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Patch Notes - February 17Th 2026


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#21 RickySpanish

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Posted 13 February 2026 - 11:24 AM

View PostVoid Angel, on 13 February 2026 - 11:06 AM, said:



I have an MRM Locust that I get good results in - I enjoy Lights in general, and they still feel relevant to me. It's just that the skill floor on those chassis is high, and that skill in piloting Lights is strongly fungible to skill in killing Lights.


My most successful effort since returning has been in the Osiris. It's got the speed and stature with high mounted weapons and USEABLE jump jets to get great angles quickly.

#22 Akamia Terizen

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Posted 13 February 2026 - 11:40 AM

View PostTtly, on 12 February 2026 - 11:57 PM, said:


Yeah, and probably gets nerfed also by then.
Then being like what, 6 months from now?

Until then, it *is* a p2w alternative, just one that has its power level decays through the months through nerfs hopefully.
And even quirkless it would still be a powercreep to the MAD-IIC-1 solely thanks to its high ST mounts.

My recommendation? Maybe just suck it up and bring back negative quirks so it can afford positive quirks on other things (i.e negative large laser cooldown/heat but it gets medium laser quirks) without ending up being OP and to differentiate it from the MAD-IIC-1.
And take a damn look at the MAD-IIC-1 too while at it.
And maybe the HBK-IIC-A too which shares similar mount placement.

Speaking of something similar, the 4C-LPL RFL-IIC-1 also got sort of powercreeped by the Clan Nightstar too in the past, except not that many people bothered getting the Brubaker even once it's made for cbucks.

That’s not how “pay to win” works. Don’t be dense.

#23 Ttly

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Posted 13 February 2026 - 11:49 AM

View PostSomeone Stole My Sweetroll, on 13 February 2026 - 10:00 AM, said:

Wolverines a weird comparison imo as it's very off meta, being potentially better than a Wolverine does not mean much when the Wolverine is trash.

Honestly I would love for the Wolverine to get some buffs.


No no, the WVR-6R to the PNT-10P is actually a very apt comparison, just try messing around with an XL180-200 Panther-10P and compare it to an XL265-280 WVR-6R,
And really, it's only "better" in being more "durable" but its DPS is a lot less than it,

And that is a good point also, why doesn't the Wolverine also get buffs then?
Oh right, because next to slow-lights, and fast-assaults, slow-mediums are probably the the other neglected subclass as well.
The non-arrow Nagas (fast-assault) not getting a single direct buff speaks for itself here.
I mean the NGA-II-A is just straight up a downgrade to the ON1-IIC-1 with cXL350 save for its excessive arm armor quirks as a direct comparison.

Anyway my opinion on the matter is that these whole "upping the durability by an entire weight class thing" they've been doing like the PNT-10P or the last month's Crab Changes is really just leading up to the lower weight being just a redundant (either worse/better mostly worse) alternative to the upper-weight version.

i.e since last month's change, the CRB-27 is really just an alternative TDR-9S/MAD-3R/MAD-5D instead of being IS version of a non-JJ Nova-A/ADR-Prime that it was before. And the Florentine is a crappy alternative to the EBJ-Prime/GAR-Prime due to underquirking, though it's always been that anyway.

And I really think it's only there to enable some group drop/deck combinations (where tonnage limit exists) rather than actual interest in making them good.

View PostVoid Angel, on 13 February 2026 - 10:31 AM, said:

-snip-


You know, I used to think "Oh this guy has been playing way longer than me! Maybe he has a point!" but looking at your Jarls which a lot of people around here in my opinion gives way too much credit for, I don't think you do.
Unless you're someone's alt, which is okay, sure, whatever.

I mean "We don't live in a magical world where no one ever shoots you from the front" what?
Twisting exposes rear of the mech? Have you ever actually used the compass to help you torso twist without overtwisting?

The distance between each notch on the compass is 45 degrees, you just put the V (which represents your current torso compass facing) around two notches to the left/right of the ENEMY icon that also shows up on it, usually slightly less (so around 80-85 degrees instead) than full-two notches to avoid overtwisting and because people move around while they're shooting.
Which the BLR's arms and torso shape unlike the MAD-IIC-1's lets it to actually use to shield the torso as such.
Using the compass as a torso-twist aid is NOT a hard thing to do once you learn how to do it, especially if you actually have real peripheral vision from either playing actual arcade games, probably 1cc-ing one or two of them even, or other sort of activities that trains them.

