character nonsense, the Partial wings should come with at LEAST Spider Level jumping capability.

Or, give us what we've been asking for, and turn them into horizontal jets instead. Ground-MASC but with heat instead of leg breaking.

#9 Rabid Imp

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Posted 10 December 2025 - 04:13 PM

It seems overall pretty poorly thought out....i mean it just looks bad on paper. The fact its missing normal items/abilities from other fixed wing is just icing. Unless something magical happens its still a hard pass for me and I love lights.

Edited by Rabid Imp, 10 December 2025 - 04:15 PM.


#10 Ted Wayz

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Posted 10 December 2025 - 09:09 PM

Performing better once I took out the 4 HML and replaced with 4 HSL and added 2 heat sinks. Tried 2 HML and 2 ERML but that did not work great either.

Using as a non ECM scout and a harasser. Also fun to YOLO fly over the enemy team like a CBill pinata when losing a game big.

4/10

#11 fxd3

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Posted 11 December 2025 - 03:40 AM

Overall a fun mech. The weapon arm needs treatment like the Li Dok To. One alpha and it's gone.
Also needs the heat quirk like the Sigma.

Edited by fxd3, 11 December 2025 - 01:39 PM.


#12 Ttly

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Posted 11 December 2025 - 05:47 AM

It's like the HML JennerIIC (JR7-IIC-2) but not as (vertical) jumpy and has less torso hitpoints because "the shield is supposed to make up for it" or something.

Like I said the other day, "actually using the shield" is really just being nice and letting the other team farm you.
That, and it's on a proper light so you probably screwed up your position/agro that you're getting shot at in the first place.
Not to mention it doesn't really cover the legs either.

Also someone forgot to give them fall damage quirks.


The HML JennerIIC is actually pretty good thanks to its vertical mobility, but this thing without them is pretty meh.

Edited by Ttly, 11 December 2025 - 08:02 AM.


#13 Ted Wayz

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Posted Yesterday, 05:41 AM

View PostTtly, on 11 December 2025 - 05:47 AM, said:


Also someone forgot to give them fall damage quirks.



I thought it had a -25% fall damage quirk. Will confirm tonight.

Nope. -25% overheat. Yep, definite miss.

Edited by Ted Wayz, Yesterday, 06:48 PM.


#14 nanashi0110

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Posted Today, 02:48 AM

Well, it was a very tough battle, but I finished the Battle Pass.
My best build was 3 Plasma Cannons + 2 APGs on the XL195.
I hear people say 2HLL builds or 2BL are good... but honestly, neither felt satisfying enough.
(Since I'm a T5 player, maybe it's just my skill level making me feel that way...)


I think there are plenty of areas where INC-ZERO could be improved...
But if we're aiming to make it worthy of its Legend status without overpowering it, I believe the following adjustments are necessary.
1.Add reduces fall damage.
I wonder why you don't have one, even though it's a hovering mech...
2.Improving Mobility
Specifically, I feel we need to add top speed quirks and make JJ's movement feel more nimble.
This LEGEND rarely spreads its wings, and without ECM or fall damage reduction, it dies if it flies.

Even though it's a Light MECH, the jump movement is just as cumbersome as Medium or Heavy ones, which is extremely frustrating.
If the lift power were higher, I wouldn't complain...
3.Warhorn Implementation

I know it's incredibly difficult, but I still really want a dedicated warhorn for him.
For a Legend to not have a warhorn that symbolizes him? This DLC is practically worthless...


I'm sorry for the harsh criticism, but I don't like the current INC-ZERO and wouldn't recommend it to anyone.
I hope it improves going forward. Its uniqueness is undoubtedly top-notch.

#15 Ttly

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Posted Today, 05:34 AM

View PostTed Wayz, on 12 December 2025 - 05:41 AM, said:

I thought it had a -25% fall damage quirk. Will confirm tonight.

Nope. -25% overheat. Yep, definite miss.


Yeah, and it's kind of important when you want to drop to the ground (for cover) after you hover and shot your 2ATO 4HML alphas, and unlike the HML Jenner you don't have the upward thrust to cushion the impact.

Also people who don't run it with 4HMLs are seriously better off with oh I don't know, JennerIIC Fury I guess?

Edited by Ttly, Today, 05:45 AM.


#16 epikt

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Posted Today, 07:04 AM

View PostTtly, on 13 December 2025 - 05:34 AM, said:

Also people who don't run it with 4HMLs are seriously better off with oh I don't know, JennerIIC Fury I guess?

Can't mount 2 heavy large lasers on the Fury.
It's imho the best build on the Zero. And I like it.

#17 RickySpanish

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Posted Today, 07:58 AM

When I saw that the new Legend was an Incubus I was excited, but this is poor. It seems like someone decided they wanted to do a Gundam and then asked The Cauldron how to make it work. They shoved on some boring quirks (except fall damage reduction, because you have to balance around those high mounts :trollface:), and this abomination was born. Put it back where it came from please, it has zero redeeming qualities. Every one of its features works against the others, I scarcely know where to begin.

Add fall damage reduction.
Remove the stupid HL quirks, nobody likes HLs.
Add energy weapon cooldown -25%.
Add energy weapon range -25%.
Add energy weapon heat -15%.
Rotate the shield to cover the legs.

Congrats, you now have a closer range side poker with the ability to tank damage if the player is good enough.

You're welcome. I'd post this on plebbit but I deleted my account. Feel free to inform the Cauldron that I have done their job for them.

Edited by RickySpanish, Today, 08:05 AM.


#18 epikt

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Posted Today, 08:41 AM

View PostRickySpanish, on 13 December 2025 - 07:58 AM, said:

You're welcome. I'd post this on plebbit but I deleted my account. Feel free to inform the Cauldron that I have done their job for them.

I'm sure they are very grateful.
They probably will give you a medal and an honorary membership





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