

#141
Posted 25 February 2012 - 08:01 PM
since only you get to hear your own sounds, should be simple to save into your files and an unlock etc they could charge for without worrying about licenses etc, since only the end user really knows what they are hearing etc.
chris
#142
Posted 26 February 2012 - 12:57 AM
Paul Inouye, on 11 February 2012 - 12:42 AM, said:
Well I agree with this one. I don't need celebrities talking inside my mech and I was never a fan of celebrity endorsements in games. Most of us probably won't care who the person behind the voice is as long as the voice is the kind we want (accent, tone, etc).
#143
Posted 27 February 2012 - 12:02 PM
Elizander, on 26 February 2012 - 12:57 AM, said:
I think the only game I've played where I've cared about who was doing the voice was the PS3 game WET.
The main character was a hot brunette who kicked ***.
Voiced by Eliza Dushku (a hot brunette who has played in movies/TV kicking ***).
There have been others that I kinda recognized but didn't really put my finger on until looking up credits etc. and I don't think that it would be nearly as effective as a disembodied voice in your 'Mech.
Unless we could put up an image on your HUD, which could start off cool as hell and get to be VERY irritating.
#144
Posted 28 February 2012 - 11:51 PM
Probably best to have a load of local waves with just numbers 001.wav, 002.wav, and have it loaded locally since there are many preferences and many languages to cover.
Edited by Anvil Dragon, 28 February 2012 - 11:52 PM.
#145
Posted 29 February 2012 - 03:21 AM
"Light Amplification... engaged"
"Ammo depleted"
"Critical hit... [weapon/critical location]"
"Critical hit... weapon destroyed"
"Ejecting"
You know em, you love em, lets get them in the game.
#146
Posted 29 February 2012 - 06:48 AM
autogyro, on 29 February 2012 - 03:21 AM, said:
"Light Amplification... engaged"
"Ammo depleted"
"Critical hit... [weapon/critical location]"
"Critical hit... weapon destroyed"
"Ejecting"
You know em, you love em, lets get them in the game.
I remember them fondly, but I also remember being dead and hearing, "Shutdown imminent. Shutdown overridden. Critical hit, reactor. Critical hit, weapon destroyed. Critical hit, weapon destroyed" for 30 seconds afterwards due to lag.
#147
Posted 15 May 2012 - 02:04 AM
So good.
#148
Posted 15 May 2012 - 02:39 PM

"I got balls of steeeel!!!"
#150
Posted 15 May 2012 - 03:16 PM
SHUTTING DOOOOOoOOooOOOOOoOoOOWwwwn
#151
Posted 15 May 2012 - 05:20 PM
Sounds kool to me.
#152
Posted 15 May 2012 - 06:46 PM
MAXIMUM, REACTOR.
MAXIMUM, SENSORS.
MAXIMUM, WEAPONS.
All systems, MAXIMUM.
I also liked the MW3 voice, and the Starfury AI in Babylon 5.
#153
Posted 15 May 2012 - 08:46 PM
Edited by Bushi74, 15 May 2012 - 08:50 PM.
#155
Posted 19 March 2013 - 09:06 PM
With all the electronic equipment available for sound design these days, I'm sure there could be some way for players to attenuate, alter, and play with the voice of their personal mech's computer's voice.
Male or female; robotic or morse code, it would be another fun aspect of personalizing your own mech.
I just remembered how excellent the computer voice was in "Collossus, The Forbin Project".
My g-d, THAT was an excellent voice.
Edited by ULFHRAFN, 19 March 2013 - 09:08 PM.
#157
Posted 20 March 2013 - 02:17 AM
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