"Oh but the 90deg/s twist speed means it takes an entire second to do! And Clan Lasers means more staring time!"
Yeah well those issues are present as well on the MAD-IIC-1 too aren't they? Even worse, its mounts are lower, and the fact that BLR's torso mounts are "spread more" hardly matters when they're cockpit-eye level or higher aren't they? The MAD-IIC-1 doesn't exactly get to do as much hill-humping as the Red Corsair just from that, has to walk out and expose more to use its arm mounts even.

"The BLR's STs are easier to isolate! And the MAD-IIC's rear humps are smaller targets!"
Well those are more of a problem with players not being familiar with the hitboxes (or aiming apparently) since apparently the only source for them is an forum post you ask me.

The Annihilator's monoboob being a pseudo-Stalker snout doesn't really change how if you know to aim near the armpit-torso area you could get your ST hits anyway, doesn't help that the ANH has *the* worst torso twist speed either which is really just for nose-wiggles ala Stalker does to spread damage.
And you can also hit it around the groin for a CT hit when it hides its monoboob CT.
Though you can at least argue that with high spread weapons (i.e LB10, MRM, SRM) you can't exactly hit where you want regardless of aim, sure, especially with the snout shape minimizing the front silhouette.
But hey, not all of the ANHs have that +26 ST armor either I'd say, and it's fine for it to have those since the ones with them does usually need a lot of exposure to do their things.

View PostRickySpanish, on 13 February 2026 - 11:24 AM, said:

My most successful effort since returning has been in the Osiris. It's got the speed and stature with high mounted weapons and USEABLE jump jets to get great angles quickly.


Oooh, don't let the Cauldron hear that, being too jumpy got the Osiris nerfed several times already before.
Probably because hardly anyone bothered to play with arm-lock off or think SSRMs are beneath them.

Just like how the MASC Commando poking people out with its 5ERSL alphas too much got it nerfed because people couldn't handle getting poked repeatedly for 18 damage.

But getting hit for 40 damage every 10 seconds or so from a 4HML Fire Moth with ECM? Yeah, sure, go ahead.

View PostAkamia Terizen, on 13 February 2026 - 11:40 AM, said:

That’s not how “pay to win” works. Don’t be dense.


Ah yes, just like how the pre-cbill pre-nerfs Stone Rhino was totally not this powercreep P2W alternative to the IS MarauderII and whatever else.

Edited by Ttly, 13 February 2026 - 02:05 PM.


#24 Void Angel

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Posted 13 February 2026 - 12:39 PM

You're adorable. You can literally look at the Battlemech to see what I'm talking about - but you don't know what you're talking about, so the point just sails on over your head. Probably why you've gone off on a long, non sequitur rebuttal about compasses and the hitbox localization thread. You've noticed that some of the BLR hardpoints are higher - but they're also spread across a significantly wider chassis, which matters significantly, no matter how much you super-duper want it not to. So what you've done here is expose your own ignorance while trying to score points off the Jarl's list or whatever. You've no idea why the Battlemaster has its quirks, so you blindly count up the numbers on the paper and rant about "power creep," and "pay to win," without actually thinking about anything. Just assume perfect accuracy from all players so the differences between architecture don't matter, rebut some supplementary evidence as though it were a main point, and pretend that hand-eye coordination is fungible with careful thought! #winning!

Stick to shooting 'mechs, and leave the theorycrafting to people who are willing to look at things without inserting their prejudices as a filter.

#25 Ttly

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Posted 13 February 2026 - 12:50 PM

View PostVoid Angel, on 13 February 2026 - 12:39 PM, said:

Stick to shooting 'mechs, and leave the theorycrafting to people who are willing to look at things without inserting their prejudices as a filter.

Sure I would! And I'd do it on *solo* drops without being some lame cheeseboat spammer like most of the people around here does to statpad even.
Ooooh, totally means I'm clueless on what I'm talking about.

And I'd even do it with a 250ping handicap, yep, totally clueless at what I'm doing.

Edited by Ttly, 13 February 2026 - 01:01 PM.


#26 Mayhem Lewis

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Posted 13 February 2026 - 01:10 PM

Who is making these decisions? too much of this makes no sense.

To avoid a wall of text I'm going to pick one example, the low hanging fruit of this patch:

The Panthers, Light Mechs which have not been struggling in any way will now match or exceed the armor of the Assassins, Medium mechs. And keep in mind this is AFTER THE ASSASSINS ARE SUPPOSEDLY getting a pass this patch.

