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Patch Notes - February 17Th 2026


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#41 martian

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Posted 15 February 2026 - 01:45 AM

View PostRickySpanish, on 13 February 2026 - 08:30 AM, said:

Hi there,

I'm surprised there have been no changes to the Incubus Zero Legendary quirks. The 'Mech is an absolute shambles (actually the Light class in general is). It's locked into two builds - HMLs and HLL, that's it. It performs extraordinarily poorly with both: HLL is slow, the shield doesn't work, and the wing provides no utility whatsoever. HML is even more dangerous as the shield is all but useless at medium range, and once again the wing just takes up tonnage.

This 'Mech is effectively broken; It's the worst 'Mech in the game and you've released it as a paid item. Please could you at least acknowledge that it's in a bad spot, even if you have no idea how to fix it?

View PostRickySpanish, on 13 February 2026 - 10:51 AM, said:

There used to be a niche for them, I swear. But when I came back a few months ago it quickly became apparent that there's been absolutely massive power creep. I used to break out into a sweat facing Lights in an Assault, now they just take up a smaller piece of my heat bar. And of all the Lights in the game, the Zero is the greatest disaster.

I have not bought Incubus "Zero" and I do not think that I ever will.

#42 Ttly

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Posted 15 February 2026 - 03:26 AM

View PostAkamia Terizen, on 15 February 2026 - 01:27 AM, said:

Even if I accept all of that as evidence that it was so flagrantly overtuned on release, you still didn't cite a source it was made OP on purpose, which is what I actually asked for. In this case, I don't care about the chassis's patch history.


https://mwomercs.com...03#entry6549603

"A final note before I go back to what was supposed to be my vacation weekend lol. I know people are unhappy with mechs getting nerfed after they come out. Scaleshot, Stone Rhino, Bullshark, Scattershot, Aksum, there’s a lot of examples. I get that, and I try to avoid it. We’ve had a bit of a problem with that in cauldron and I’m honestly the biggest one to blame for it. I’ve been pushing hard for mechs to be “memorable” on release and that sometimes means accidentally over cooking with them. With the Bane, we tried a more moderate approach with room to buff later rather than going full throttle. As a result, we had to nerf one variant and buffed a bunch of others. I know there were a few others who felt the mech was DOA, but overall we’ve been pretty pleased with how the Bane has performed in this more moderate approach. I hope we can keep that mindset for future mech packs, boosters, legends, etc."

What's next? Do I need to bring a receipt on regarding the push on "simplifying laundry list of quirks" that lead to overuse of general/full-body armor/structure quirks for the sake of "readability" that lead to hamfisted buffs with unintended overbuffing was an actual statement too?
It was around the time when Black Lanner got *a lot* of FB-armor.
The first instance of FB-armor was on ACH-B So8 which wasn't as clumsily tuned though.
And that one was from one of the Cauldron members instead, sure.

And they did somewhat backpedal on it, mostly in regard of giving FB hitpoints as of late what with the Crab +20 structure from last month basically being someone screaming "I wish I could've just given this thing FB structure instead!" but someone held them back.
Not that it excused how the PPC Crab change watered down to being discount heavy.

Then said member procedded to nerf the CPLT-Jester AMS quirks while leaving the So8 SMN-D's AMS quirks alone because "they don't run (their) SMN-D with them" which just makes you wonder why the heck did the Catapult-Jester got its AMS nerfed in the first place when it pretty much runs the same stuff as the SMN-D as well but mostly worse.

Or how the LRM velocity nerf from couple years back (which got reversed several months back) were being sold as to "improve tracking" when all along we could've just gotten better tracking speed/turning rate as per this patch?

And you know, on that post from Tiy0s from more than a year back, the WHM-IIC-Maul (which had -20% cooldown for HAG80 back then) was a thing regarding it.
Then it got nerfed to only -10% cooldown for HAGs.
Even with that nerf, there are *still* HAG80 Maul farming groups going around.
Also the regular WHM-IICs are still mostly terrible, and so are the IS Warhammers.

