Jump to content

Declare your loyalty for the FRR here


583 replies to this topic

#121 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 03 December 2011 - 06:39 PM

Skwi?
Posted Image

#122 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 03 December 2011 - 09:03 PM

And if user art is allowed on mechs then that little dude will be my new mascot.

#123 Outlaw

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 321 posts
  • LocationThe Land of Hope and Glory

Posted 04 December 2011 - 10:01 AM

If user 'nose-art' is allowed, i wonder how many instances of Haggar the Horrible will show up :)

Posted Image

#124 Terrain

    Member

  • Pip
  • Little Helper
  • 14 posts

Posted 05 December 2011 - 01:45 PM

Checking into the Republic.

#125 PirateLincoln

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 152 posts
  • LocationJacksonville, USA

Posted 05 December 2011 - 02:46 PM

Canopian ex-pat here. The Periphery doesn't get enough love in these games so I'll throw in with you guys. :P

#126 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 05 December 2011 - 03:03 PM

Don't read too much into the "official" history of the FRR, here's the basics of what you need to know and why we love the FRR.

1. Space vikings.

2. Mead, ale, beer, whiskey, vodka, whatever spirits you may prefer.

3. Hot Scandanavian babes.

4. Viking metal.

If you can't get down with that then you just can't have fun in the 31st (or any) century.

#127 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 06 December 2011 - 08:28 AM

Don't forget the gravlaks, lutefisk and Hákarl (fermented shark)!

Edited by Dihm, 06 December 2011 - 08:30 AM.


#128 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 07 December 2011 - 09:35 PM

OK, so now that we now how the player types are divided, how many on here will throw in with the FRR and how many will join a FRR-sponsored Merc company?

I will definitely sign with the KungsArme. I want a chance to change the game and make the FRR more of a relevant player in the Inner Sphere as well as getting better prepared for the Clan invasion. This is pretty much my first time RPing in the BT/MW universe and I like the underdog role.

I can guess that the Smoke Jags will probably want a Merc setup until they can join their clan, would that be a fair assessment?

#129 Grimm Wulf

    Member

  • PipPipPipPipPip
  • 126 posts
  • LocationKristianstad, Sweden

Posted 08 December 2011 - 03:45 AM

If FRR will actually be a selectable faction to start under... then I WILL be going FRR no matter what. Not even the fact that the Clan did/will pretty much chew up almost the entire space FRR controlled, will change that for me.

Also, I will most likely be going House specific for the most part, so the FRR's own military mainly. I might join a Merc Unit... but the only reason I would do so would be if it was a mainly FRR centric Merc Unit... and of course also depending on the people them selves in that unit. Same goes for joining some kind of player group within the FRR's military.

I have no problem going at things solo. Never have, and never will either. I have always been a singleplayer kind of a gamer anyway. And in regular mmo's I tend to play solo the majority of the time as well. Granted, MWO is not a mmo... A game like this does normaly need a higher level of teamwork for a team to win, or so I asume atleast. But that will not change anything for me, I will still need to find "the right people" befor I would even entertain the tought of joining a Merc Unit/Guild/etc.

#130 Diablo48

    Member

  • PipPipPip
  • 59 posts
  • LocationRasalhague Dominion

Posted 08 December 2011 - 04:44 AM

I will also be joining a house unit, although I am not sure how much time I will end up having to play.

#131 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 08 December 2011 - 06:24 AM

I have grave concerns about this set up.

I REALLY don't like what I've heard so far about the Loyalty Points determining Rank for Faction units. I want to fight for the KungsArme, but this system may make me be a Merc instead.

#132 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 08 December 2011 - 06:29 AM

I'm willing to give it the benefit of the doubt until we get more details. Remember, there will be player XP too which I'm sure will be tied to more important benefits/unlocks (specifically mechs and equipment). Rank and player level may not necessarily be the same thing.

#133 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 08 December 2011 - 06:37 AM

They aren't the same thing, but Rank determines who is in charge. That is a problem when it is based on Loyalty Points (which so far they've only said are gained through kills).

#134 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 08 December 2011 - 07:52 AM

I guess maybe I'm not as worried because I'm not looking to be in command. I know having a bad commander can affect how the unit performs but it has been said that rank =/= access to command options.

#135 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 08 December 2011 - 08:18 AM

I'd be fine not being a commander, I just want to have a good structure AVAILABLE for people. I want people who deserve to be leaders to be the higher ranks, not people who get more kills/don't have jobs, but can't lead their way out of a paper bag.