Can't be the mythical balance because the Panthers across the board better mobility numbers and smaller hit boxes because they are lights, but now have more armor?

How does this make sense? and much more importantly why isn't there some explanation for the various changes? This is just one of the many many many changes that have just been forced onto us blindly. Do any of you remember early on with the Cauldron and PGI collab they would go out of their way to explain why they had made such changes, let us in on the rational, kept us involved obstensibly to help "Do the math". But for the last year its just been changes that wildly tilt the field with seldom an explanation, and almost none about the changes to individual mechs are ever addressed.

#27 Mayhem Lewis

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Posted 13 February 2026 - 01:14 PM

View PostRickySpanish, on 13 February 2026 - 11:24 AM, said:

My most successful effort since returning has been in the Osiris. It's got the speed and stature with high mounted weapons and USEABLE jump jets to get great angles quickly.



It also has the widely documented jj bug where the hit-reg gets blown when the pilot stutters the jump jets, its like legal lag armor. But at this point its not going to be fixed.

#28 Mayhem Lewis

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Posted 13 February 2026 - 01:17 PM

View PostRickySpanish, on 13 February 2026 - 08:30 AM, said:

Hi there,

I'm surprised there have been no changes to the Incubus Zero Legendary quirks. The 'Mech is an absolute shambles (actually the Light class in general is). It's locked into two builds - HMLs and HLL, that's it. It performs extraordinarily poorly with both: HLL is slow, the shield doesn't work, and the wing provides no utility whatsoever. HML is even more dangerous as the shield is all but useless at medium range, and once again the wing just takes up tonnage.

This 'Mech is effectively broken; It's the worst 'Mech in the game and you've released it as a paid item. Please could you at least acknowledge that it's in a bad spot, even if you have no idea how to fix it?



This is so true and really sad for the people who put up actual cash in good faith, its like the Hatchet man debut on steroids.

#29 Ttly

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Posted 13 February 2026 - 01:22 PM

View PostMayhem Lewis, on 13 February 2026 - 01:10 PM, said:

-Panthers being tankier than Assassin-


Hah! I'm personally on the opinion that the Assassin is just that grossly undertuned rather than the Panther being strong.
But yes, this patch buffing the fast Panthers (XL225, which overlaps a lot with Assassin) too much seems to just straight up ignoring or hardly giving a lip service to its lore-accurate iteration as a slow-light (XL180-200) which they could've done with specific large weapon (STD/ER PPC, Large Laser) quirks instead/on top of general quirks.

I'd personally point towards the guy that "doesn't want a laundry list of quirks" on the Cauldron which lead to this overuse of general quirks instead of specific quirks that ends up being rather hamfisted in implementation.

That, or someone *really* insists that the Assassin goes into the dumpster to be extra lore-accurate.

View PostRickySpanish, on 13 February 2026 - 10:51 AM, said:

There used to be a niche for them, I swear. But when I came back a few months ago it quickly became apparent that there's been absolutely massive power creep. I used to break out into a sweat facing Lights in an Assault, now they just take up a smaller piece of my heat bar. And of all the Lights in the game, the Zero is the greatest disaster.


You know, should I tell you about how the Viper-Scaleshot pretty much obsoleted and *is* still a p2w alternative to the JR7-IIC-1?
Mediums and lights has been in this pile of mess because someone just couldn't sit down and be bothered to tune them better in general really.

Edited by Ttly, 13 February 2026 - 01:58 PM.


#30 Rhaelcan

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Posted 13 February 2026 - 02:13 PM

View PostTtly, on 13 February 2026 - 11:49 AM, said:


No no, the WVR-6R to the PNT-10P is actually a very apt comparison, just try messing around with an XL180-200 Panther-10P and compare it to an XL265-280 WVR-6R,
And really, it's only "better" in being more "durable" but its DPS is a lot less than it,

And that is a good point also, why doesn't the Wolverine also get buffs then?
Oh right, because next to slow-lights, and fast-assaults, slow-mediums are probably the the other neglected subclass as well.
The non-arrow Nagas (fast-assault) not getting a single direct buff speaks for itself here.
I mean the NGA-II-A is just straight up a downgrade to the ON1-IIC-1 with cXL350 save for its excessive arm armor quirks as a direct comparison.