Though nowadays you do have other stuff like 6AC5 Maulers too, sure.
And I'd give it more of a pass solely due to how actual glass+slow they are even if I don't like that they exist because someone couldn't be bothered to split its -cooldown by weapon types instead.

And now this year they gave MCII-1 -20% Gauss/HAG cooldown, which is just so...
Wow, a copy of a thing they admitted was super strong already, even better if anything (access to JJs among others).
The only real downside is being slightly slower, though with the average Maul positioning it's not like it matters that much. And being 90t which stops some group drop combinations due to tonnage limits.
Oh and not being a hero/champion mech with +30% cbill bonus unless you count the MCII-1(S) from whatever event it was from.

Edited by Ttly, 15 February 2026 - 04:18 AM.


#43 Akamia Terizen

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Posted 15 February 2026 - 04:41 AM

View PostTtly, on 15 February 2026 - 03:26 AM, said:


https://mwomercs.com...03#entry6549603
"A final note before I go back to what was supposed to be my vacation weekend lol. I know people are unhappy with mechs getting nerfed after they come out. Scaleshot, Stone Rhino, Bullshark, Scattershot, Aksum, there’s a lot of examples. I get that, and I try to avoid it. We’ve had a bit of a problem with that in cauldron and I’m honestly the biggest one to blame for it. I’ve been pushing hard for mechs to be “memorable” on release and that sometimes means accidentally over cooking with them. With the Bane, we tried a more moderate approach with room to buff later rather than going full throttle. As a result, we had to nerf one variant and buffed a bunch of others. I know there were a few others who felt the mech was DOA, but overall we’ve been pretty pleased with how the Bane has performed in this more moderate approach. I hope we can keep that mindset for future mech packs, boosters, legends, etc."


... Uh. Do you not know what "accidentally" means? That means they don't do it on purpose.

So they weren't doing it on purpose then, and you have no evidence showing they're doing it on purpose now. Tiyos wanted them to be memorable, not overpowered; you can absolutely have one without the other, and I'm pretty sure they've figured out how to do that by now, even if they still make mistakes in that regard now and then.

Your evidence was in my favor, not yours. Get out of here, dude, you can't read, or at least don't know what words mean, and that's the best case; at worst, you're trolling. I have nothing more to say to you; there is no world in which anything you're saying right now is taken seriously – no world, including this one. lol

Edited by Akamia Terizen, 15 February 2026 - 05:24 AM.


#44 Ttly

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Posted 15 February 2026 - 05:40 AM

View PostAkamia Terizen, on 15 February 2026 - 04:41 AM, said:


... Uh. Do you not know what "accidentally" means? That means they don't do it on purpose.

So they weren't doing it on purpose then, and you have no evidence showing they're doing it on purpose now. Tiyos wanted them to be memorable, not overpowered; you can absolutely have one without the other, and I'm pretty sure they've figured out how to do that by now, even if they still make mistakes in that regard now and then.

Your evidence was in my favor, not yours. Get out of here, dude, you can't read, or at least don't know what words mean, and that's the best case; at worst, you're trolling. I have nothing more to say to you; there is no world in which anything you're saying right now is taken seriously – no world, including this one. lol


Wow, that's certainly one absolutely literal read on the damn thing.

Because working on an entire chassis for *months* totally leaves them with very little time to think about how it relates to other pre-existing ones and how it might perform.
i.e comparing DWF-C mixpod 8AC2/6AC5+ECM to BANE-6 before the latter even comes out.
And that memorable=/=overtuned on release and they were done "unintentionally" is such a generous interpretation while at it, bravo, and it's totally not just PR speak.
Or that there's no monetary incentive to release it in such a state.

Spoilers on the Bane which came out around then by the way, it still performs well solely due to its obscene hardpoint count (mainly the 1, and 6) and I was one of the people that actually called it unlike people that thought it was "dead on arrival" with its lack of/low quirks.