#136 Grimm Wulf

    Member

  • PipPipPipPipPip
  • 126 posts
  • LocationKristianstad, Sweden

Posted 08 December 2011 - 09:08 AM

I do not remember having read anything at all about that the person with the most Loyalty Points in each particular House would be the leader of that House (or House Military rather). I really do not think that is the reason what so ever for the LP's.

It did say that people with the highest possible levels of rank will be able to influence which Faction Planets are to be the target. But it does not say that they would either be the leader of the entire Faction, OR even be the leader of a/the lance/unit/group/what ever when going into battle. THOSE things will most likely still be decided amongst the players them self, within their own guild or what ever. Or come naturally in a pick up group.

Just because there might be a certain group of people out there that has been THE group when it comes to... let's say House Steiner for the past 15 years... does not mean that they will have any kind of large amount of controll over what all the Steiner Faction player base actually do in the game. Because really, theres going to be other people who want's to play Steiner but want to create their own group of Steiners instead.


The LP more seem to me to be there to give an additional incentive for the player to stick around in one House, and/or to not be neutral. And to make it more worth while to try and get better Global Faction based bonuses by occupying Faction Planets. But I also think it's there to narrow down how many Houses a single Merc Unit can actually work for during X amount of time. The rank you get from that is probably in most cases going to be pretty irrelivent when it comes to other players in the game.

The Faction Planet missions are probably the casual, or semi-casual, part of the game. It's probably a pretty relyable way to earn Credits, stuff, Mechs, XP, etc. Where as the Border Planets more seem to mainly be for the more Hardcore MechWarrior gamers... probably the "high risk - high reward" type of stuff.

It almost feels like the difference between PvE vs PvP... except that in this case both of them will be PvP... but two different kinds of PvP, or difficulties or something... if that makes sence.

#137 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 08 December 2011 - 09:26 AM

View PostGrimm Wulf, on 08 December 2011 - 09:08 AM, said:

I do not remember having read anything at all about that the person with the most Loyalty Points in each particular House would be the leader of that House (or House Military rather). I really do not think that is the reason what so ever for the LP's.

It did say that people with the highest possible levels of rank will be able to influence which Faction Planets are to be the target. But it does not say that they would either be the leader of the entire Faction, OR even be the leader of a/the lance/unit/group/what ever when going into battle. THOSE things will most likely still be decided amongst the players them self, within their own guild or what ever. Or come naturally in a pick up group.


I know that people with the highest LP/Rank won't lead the entire Faction. But they do have an effect on everyone below them. I don't like this. For setting up organization within a unit, it creates an arbitrary hurdle that needs to be overcome. If you want to set up a unit within the FRR faction, you have no way to set player ranks so that others know who are the Lance Leaders, who commands a company, who are the grunts, etc etc. You have to go to some meta-gaming method that the Merc units don't.

View PostGrimm Wulf, on 08 December 2011 - 09:08 AM, said:

Just because there might be a certain group of people out there that has been THE group when it comes to... let's say House Steiner for the past 15 years... does not mean that they will have any kind of large amount of controll over what all the Steiner Faction player base actually do in the game. Because really, theres going to be other people who want's to play Steiner but want to create their own group of Steiners instead.


I never suggested this be prevented, or that the "old, established" groups from past games should be given command over anyone who doesn't want to be commanded by them. We already know that players won't be the House Leaders, but they do appear to be unit commanders since they can direct planetary attacks. They become unit commanders through the LP/Rank system, not based on merit or ability to command.

View PostGrimm Wulf, on 08 December 2011 - 09:08 AM, said:

The Faction Planet missions are probably the casual, or semi-casual, part of the game. It's probably a pretty relyable way to earn Credits, stuff, Mechs, XP, etc. Where as the Border Planets more seem to mainly be for the more Hardcore MechWarrior gamers... probably the "high risk - high reward" type of stuff.

It almost feels like the difference between PvE vs PvP... except that in this case both of them will be PvP... but two different kinds of PvP, or difficulties or something... if that makes sence.

I hadn't viewed it this way... seems pretty weird that that is how it would be set up to me since I would expect the opposite, with Faction players being more hardcore into Conquest than Mercs.

#138 Klaus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 297 posts

Posted 08 December 2011 - 09:41 AM

Looks like I found my faction

#139 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 08 December 2011 - 09:44 AM

One more into the fold! ;)

#140 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 08 December 2011 - 09:46 AM

"Buffer state" my a$$, we're here to kick butt and chew gum.

And we're all out of gum.

Edited by Skwisgaar Skwigelf, 08 December 2011 - 09:52 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users