Anyway my opinion on the matter is that these whole "upping the durability by an entire weight class thing" they've been doing like the PNT-10P or the last month's Crab Changes is really just leading up to the lower weight being just a redundant (either worse/better mostly worse) alternative to the upper-weight version.

i.e since last month's change, the CRB-27 is really just an alternative TDR-9S/MAD-3R/MAD-5D instead of being IS version of a non-JJ Nova-A/ADR-Prime that it was before. And the Florentine is a crappy alternative to the EBJ-Prime/GAR-Prime due to underquirking, though it's always been that anyway.

And I really think it's only there to enable some group drop/deck combinations (where tonnage limit exists) rather than actual interest in making them good.



You know, I used to think "Oh this guy has been playing way longer than me! Maybe he has a point!" but looking at your Jarls which a lot of people around here in my opinion gives way too much credit for, I don't think you do.
Unless you're someone's alt, which is okay, sure, whatever.

I mean "We don't live in a magical world where no one ever shoots you from the front" what?
Twisting exposes rear of the mech? Have you ever actually used the compass to help you torso twist without overtwisting?

The distance between each notch on the compass is 45 degrees, you just put the V (which represents your current torso compass facing) around two notches to the left/right of the ENEMY icon that also shows up on it, usually slightly less (so around 80-85 degrees instead) than full-two notches to avoid overtwisting and because people move around while they're shooting.
Which the BLR's arms and torso shape unlike the MAD-IIC-1's lets it to actually use to shield the torso as such.
Using the compass as a torso-twist aid is NOT a hard thing to do once you learn how to do it, especially if you actually have real peripheral vision from either playing actual arcade games, probably 1cc-ing one or two of them even, or other sort of activities that trains them.

"Oh but the 90deg/s twist speed means it takes an entire second to do! And Clan Lasers means more staring time!"
Yeah well those issues are present as well on the MAD-IIC-1 too aren't they? Even worse, its mounts are lower, and the fact that BLR's torso mounts are "spread more" hardly matters when they're cockpit-eye level or higher aren't they? The MAD-IIC-1 doesn't exactly get to do as much hill-humping as the Red Corsair just from that, has to walk out and expose more to use its arm mounts even.

"The BLR's STs are easier to isolate! And the MAD-IIC's rear humps are smaller targets!"
Well those are more of a problem with players not being familiar with the hitboxes (or aiming apparently) since apparently the only source for them is an forum post you ask me.

The Annihilator's monoboob being a pseudo-Stalker snout doesn't really change how if you know to aim near the armpit-torso area you could get your ST hits anyway, doesn't help that the ANH has *the* worst torso twist speed either which is really just for nose-wiggles ala Stalker does to spread damage.
And you can also hit it around the groin for a CT hit when it hides its monoboob CT.
Though you can at least argue that with high spread weapons (i.e LB10, MRM, SRM) you can't exactly hit where you want regardless of aim, sure, especially with the snout shape minimizing the front silhouette.
But hey, not all of the ANHs have that +26 ST armor either I'd say, and it's fine for it to have those since the ones with them does usually need a lot of exposure to do their things.



Oooh, don't let the Cauldron hear that, being too jumpy got the Osiris nerfed several times already before.
Probably because hardly anyone bothered to play with arm-lock off or think SSRMs are beneath them.

Just like how the MASC Commando poking people out with its 5ERSL alphas too much got it nerfed because people couldn't handle getting poked repeatedly for 18 damage.

But getting hit for 40 damage every 10 seconds or so from a 4HML Fire Moth with ECM? Yeah, sure, go ahead.



Ah yes, just like how the pre-cbill pre-nerfs Stone Rhino was totally not this powercreep P2W alternative to the IS MarauderII and whatever else.


Why- why are you running 5 er smalls on that commando. Thats WORSE than its stock build.. plus, 4hml firemoth needs to keep itd laser on targets for a solid bit, compared to IS lasers.

#31 Ttly

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Posted 13 February 2026 - 02:31 PM

View PostRhaelcan, on 13 February 2026 - 02:13 PM, said:

Why- why are you running 5 er smalls on that commando. Thats WORSE than its stock build.. plus, 4hml firemoth needs to keep itd laser on targets for a solid bit, compared to IS lasers.


The MASC Commando?
The one that runs STD Engine?
I mean fine, 5ERSLs is probably a bit too much, could swap some those out for M/SPLs or even stick in an AMS instead.
Especially *now* that small-cockpit gives it +1 free tonnage than before which lets it afford those.
I suppose I was stuck thinking about it in the sense from back when small-cockpit didn't give that.
5ERSLs does have a lot of sustain for when you lose your heat sinks that are in the STs.