Edited by Ttly, 15 February 2026 - 05:47 AM.


#45 White Glint

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Posted 15 February 2026 - 09:20 AM

I saw a lot of confusion on the panther changes so I'll try to explain most of it, because I made the quirk pass after playing them a lot in various mwo game modes and in tabletop.

10k there is nothing you can really do past its current builds its only real builds are 2 erppc which is kind of fast and 2 hppc which is really fun and keeps the identity of it so it just needed general buffs mostly heat

8z is similar to the 10k there is nothing you can make with quirks it already does 3large lasers as a fast build 2blc as the slow build and 1blc 1ll 1erml is probably the optimal qp farmer build so it just needs general buffs again

9r is probably the most fun one with 3 snubs as its only meta build and nothing really different needs to be done with the quirks but just a cooldown buff to keep it a bit unique

10p is omega garbage imo almost irredeemably it has to stare with very little dps and alpha on one of the most fragile lights in the game so the durability buff will allow it actually stare and not fall apart instantly in my experience you cant take any aggression or peeks without something to take aggro because you will always be the losing one in trades and any losing trades will quickly kill you so it needs health and why some mediums dont need that health is because they have the weapons to win those trades anyway and the ammo buff will let it barely run 2lbx5 which will actually be tolerable alpha and dps and keep it as a slow light

KK has just been power crept and since it has no backups it feels really bad when pushed or being aggressive as a poptarter so cooldown will let it do more it cant really be a slow light though

As for the general survival buffs on all of them its just power creep and being completely reliant on a single arm that is hard to shield on a fragile light feels bad, there isnt really a reason why they dont have jj quirks I didnt think of it but it would make sense and they are underperforming lights on the most recent qp they had a average k/d 0.67 (keep in mind its a gunboat light that is supposed to kill not scout and play objectives) and a w/l of 0.93 the average w/l of lights being 0.97 and avg k/d being 0.86 for lights and they have not been a comp mech in years they dont do anything better than any other light in the game and comparing them to really bad mediums is a waste of time imo because the game isnt balanced perfectly there will always be trash mechs if we use that logic for heavies then we should never ever buff heavies because one of the chargers, gargoyles, hatamotos, non ecm basps, king crabs will be worse

Edited by White Glint, 15 February 2026 - 09:53 AM.


#46 Void Angel

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Posted 15 February 2026 - 03:17 PM

Watching people own themselves trying to quote sources was funnier before Doctor Brainworm, but it still gives me a chuckle.

#47 Duke Falcon

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Posted 16 February 2026 - 12:46 AM

Quote

Icons 1 mechs released for MC

That Hellbringer with the decent omnipod-swaps can equip 10x cSRM6s. I love the idea!

Clan Atlas' head is a bit strange. But at least visually well distinguishable unlike most Is-to-clan swap mechs...
It's just me or clan Atlas' head looks really like Grey knights' terminators from WH40k?!?

#48 Battlemech Operational

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Posted 16 February 2026 - 01:28 AM

I can't wait to play Awesome Smith!
Will it launch on Steam at the same time?

Also, could u consider adding Lrm Ammo quirks to Hellbringer Haight? The tonnage is too limited, so running low on ammo :(

#49 Jenner Ace

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Posted 16 February 2026 - 02:32 PM

In this current situation, Lurm Spam is not the solution to our problem... Lurm Spam is the problem.

It really is sickening to be in a game where lurms block out the sun and yet your solution is always to make it worse :(

I know, I know, the Soup Kettle doesn't see this as a problem because it doesn't affect them but, I'm still trying to figure out when we took a vote to decide who was going to represent the player base. Anyone else not remember that?

#50 simon1812

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Posted 16 February 2026 - 06:26 PM

View PostTtly, on 12 February 2026 - 11:57 PM, said:


Yeah, and probably gets nerfed also by then.
Then being like what, 6 months from now?

