

Ammunition loads in MWO
#1
Posted 03 January 2012 - 01:14 PM
#2
Posted 03 January 2012 - 01:21 PM
#3
Posted 03 January 2012 - 01:27 PM
I forget, was CASE available in '49?
Edited by Kay Wolf, 03 January 2012 - 01:27 PM.
#4
Posted 03 January 2012 - 01:28 PM
Nik Van Rhijn, on 03 January 2012 - 01:21 PM, said:
According to my TechManual, we'll have LBX10s and UAC5s in addition to the normal ACs.
EDIT: And CASE was reintroduced by the Combine in 3036.
Edited by kargush, 03 January 2012 - 01:29 PM.
#5
Posted 03 January 2012 - 01:30 PM
#6
Posted 03 January 2012 - 01:41 PM
kargush, on 03 January 2012 - 01:28 PM, said:
EDIT: And CASE was reintroduced by the Combine in 3036.
yes, but that doesnt mean we will be able to select what kind of ammo we use on each shot. MW4 you didnt pick, if you had LBX AC then it was always cluster, and ultras were always doubletaps
I definitly am okay with canon ammo loads, just wanted others opinions. pick your shots, or pick up the pieces of your mech.
Also, do you think they will include the minimum range rule for PPCs and other long range weapons?
#7
Posted 03 January 2012 - 03:03 PM
Remember, TT-wise 1 ton of ammo for an ac20 was technically enough to last for 5 turns or 50 seconds worth of combat where you are consistently using that weapon.
However in real time 5 shots at any decent ROF are gone in no time at all.
And considering the atlas's ac20 in the trailer, and how most BT ACs are described as firing multiple shots per ammo unit, it would make sense that AC ammo counts are adjusted accordingly, rather than taken painfully literally.
Edited by VYCanis, 03 January 2012 - 03:04 PM.
#8
Posted 03 January 2012 - 03:33 PM
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Edited by KingCobra, 03 January 2012 - 03:46 PM.
#9
Posted 03 January 2012 - 03:41 PM
#10
Posted 03 January 2012 - 03:49 PM
But with MWO being an online game, I think the expectation is that your 'mech operates on something closer to a 1:1 kill rate, and there is intended to be more teamwork between yourself and your team mates. With that, lower ammo per ton is less of an issue. Sure, you might want to take an extra ton or two of ammo for those weapons you plan on relying on, but I can't see it being a problem to have 20 rounds of AC5 ammo unless MWO starts making AC5s fire at the same rate of fire as in MW4 - another thing that MWO had tweaked.
Also, I'm hoping they bring the Ammo Explosion back. That would be good reason to not want to stock up on too much ammo, lest you end up bringing a walking firecracker into the field like an Orion or Cyclops.
#11
Posted 03 January 2012 - 03:56 PM
Geist Null, on 03 January 2012 - 03:41 PM, said:
You are not required to stick to 1 ton of ammo per weapon in the canon, the Thug THG-10E has only 1 ton of SRM ammo for both launchers for instance.
Edited by Stormwolf, 03 January 2012 - 03:57 PM.
#12
Posted 03 January 2012 - 07:18 PM
#13
Posted 03 January 2012 - 07:48 PM
#14
Posted 03 January 2012 - 08:36 PM
VYCanis, on 03 January 2012 - 03:03 PM, said:
Remember, TT-wise 1 ton of ammo for an ac20 was technically enough to last for 5 turns or 50 seconds worth of combat where you are consistently using that weapon.
However in real time 5 shots at any decent ROF are gone in no time at all.
And considering the atlas's ac20 in the trailer, and how most BT ACs are described as firing multiple shots per ammo unit, it would make sense that AC ammo counts are adjusted accordingly, rather than taken painfully literally.
Basically this.
50 seconds of firing for 1 ton of ammo is plenty good for an AC-20, and makes sense. In MW2 they took it way too literally and effectively made autocannons useless without a good 6 tons of ammo.
Missiles are just fine, however.
Edited by Datum, 03 January 2012 - 08:38 PM.
#15
Posted 03 January 2012 - 09:30 PM
#16
Posted 04 January 2012 - 02:29 AM
#17
Posted 04 January 2012 - 02:43 AM
#18
Posted 04 January 2012 - 04:21 AM
It should be balanced by damage scaling, armor, armor penetration and critical hit ratio.
From realistic point of view round numbers would be limited by space and not by weight.
~ 25 kg / round for AC10 < 40 rounds
~ 30 kg / round for AC20 < 33 rounds
Gauss rifle: at ~ 10 MJ and 3 km/s of v_0 one gauss projectile would weight about ~ 2.25 kg.
So even with shell (call it preacceleration shell) it would weight < 20 kg.
LRM is another story.
#19
Posted 04 January 2012 - 04:32 AM

#20
Posted 04 January 2012 - 04:40 AM
Good balance is probably if you really have to think hard for two minutes if you want to spend an extra ton on more Gauss/AC ammo.

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