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Dev Blog 2 - Information Warfare

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#101 Evgeny Bear

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Posted 10 January 2012 - 11:06 AM

I will enjoy playing light Mech scout or medium support role.
Really some nice Ideas you got their. hmmm let me dream about big battle time leinght with some stealth action.

#102 Dragorath

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Posted 13 January 2012 - 02:48 PM

Nice, nice, nice *hands shiver*

#103 statler

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Posted 13 January 2012 - 03:53 PM

first of all LOSD limitations on basic HUD maps is AWESOME, and just the way it should be in a realistic game with no free intel for no reason. thank you! And not transfering that information to other teammates without specialized equipment is also perfect in my opinion. it showing on your HUD cuz of LOSD for your reference, but the computer recognizing the target and its location is a whole sensor system.

but...I must say that I am not liking the way i am reading this. in the old system weight and space limited sensors, as makes sense to me, and i could choose to sacrifice weaps/armor/speed for intel on certain mechs and in certain situations. will wieght and space apply to this equipment now, and do these modules allow for a trade off of space with other systems like weapons? if wieght and space are basicly tossed out for a "role" pilot tree, i can no longer customize my roll by mech design alone. this is HUGE for me.

Will i be able to specialize in all trees eventually, so that i can pick and choose for different mechs and playstyles? it doesnt make much sense that a pilot being more experienced or in that "role" has magical secret tech in his pocket. like, my UAV now has magnetic sensing because i am a scout specialist of a certain rank would be horrible if it doesnt also come at a cost of wieght and/or space and c-bills, it would also be horrible if i have to trade say other unrelated "free" equipment targeting system for another type of mech from a differnt specalist tree that i can no longer access due to this specialization. this is not moder warfare....magicly not being seen by radar or extra knife distance with the same equipment makes absolutely no sense. am i reading it wrong?

also, UAV is okay because somebody pilots it, and that takes someobody kind of out of the game to get that crazy vital intel, but satelite scans seem like free intel. please take it easy on the amount of satelite scans available. i would prefer them only for say a sat feeding intel to defenders of a larger well defined base, not just hey i have a specialty or i called in a sat link for some other contrived reason. that intel is way too valuable for that to just hand out at no scenario relevance or much cost to your mech set up. for instance, the info is so valuable in my opinion, that i would even consider dropping all weapons and just sitting in a corner providing a sat link to the team. if it cost a couple tones, one will be on every team and the whole awesome LOSD limitations are gone.

Will it basically take a mech out of battle, like UAV piloting, to do the surveillance set ups? much the same reasoning here as the sat link because the full info on enemy troop deployments is real huge.

are there any down sides to disruptors? like any powerfull disruptor will probably take out your own ability to relay info to your own team?

please be not incredably accurate on the damage displayed.

thanks,

#104 Sir Dindren Khop

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Posted 13 January 2012 - 05:43 PM

When can we start!!!!!

#105 cjoebar

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Posted 14 January 2012 - 02:20 PM

ok how do you start game

#106 Lord Khyron

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Posted 14 January 2012 - 03:41 PM

You wait til summer time when the game is launched. :)

#107 Choronzon

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Posted 14 January 2012 - 05:22 PM

This Information Warfare concept is absolutely brilliant. It seems like there will be true variety and versatility on the battlefield with each Mechwarrior being as important as the next in their own way. I'm really looking forward to being part of a cohesive team of pilots who can work together as a true unit - I feel that's something that the Mechwarrior games weren't ever able to fully capture.

Top marks to the developers, you guys are doing a fantastic job.

#108 docd

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Posted 14 January 2012 - 09:41 PM

All this stuff about information warfare sounds deadly; but, by the sounds of it we're going to be losing some customization options with regards to weapon loadouts and armor distribution. I think I'll miss being able to shave off armor or downgrade my engine to squeeze on a couple extra heatsinks or some ammo for my lbx. I guess this'll make balancing a hell of a lot easier though, maybe reduce the number of poptarts we'd be guaranteed to see lol

#109 Breakout

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Posted 19 January 2012 - 09:06 AM

What is a UAV?

#110 GargoyleKDR

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Posted 19 January 2012 - 09:26 AM

View PostBreakout, on 19 January 2012 - 09:06 AM, said:

What is a UAV?

It's an Unmanned Aerial Vechicle.

An unmanned aerial vehicle (UAV), also known as a unmanned aircraft system (UAS), remotely piloted aircraft (RPA) or unmanned aircraft, is a machine which functions either by the remote control of a navigator, or pilot (called a Combat Systems Officer on UCAVs) or autonomously, that is, as a self-directing entity.

#111 Breakout

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Posted 19 January 2012 - 11:25 AM

View PostGargoyleKDR, on 19 January 2012 - 09:26 AM, said:

It's an Unmanned Aerial Vechicle. An unmanned aerial vehicle (UAV), also known as a unmanned aircraft system (UAS), remotely piloted aircraft (RPA) or unmanned aircraft, is a machine which functions either by the remote control of a navigator, or pilot (called a Combat Systems Officer on UCAVs) or autonomously, that is, as a self-directing entity.


Thanks!

#112 Killalot

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Posted 22 January 2012 - 11:03 AM

Can we shut off our mechs to remain undetected?

#113 John Dozer

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Posted 25 January 2012 - 07:40 AM

Sounds very interesting and very cool.

#114 William Wallace

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Posted 25 January 2012 - 12:59 PM

I love the way you guys are thinking. Information warfare was never given a reboot like you guys are planning. I think this will add a realistic asptec to the game and give the 4D feel that is used in real warefare of today.

#115 Evedro Solais

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Posted 25 January 2012 - 08:49 PM

Voluntary shutdowns sounds like something to be considered if its not already. Especially for ambush tactics against a heavy scouting team. Keeping yourselves off the radar till the last possible moment can certainly give you an edge.

#116 Dacadus

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Posted 27 January 2012 - 01:41 PM

Being a hardwear type of guy the mod,s would fit right in, light to no weight, added as needed before each battle, style of play= mod implanted. Most of them would be chip or circit board,s added to hardwear already on board to fit the style of your play and add to the commanders order board when in a fight. Good call.

#117 Aunderis

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Posted 28 January 2012 - 08:09 AM

Im screaming in anticipation for the revival of THE greatest intellectual game ever made. The only thing that could come close to this is a real mmo rifts. Anyway, Im liking what i see so far, keep up the good work everyone!

#118 100mile

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Posted 30 January 2012 - 04:30 AM

Everything sounds great on the techno side of things but what really piques my interest is how much of the human element you are bringing into the game...cause all the technology in the world won't matter if your team doesn't use it right...

#119 RoninV3

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Posted 30 January 2012 - 05:14 PM

It Sounds like a good Idea, as a few have posted already it means recon units will have a real purpose and not just as harrasing cavalry. I am concerned about game balance with the modules issue.

#120 lpmagic

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Posted 31 January 2012 - 05:43 PM

Anyone up for a force recon squad????? sounds like fast movers/quick hitters will receive a ton of logi support, now the challenge will be to find REMF that can handle all of this lovely stuff while I eat me some mechs on the line :D





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