Until then, it *is* a p2w alternative, just one that has its power level decays through the months through nerfs hopefully.
And even quirkless it would still be a powercreep to the MAD-IIC-1 solely thanks to its high ST mounts.

My recommendation? Maybe just suck it up and bring back negative quirks so it can afford positive quirks on other things (i.e negative large laser cooldown/heat but it gets medium laser quirks) without ending up being OP and to differentiate it from the MAD-IIC-1.
And take a damn look at the MAD-IIC-1 too while at it.
And maybe the HBK-IIC-A too which shares similar mount placement.

Speaking of something similar, the 4C-LPL RFL-IIC-1 also got sort of powercreeped by the Clan Nightstar too in the past, except not that many people bothered getting the Brubaker even once it's made for cbucks.



Just the usual slow-lights being punching bags is my take.
The Panther in particular being rather underquirked to be run with XL180-200 that places it as mini-Griffins.
Though fast Panthers (XL225) do end up being these "Wolfhound with JJs" somewhat or "Assassin if it has better quirks" in some regard.
Which is more of an issue with the Assassin being rather terrible on the latter (see: ASN-101 to PNT-9R/8Z).
Or in the Katana Kat's case, a 35t 4LPPC-Griffin-Ares with better velocity but less hitpoints (but agile+smaller) and worse heat, at least better DPS with the cooldown buff.

I blame the engine range being too lenient to commit towards the Panther being a slow-light that its lore accurate version is.
Oh and a lack of specific quirks for missile+large weapon (STD/ER PPC, Large Laser) that would make going slow preferable.
Too much general quirks would also be a buff to the fast (XL225) energy Panthers which in turn is already on-par/better to most of the energy Assassins (comparable with XL265-280) and doesn't really need more buffs.

Though looking at the Ballistic Panther (PNT-10P), they'd probably would rather just buff its (slow Panther) durability to the point of a medium/heavy instead while still leaving it comically undergunned.
I mean seriously? The PNT-10P just straight up got as much hitpoints as the WVR-6R with this month's change.
The main difference between the two are really just the Panther being smaller+agile (more durable) and less DPS (but more range) than the Wolverine.

Just try out whatever XL180-200 (which it actually *is* forced to use if it wants to run L/AC/LBs) build you can come up on it and compare it to a WVR-6R with similar build around XL265-280.

Or maybe compare it to the Cougar which is what an actual glass cannon slow-light should look like, though I think most of the So8 Cougars aren't cannon-ey enough (could use more heat quirks) while being glass.
Stuff like COU-Prime being a worse version of MDD-Prime which in turn is just a worse TBR-Prime which in turn is actually on-par with the MCII-A comes to mind.
Or COU-C being terrible.

I guess there's also the Urbie.
The AC (not RAC or UAC) Urbies in particular which no one runs.


-what about the pilot's skills?

#51 simon1812

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Posted 16 February 2026 - 06:44 PM

View PostJenner Ace, on 16 February 2026 - 02:32 PM, said:

In this current situation, Lurm Spam is not the solution to our problem... Lurm Spam is the problem.

It really is sickening to be in a game where lurms block out the sun and yet your solution is always to make it worse Posted Image

I know, I know, the Soup Kettle doesn't see this as a problem because it doesn't affect them but, I'm still trying to figure out when we took a vote to decide who was going to represent the player base. Anyone else not remember that?

View PostJenner Ace, on 16 February 2026 - 02:32 PM, said:

In this current situation, Lurm Spam is not the solution to our problem... Lurm Spam is the problem.