Still though, the biggest nerf to it was the leg structure, I mean wow, anyone that knows to aim there just melts it now.

And the 4HML+ECM Fire Moth (Aletha) has -duration that makes HML's long burns a lot more bearable, it's pretty much the ground version of the JR7-IIC-2.
Meanwhile the Zero is the hover version I guess.
And unlike the small laser boat builds, it has more range.

Anyway. even if you only hold the burn for like 0.6 seconds (out of 1.2) due to the HML's SHEER RAW DAMAGE (10) even a half second burn still does 5 damage, as much as an entire IS Medium Laser burn (0.9s for 5 damage).
Not exactly the best way to spend your heat if you miss sure, but hey.
And it only gets even better with -duration quirk/skills cutting that HML duration even more.

*It's a 1t-2slot weapon that does as much damage as an 4t weapon (ERLL) as long as you can get it into range*
Which is very doable on the Fire Moth, especially Aletha with its ECM.
Or the So8 FMT-B which runs 2HML+2L/MG+ECM as the f2p alternative instead.
I suppose 2C-ERSLs makes for a substitute HML, though they do have notably less range and obviously takes two hardpoints to match what the HML does in 1.
Or maybe you prefer the PIR-D instead for 5HML+MASC I mean oooh 50 damage.

The MASC Fleas WISH it could output anywhere as much damage.
They didn't even bother giving either the FLE-17/20 heat quirks to make them distinct by having more sustain over the Fire Moth/PIR-D.
Probably because it has the benefit of being "the smallest and totally invincible if you abuse MASC agility" vehicle in the game.
Which while a thing, the Fire Moth instead has hitpoints and even more speed that lets it either not get hit (because leading shots is hard) or position itself in unexpected positions even better and not get shot at in the first place.

Similarly with HLLs being these 3C-ERMLs strapped together+1 tonnage that only uses *one hardpoint* and more range, oh and being a different HSL group than C-ERMLs that got us the ever popular 2HLL+6ERML laser vomits.

Heavy Smalls on the other hand are in a bit of an awkward spot due to its super short range unless you're the 9HvSL Fire Moth.
And likewise Micro Pulses.

BLCs in comparison are eeeh, a lot more balanced.

Edited by Ttly, 13 February 2026 - 03:33 PM.


#32 RickySpanish

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Posted 13 February 2026 - 03:10 PM

View PostTtly, on 13 February 2026 - 01:22 PM, said:


Hah! I'm personally on the opinion that the Assassin is just that grossly undertuned rather than the Panther being strong.
But yes, this patch buffing the fast Panthers (XL225, which overlaps a lot with Assassin) too much seems to just straight up ignoring or hardly giving a lip service to its lore-accurate iteration as a slow-light (XL180-200) which they could've done with specific large weapon (STD/ER PPC, Large Laser) quirks instead/on top of general quirks.

I'd personally point towards the guy that "doesn't want a laundry list of quirks" on the Cauldron which lead to this overuse of general quirks instead of specific quirks that ends up being rather hamfisted in implementation.

That, or someone *really* insists that the Assassin goes into the dumpster to be extra lore-accurate.



You know, should I tell you about how the Viper-Scaleshot pretty much obsoleted and *is* still a p2w alternative to the JR7-IIC-1?
Mediums and lights has been in this pile of mess because someone just couldn't sit down and be bothered to tune them better in general really.


They did the Scaleshot dirty with all the nerfs, God damn. I thought they were aiming low with the Zero, so that they could adjust it higher. Now I'm not so certain. Like at this point there are so many 'uniquely' quirked 'mechs that the basic truths of the game mechanics are starting to fray at the edges. Zero was an attempt at that again, but it fell on its face. Just delete the stupid wing, put the gun arm on the left so you can actually counter Nascar. Get rid of the shield too, it's dumb. Give the gun arm the armour instead. Problem solved Jesus Christ.

#33 Akamia Terizen

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Posted 13 February 2026 - 04:34 PM

View PostTtly, on 13 February 2026 - 11:49 AM, said:

Ah yes, just like how the pre-cbill pre-nerfs Stone Rhino was totally not this powercreep P2W alternative to the IS MarauderII and whatever else.


Do you think they make stuff OP on purpose...? Because I know they don't.

