Kaemon, on 07 January 2012 - 06:58 AM, said:
I'm breaking my own rule of arguing on the internet *sighs*
'Valve has singlehandedly resurrected PC gaming on the interweb'
Really?
I mean, really?
Uhh I never said on the internet, but yes as I clearly pointed out that was just my opinion, but you have to admit the PC gaming market had been getting progressively more anemic before Steam came along, and that trend has been turned around after Steam came along.
Kaemon, on 07 January 2012 - 06:58 AM, said:
It's not a limited instance, it's a known problem with Steam, there are countless threadnaughts (4.2 million when using that phrase in a google search, that's anecdotal btw) on it
https://support.stea...=4595-wexn-6831
You realize that's a separate issue from a server being available right? Yes, Steam isn't perfect, but hey as you pointed out they offer a solution right there on their website to help you fix that problem that has nothing to do with servers being down.
Kaemon, on 07 January 2012 - 06:58 AM, said:
Why do I need a 'store' for a F2P game? Why do I need to allow a company that has nothing to do with IGP or PGI to have any influence on how the game succeeds? what if your 'maintenance' happens during our Go-Live? Do you think Steam stops working on their systems everytime a game says 'we really need 100% uptime right now for X event we have going on?' Or do they give you the old 'best effort' answer?
Because a F2P game needs a store to get this stuff called money, so they can do this thing called profit? Because that DD platform has a large user base and reaches millions of potential customers. Valve doing maintenance on it's STEAM platform only effects access to the store, chat, and it's own game servers. If you are already in a multiplayer game that has it's own servers and Steam gets shutdown for 5 minutes for maintenance you would never ever know because you aren't using their servers, so that question is irrelevant.
Kaemon, on 07 January 2012 - 06:58 AM, said:
What's your evidence that Steam is a wonderful service that will bring all of these milions of users (which I doubt their supposed subscription numbers as anything more than hyper-related marketing) to this game?
Oh, here is Steam's own numbers on their subscription base -
http://store.steampowered.com/stats/
Thanks for the link. Take note that that is a minute by minute active users chart, and not their subscriber numbers. I don't see why you are trying to suggest that they are lying about raw usage rates taken at 1 minute intervals.
Kaemon, on 07 January 2012 - 06:58 AM, said:
You don't have any, except that they are there, I would argue there were between 300-500K battle tech fans that are out 'there' already, all available without tying your fate to a 3rd party distribution service (great or not).
I don't really know how you can suggest I have no evidence as to the users of Steam, especially since you linked it in your post, but
here is some more. Which says (this isn't Steams sight so I guess that will make it more reputable in your mind) there are 40 million active users, which is significantly more than your entirely rabbit out of the hat BT player numbers.
Kaemon, on 07 January 2012 - 06:58 AM, said:
I own Shogun 2, which requires Steam to play, if Steam is unavailable, so is the game that I own and have installed on my PC, you don't see that as a problem?
That's interesting because I do.
You can play it in Offline mode, so no it really isn't unavailable if the Steam service is down, so no it isn't a problem.
@Dlardrageth Then you are fully aware that the Total Warfare games have always been very buggy even before they used Steamworks (I've played them as well), as a matter of fact it's funny that the problems are nearly the same regardless of if it was a title pre-Steamworks as it is post Steamworks.
Again offline mode fixes this. Literally you click the "STEAM" button and look at the submenu. There you will find a button that says "Go Offline..." press it and Steam restarts in offline mode, and you can play your games again.
STEAM is a DD platform not a company trying to buy a license for the BT franchise unlike MS. I never said I thought a game without Steamworks was a failure at any point. I own lots of games that aren't Steamworks titles, and guess what they have some issues too. I don't think a PC game needs Steamworks to be successful. I think you are missing the point of what I am saying. I was simply pointing out why using Steamworks is potentially a good business decision for PGI since well that was the point of this topic.