It really is sickening to be in a game where lurms block out the sun and yet your solution is always to make it worse Posted Image

I know, I know, the Soup Kettle doesn't see this as a problem because it doesn't affect them but, I'm still trying to figure out when we took a vote to decide who was going to represent the player base. Anyone else not remember that?


dude , the game offers a lot of solutions for this issue, when every body (or half the team) equips AMS lurmers are not a problem it does happen I have seen them laugh their asses off (to the irony) when they realize they cant contribute to the fight...hell just a couple of corsairs (7A variant)will make lurmers very inconsequential, or if you have a couple of daring light pilots that would go behind the enemy lines and go backstabbing those lrmers that all too often place themselves in very lonely and vulnerable positions, in any case, if the opfor has "sooooooo many Lurmers" they are most likely lacking in the defense department so they are very vulnerable to a direct attack, and everybpody likes storing LRM ammo in their legs and every where else.

seriously dude , the only real problem here is skill issues.

PS

in a perfect world...or in most other games...one would be able to pick which mechs to deploy at the beginning of a match and organize with mates for a more cohesive action, rather than relaying on a lottery, and every body playing like whatever.

Edited by simon1812, 16 February 2026 - 06:56 PM.


#52 simon1812

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Posted 16 February 2026 - 07:41 PM

the Atlas looks very mean, loving the changes to the appearance, and still recognize it as an atlas, wish they did more of those and were more aggressive about it, the other 3 mechs cant tell by those pics alone.

#53 Rhaelcan

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Posted 16 February 2026 - 08:01 PM

View PostTtly, on 13 February 2026 - 02:31 PM, said:


The MASC Commando?
The one that runs STD Engine?
I mean fine, 5ERSLs is probably a bit too much, could swap some those out for M/SPLs or even stick in an AMS instead.
Especially *now* that small-cockpit gives it +1 free tonnage than before which lets it afford those.
I suppose I was stuck thinking about it in the sense from back when small-cockpit didn't give that.
5ERSLs does have a lot of sustain for when you lose your heat sinks that are in the STs.

Still though, the biggest nerf to it was the leg structure, I mean wow, anyone that knows to aim there just melts it now.

And the 4HML+ECM Fire Moth (Aletha) has -duration that makes HML's long burns a lot more bearable, it's pretty much the ground version of the JR7-IIC-2.
Meanwhile the Zero is the hover version I guess.
And unlike the small laser boat builds, it has more range.

Anyway. even if you only hold the burn for like 0.6 seconds (out of 1.2) due to the HML's SHEER RAW DAMAGE (10) even a half second burn still does 5 damage, as much as an entire IS Medium Laser burn (0.9s for 5 damage).
Not exactly the best way to spend your heat if you miss sure, but hey.
And it only gets even better with -duration quirk/skills cutting that HML duration even more.

*It's a 1t-2slot weapon that does as much damage as an 4t weapon (ERLL) as long as you can get it into range*
Which is very doable on the Fire Moth, especially Aletha with its ECM.
Or the So8 FMT-B which runs 2HML+2L/MG+ECM as the f2p alternative instead.
I suppose 2C-ERSLs makes for a substitute HML, though they do have notably less range and obviously takes two hardpoints to match what the HML does in 1.
Or maybe you prefer the PIR-D instead for 5HML+MASC I mean oooh 50 damage.

The MASC Fleas WISH it could output anywhere as much damage.
They didn't even bother giving either the FLE-17/20 heat quirks to make them distinct by having more sustain over the Fire Moth/PIR-D.
Probably because it has the benefit of being "the smallest and totally invincible if you abuse MASC agility" vehicle in the game.
Which while a thing, the Fire Moth instead has hitpoints and even more speed that lets it either not get hit (because leading shots is hard) or position itself in unexpected positions even better and not get shot at in the first place.

Similarly with HLLs being these 3C-ERMLs strapped together+1 tonnage that only uses *one hardpoint* and more range, oh and being a different HSL group than C-ERMLs that got us the ever popular 2HLL+6ERML laser vomits.

Heavy Smalls on the other hand are in a bit of an awkward spot due to its super short range unless you're the 9HvSL Fire Moth.
And likewise Micro Pulses.