#34 Void Angel

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Posted 13 February 2026 - 07:35 PM

He absolutely does; it's his pet subject that he runs around on, like a child with a stick horse. Look over his rebuttals to people who disagree with him; note that he doesn't actually understand or deal with their objections, resorting almost immediately to straw men and other clumsily-enacted sophistries.

Thankfully, his opinion does not matter - nor should it.

#35 ironlegion60

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Posted 14 February 2026 - 05:03 PM

No

#36 Ttly

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Posted 14 February 2026 - 11:58 PM

View PostAkamia Terizen, on 13 February 2026 - 04:34 PM, said:

Do you think they make stuff OP on purpose...? Because I know they don't.


Uhh yeah? They do?
Did you two boneheads forgot about around the time when Bane or the Bullshark came out and Tiy0s actually came out and said something along the lines of things coming out as overtuned to make them "memorable"?

Likewise with Stone Rhino, it only received notable nerfs AFTER it came out for c-bucks because its "increased availability" meant more "data" to conclude that it needed nerfs.
Or you know, the more recent example would be how the Fire Moth didn't got much nerf if at all through the months it was real-bucks exclusive?
Then it comes out for c-bills and poof, there goes some of its FB-Structure quirks.

Or what? Are you and Void Angel over there too busy patting each other on the back while having a goldfish memory and making nothing but personal attacks?

Still, on the Naga's case it's hilariously undertuned instead I must admit, since apparently putting a cXL350 ON1-IIC or something else with a lot of loadout/role overlap (like the Gargoyle) right next to it didn't seem to cross the mind.

And then we have the SHD-IIC with only really the -50% missile cd and the laservomit variants (-4 and -2) really being still seriously used, though the latter has hardly much over the SMN-D anyway, while the former is a sort of ShadowCat-H but if it has more actual damage?
Powercreep over the SHC-H for sure which is such a neglected variant at that.
And maybe the occasional 2C-UAC10 on the -6.

Though those chassis did come *after* said statement (stuff coming out overtuned intentionally), so maybe someone did an actual introspection and then course corrected, too hard even.

View PostRickySpanish, on 13 February 2026 - 03:10 PM, said:

They did the Scaleshot dirty with all the nerfs, God damn. I thought they were aiming low with the Zero, so that they could adjust it higher. Now I'm not so certain. Like at this point there are so many 'uniquely' quirked 'mechs that the basic truths of the game mechanics are starting to fray at the edges. Zero was an attempt at that again, but it fell on its face. Just delete the stupid wing, put the gun arm on the left so you can actually counter Nascar. Get rid of the shield too, it's dumb. Give the gun arm the armour instead. Problem solved Jesus Christ.


Hmm, I was more refering to how terribly underquirked the JR7-IIC-1 is, but yeah, the current Scaleshot is a shadow of its former self too.
Oh and speaking of the Viper, they removed the +MG RoF on the VPR-Prime for pretty much no reason too when it's probably one of the worse VPRs already.

Maybe someone thought the VPR-Prime as this massive powercreep over their XL270 RVN-4X that's running something other than PPC poptart?
I mean they do overlap a lot; in being mediocre that is.

Anyway another comparison to the PNT-10P other than the WVR-6R is probably the NVA-D which is actually properly quirked for being a slow medium.
Which looking at it now, really feels like an accident that it ended up being a good example of how slow medium/light quirking should've looked like, and it's not even this super OP consistent 1k damage farmer either.
And apparently impossible to have on other things for whatever reason.

Edited by Ttly, 15 February 2026 - 01:02 AM.


#37 martian

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Posted 15 February 2026 - 12:32 AM

View Postironlegion60, on 14 February 2026 - 05:03 PM, said:

No
Yes?

#38 Akamia Terizen

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Posted 15 February 2026 - 01:00 AM

View PostTtly, on 14 February 2026 - 11:58 PM, said:

Uhh yeah? They do?

No.

View PostTtly, on 14 February 2026 - 11:58 PM, said:

Did you two boneheads forgot about around the time when Bane or the Bullshark came out and Tiy0s actually came out and said something along the lines of things coming out as overtuned to make them "memorable"?

Source please. I was a Bull Shark player on release, and I'm pretty sure it was mostly just the Clan sharks that were overtuned. For that matter, not every new ’Mech they come out with is overtuned; some have been undertuned, like the Gauntlet and Starshot. And, y'know, Zero. And there are some that are undertuned by your own admission later in this post, though I would actually disagree by how much in the Naga's case. In spite of its inconsistent performance, Arrow IV missiles are pretty strong.