BLCs in comparison are eeeh, a lot more balanced.


If you play it right, it will be able to be one of the strongest lights. There is a reason it got nerfed.

View PostTtly, on 14 February 2026 - 11:58 PM, said:


Uhh yeah? They do?
Did you two boneheads forgot about around the time when Bane or the Bullshark came out and Tiy0s actually came out and said something along the lines of things coming out as overtuned to make them "memorable"?

Likewise with Stone Rhino, it only received notable nerfs AFTER it came out for c-bucks because its "increased availability" meant more "data" to conclude that it needed nerfs.
Or you know, the more recent example would be how the Fire Moth didn't got much nerf if at all through the months it was real-bucks exclusive?
Then it comes out for c-bills and poof, there goes some of its FB-Structure quirks.

Or what? Are you and Void Angel over there too busy patting each other on the back while having a goldfish memory and making nothing but personal attacks?

Still, on the Naga's case it's hilariously undertuned instead I must admit, since apparently putting a cXL350 ON1-IIC or something else with a lot of loadout/role overlap (like the Gargoyle) right next to it didn't seem to cross the mind.

And then we have the SHD-IIC with only really the -50% missile cd and the laservomit variants (-4 and -2) really being still seriously used, though the latter has hardly much over the SMN-D anyway, while the former is a sort of ShadowCat-H but if it has more actual damage?
Powercreep over the SHC-H for sure which is such a neglected variant at that.
And maybe the occasional 2C-UAC10 on the -6.

Though those chassis did come *after* said statement (stuff coming out overtuned intentionally), so maybe someone did an actual introspection and then course corrected, too hard even.



Hmm, I was more refering to how terribly underquirked the JR7-IIC-1 is, but yeah, the current Scaleshot is a shadow of its former self too.
Oh and speaking of the Viper, they removed the +MG RoF on the VPR-Prime for pretty much no reason too when it's probably one of the worse VPRs already.

Maybe someone thought the VPR-Prime as this massive powercreep over their XL270 RVN-4X that's running something other than PPC poptart?
I mean they do overlap a lot; in being mediocre that is.

Anyway another comparison to the PNT-10P other than the WVR-6R is probably the NVA-D which is actually properly quirked for being a slow medium.
Which looking at it now, really feels like an accident that it ended up being a good example of how slow medium/light quirking should've looked like, and it's not even this super OP consistent 1k damage farmer either.
And apparently impossible to have on other things for whatever reason.


If you hate them so much, why not find a different game..?

View PostRickySpanish, on 13 February 2026 - 03:10 PM, said:

They did the Scaleshot dirty with all the nerfs, God damn. I thought they were aiming low with the Zero, so that they could adjust it higher. Now I'm not so certain. Like at this point there are so many 'uniquely' quirked 'mechs that the basic truths of the game mechanics are starting to fray at the edges. Zero was an attempt at that again, but it fell on its face. Just delete the stupid wing, put the gun arm on the left so you can actually counter Nascar. Get rid of the shield too, it's dumb. Give the gun arm the armour instead. Problem solved Jesus Christ.


Scaleshot deserved the nerfs. It was WAY too strong, and still is strong right now.

#54 Rhaelcan

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Posted 16 February 2026 - 08:04 PM

View PostTtly, on 14 February 2026 - 11:58 PM, said:


Uhh yeah? They do?
Did you two boneheads forgot about around the time when Bane or the Bullshark came out and Tiy0s actually came out and said something along the lines of things coming out as overtuned to make them "memorable"?

Likewise with Stone Rhino, it only received notable nerfs AFTER it came out for c-bucks because its "increased availability" meant more "data" to conclude that it needed nerfs.
Or you know, the more recent example would be how the Fire Moth didn't got much nerf if at all through the months it was real-bucks exclusive?
Then it comes out for c-bills and poof, there goes some of its FB-Structure quirks.

Or what? Are you and Void Angel over there too busy patting each other on the back while having a goldfish memory and making nothing but personal attacks?

Still, on the Naga's case it's hilariously undertuned instead I must admit, since apparently putting a cXL350 ON1-IIC or something else with a lot of loadout/role overlap (like the Gargoyle) right next to it didn't seem to cross the mind.

And then we have the SHD-IIC with only really the -50% missile cd and the laservomit variants (-4 and -2) really being still seriously used, though the latter has hardly much over the SMN-D anyway, while the former is a sort of ShadowCat-H but if it has more actual damage?
Powercreep over the SHC-H for sure which is such a neglected variant at that.
And maybe the occasional 2C-UAC10 on the -6.

Though those chassis did come *after* said statement (stuff coming out overtuned intentionally), so maybe someone did an actual introspection and then course corrected, too hard even.



Hmm, I was more refering to how terribly underquirked the JR7-IIC-1 is, but yeah, the current Scaleshot is a shadow of its former self too.
Oh and speaking of the Viper, they removed the +MG RoF on the VPR-Prime for pretty much no reason too when it's probably one of the worse VPRs already.

Maybe someone thought the VPR-Prime as this massive powercreep over their XL270 RVN-4X that's running something other than PPC poptart?
I mean they do overlap a lot; in being mediocre that is.

Anyway another comparison to the PNT-10P other than the WVR-6R is probably the NVA-D which is actually properly quirked for being a slow medium.
Which looking at it now, really feels like an accident that it ended up being a good example of how slow medium/light quirking should've looked like, and it's not even this super OP consistent 1k damage farmer either.
And apparently impossible to have on other things for whatever reason.


All variants are great on the shadow hawk IIC.

#55 Rhaelcan

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Posted 16 February 2026 - 08:30 PM

View PostJenner Ace, on 16 February 2026 - 02:32 PM, said:

In this current situation, Lurm Spam is not the solution to our problem... Lurm Spam is the problem.

It really is sickening to be in a game where lurms block out the sun and yet your solution is always to make it worse Posted Image

I know, I know, the Soup Kettle doesn't see this as a problem because it doesn't affect them but, I'm still trying to figure out when we took a vote to decide who was going to represent the player base. Anyone else not remember that?


What? Lrm's are not even powerful. Only if you don't use cover and get shredded.

#56 Duke Falcon

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Posted 16 February 2026 - 11:43 PM

View PostJenner Ace, on 16 February 2026 - 02:32 PM, said:

In this current situation, Lurm Spam is not the solution to our problem... Lurm Spam is the problem.

It really is sickening to be in a game where lurms block out the sun and yet your solution is always to make it worse Posted Image

I know, I know, the Soup Kettle doesn't see this as a problem because it doesn't affect them but, I'm still trying to figure out when we took a vote to decide who was going to represent the player base. Anyone else not remember that?

View PostRhaelcan, on 16 February 2026 - 08:30 PM, said:

What? Lrm's are not even powerful. Only if you don't use cover and get shredded.

I guess Jenner Ace referred T5. I remember how easy were lurming in T5, sometimes even in Solaris city. Or on old Polar highlands where the whole place were nearly fully open. And when LRMs were not nerfed to the ground...

Sorry, Jenner, what you see are but shadows of old LRMs. And not even back those time were they almighty. AMS + move, I mean literally MOVE. If you not stand in the open where everyone can see you the LRMs shot at you lost lock halfway - move 15-20 m and they hit the ground purely.

If you hit T4 the LRMs decrease both by usefullness and by numbers. And if you hit T3 they became solely supportive tools to force others to move not to deal damage. In T3 you will meet with T2-1 players whom already positioning not to hit by dumb missiles except direct line of sight situations (in such range MRMs or SRMs are better, ATMs for clans).

I liked lurming but there is a valid reason why I switched to MRM\ATM launchers from LRMs (or SRMs on some crazy builds). Indirect lurming start cease to work as you climb the tiers. I not say it is impossible to lurm T3+ just need a vast different approach than standing behind the lines and cry for locks.