I don't think this is a deliberate thing the way you appear to think. There's no conspiracy to deliberately put overpowered ’Mechs in the game for "pay-to-win". At least the way this video game is handled and has historically been handled, that's patently absurd.

View PostTtly, on 14 February 2026 - 11:58 PM, said:

Likewise with Stone Rhino, it only received notable nerfs AFTER it came out for c-bucks because its "increased availability" meant more "data" to conclude that it needed nerfs.

As I recall, it was receiving nerfs long before the C-bill release, and even to this very day, it's an incredibly strong chassis. It's not entirely their fault; that's just the Stone Rhino.

I'm not gonna dignify the rest of this with a response. Not worth the effort. I'm gonna do something else instead. Take care.

#39 Ttly

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Posted 15 February 2026 - 01:12 AM

View PostAkamia Terizen, on 15 February 2026 - 01:00 AM, said:

No.


Source please. I was a Bull Shark player on release, and I'm pretty sure it was mostly just the Clan sharks that were overtuned. For that matter, not every new ’Mech they come out with is overtuned; some have been undertuned, like the Gauntlet and Starshot. And, y'know, Zero. And there are some that are undertuned by your own admission later in this post, though I would actually disagree by how much in the Naga's case. In spite of its inconsistent performance, Arrow IV missiles are pretty strong.

I don't think this is a deliberate thing the way you appear to think. There's no conspiracy to deliberately put overpowered ’Mechs in the game for "pay-to-win". At least the way this video game is handled and has historically been handled, that's patently absurd.


As I recall, it was receiving nerfs long before the C-bill release, and even to this very day, it's an incredibly strong chassis. It's not entirely their fault; that's just the Stone Rhino.

I'm not gonna dignify the rest of this with a response. Not worth the effort. I'm gonna do something else instead. Take care.

Ah yes, the initial BSK-2 which had general -heat quirk wasn't a thing, the BSK-6 wasn't an Annihilator (which had worse quirks back then) with good high mount placement, and so on.

The BSK-1, 3,are eeh, more balanced even at launch sure, if anything even now they could use slight buffs, maybe more on the 3.
And the 5 is still the same AC20+PPC pinpoint beast only stopped by the fact that people are allergic to IS XL on an assault, they can't aim, oh and its short range.

And the fact that you think that Arrows are pretty strong just wow, speaks for yourself.
I mean hey, if it's such a strong weapon it clearly doesn't need the buffs and fixes that it's only getting this month then, does it?
Because it's clearly not this missile that can barely hit anything smaller than a heavy, gets shot down by AMS, stopped by LRM-hostile architecture, etc.

And to quote yourself:
"I'm not gonna dignify the rest of this with a response. Not worth the effort. I'm gonna do something else instead. Take care."

#40 Akamia Terizen

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Posted 15 February 2026 - 01:27 AM

View PostTtly, on 15 February 2026 - 01:12 AM, said:

Ah yes, the initial BSK-2 which had general -heat quirk wasn't a thing, the BSK-6 wasn't an Annihilator (which had worse quirks back then) with good high mount placement, and so on.

The BSK-1, 3,are eeh, more balanced even at launch sure, if anything even now they could use slight buffs, maybe more on the 3.
And the 5 is still the same AC20+PPC pinpoint beast only stopped by the fact that people are allergic to IS XL on an assault, they can't aim, oh and its short range.

Even if I accept all of that as evidence that it was so flagrantly overtuned on release, you still didn't cite a source it was made OP on purpose, which is what I actually asked for. In this case, I don't care about the chassis's patch history.

View PostTtly, on 15 February 2026 - 01:12 AM, said:

And the fact that you think that Arrows are pretty strong just wow, speaks for yourself.
I mean hey, if it's such a strong weapon it clearly doesn't need the buffs and fixes that it's only getting this month then, does it?
Because it's clearly not this missile that can barely hit anything smaller than a heavy, gets shot down by AMS, stopped by LRM-hostile architecture, etc.

Cry about it if you really want to, I guess, but I have legitimately been getting the numbers with it since it came out, even in high-tier games I get dragged into when I'm dropping in a group. Your mileage may, and apparently does, vary.
It's a strong weapon, just inconsistent. Once the powers that be fix that, there may be more to look at.





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