Yes, I still have lurmers (clanners only as I hate IS lurms). Why? Because it is fun to use those for lootbag events! + they help a lot to keep my Jarls in a crazy-limbo thus make many people whom base their fallacy upon Jarls to have a false image.
Remember: Always make your Jarls to be a roller-coaster!

#57 Samziel

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Posted 16 February 2026 - 11:58 PM

View PostTtly, on 14 February 2026 - 11:58 PM, said:


Likewise with Stone Rhino, it only received notable nerfs AFTER it came out for c-bucks because its "increased availability" meant more "data" to conclude that it needed nerfs.
Or you know, the more recent example would be how the Fire Moth didn't got much nerf if at all through the months it was real-bucks exclusive?
Then it comes out for c-bills and poof, there goes some of its FB-Structure quirks.

And then we have the SHD-IIC with only really the -50% missile cd and the laservomit variants (-4 and -2) really being still seriously used, though the latter has hardly much over the SMN-D anyway, while the former is a sort of ShadowCat-H but if it has more actual damage?



Stone Rhino was available for Cbills for 5 months before it got nerfed. Fire Moth 2. Overall, overwhelming majority of releases in the last 3 years either have been nerfed right after, or been balanced or bad. Just past year has been filled with complaints about how bad the releases are: Sigma, Noble, Gauntlet, SHC-IIC, Zero, Naga. Of those Noble and Shadowhawk werent actually bad. Shadowhawk IIC is really good and my favourite medium currently.

Maybe the only mech I remember nerfed right when it was released for cbills was the Bullshark. And the nerfed variants were still S tier for a long time after. Well, fairly much still are.

The Battlemaster seems a bit over the top, but it does lack all offensive quirks. Not sure if theres much to nerf since it will be a glass cannon either way.

Edited by Samziel, 17 February 2026 - 01:42 AM.


#58 Corporal Adrian Shephard

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Posted 17 February 2026 - 01:17 AM

Please return the water to the canyon, as spring is just around the corner, it will look natural and cool

#59 Steel Raven

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Posted 17 February 2026 - 08:51 AM

Also half way through February, any word of events after the Groundhogs Day event would be appreciated.

#60 Rhaelcan

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Posted 17 February 2026 - 11:21 AM

View PostDuke Falcon, on 16 February 2026 - 11:43 PM, said:

I guess Jenner Ace referred T5. I remember how easy were lurming in T5, sometimes even in Solaris city. Or on old Polar highlands where the whole place were nearly fully open. And when LRMs were not nerfed to the ground...

Sorry, Jenner, what you see are but shadows of old LRMs. And not even back those time were they almighty. AMS + move, I mean literally MOVE. If you not stand in the open where everyone can see you the LRMs shot at you lost lock halfway - move 15-20 m and they hit the ground purely.

If you hit T4 the LRMs decrease both by usefullness and by numbers. And if you hit T3 they became solely supportive tools to force others to move not to deal damage. In T3 you will meet with T2-1 players whom already positioning not to hit by dumb missiles except direct line of sight situations (in such range MRMs or SRMs are better, ATMs for clans).

I liked lurming but there is a valid reason why I switched to MRM\ATM launchers from LRMs (or SRMs on some crazy builds). Indirect lurming start cease to work as you climb the tiers. I not say it is impossible to lurm T3+ just need a vast different approach than standing behind the lines and cry for locks.

Yes, I still have lurmers (clanners only as I hate IS lurms). Why? Because it is fun to use those for lootbag events! + they help a lot to keep my Jarls in a crazy-limbo thus make many people whom base their fallacy upon Jarls to have a false image.
Remember: Always make your Jarls to be a roller-coaster!


Oh yeah, old polar highlands was HELL. I am glad it changed when it did. I remember bringing champion trial mechs to fight there





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