

WE NEED TO EXPAND
#41
Posted 06 January 2012 - 02:43 PM
#43
Posted 06 January 2012 - 04:03 PM
If everyone on this board got one other person to play ... and just a fraction of those brought people in ...
Double, triple the players, easy like.
Besides which, it's fun and it makes it easier for developers in some ways to have a titanic player base, but that's really not the measure of success, imo.
Profit margins, not net take, are what matters. "Cult following" game niches can make a lot of money, if they have the longevity. Every game on the planet does not have to have WoW's playerbase.
...
Now if only we could get the publishers to realize this.

#44
Posted 06 January 2012 - 04:04 PM


Edited by Adridos, 06 January 2012 - 04:04 PM.
#46
Posted 06 January 2012 - 06:10 PM
#47
Posted 06 January 2012 - 06:24 PM
I only glanced at this topic, but i must say my impression of the overall feeling is: that it is gloomy.
IRL, though,
<ooc>
Dear House Steiner:
You might think that you can discourage the efforts of the MBCB, but you are dead wrong.
We have (already) thumbprints of the best Mercs in the Galaxy--Including GDL and the Dragoons.
When the war starts--you'll find that the MBCB will be on you like...like...like LRMs with a solid lock.
=H=
#48
Posted 06 January 2012 - 06:43 PM
As you can see from my post count, I do not post often, (Lurking in fact) it is because of the fact that I'm relatively new to the lore and canon of Mechwarrior. Seeing how I'm at the young age of 16, and being addicted since around 7-8 years old. I always loved mechs since MW2 Merc, but I could never really discuss much about it because I knew so little, which was a slight bummer.
Saying that I've never been into the lore and the like, (Now I increasingly love to read all about Mechwarrior Lore because of MWO). I only played the games because it had giant, cool looking mechs that stomp around shooting people. At the very least, I knew about the Inner Sphere and the Clans but that was about it. (Most likely due to my adolescence and impatient mind set at a young age) Ending with MW4, I wonder what came of Mechwarrior, having played the Mechassault franchise I was confused, so I drifted my attention away.
And comes MWO to bring my mech loving ambition back! With the 2009 trailer I was totally psyched for it, and the announcement of the MWO itself made me want to learn EVERYTHING I could about it.
Enough talk, Long story short. I love Mechwarrior, though my lack of information about it is meager in size, I still love it. (I'll try my best to learn about it.) I've already begun to call upon every friend I have that would be interested in it.
TL;DR: I love MW, even at my young age. I'll make sure to tell everyone I can about this!
Edited by TransparenT, 06 January 2012 - 06:45 PM.
#49
Posted 06 January 2012 - 06:55 PM
try to get these pepole with consoles who liked mechassuilt and chromehounds and armredcore on here. hit there fourms both playsation and 360 all the mecha related fourms you know or ofther games you play i bet we can a few pepole from blizzards starcarft to play mechwarrior they like mechs over there.
i hate the whole "lets focus our game towards the younger audiance" hurts the stroy and the depth of the game and stroy.
Edited by PyroAcid, 06 January 2012 - 07:12 PM.
#50
Posted 06 January 2012 - 07:04 PM
#51
Posted 06 January 2012 - 07:23 PM
#52
Posted 06 January 2012 - 09:01 PM
Bump.
*runs away*
#54
Posted 06 January 2012 - 09:11 PM
#55
Posted 06 January 2012 - 10:14 PM
Going further, giant robots just don't sell to today's market! I can't think of any game featuring the heavy metal that has truly attracted significant attention amongst gaming crowds. Chromehounds felt too anticlimatic and slow, Armored Core was too zippy and hard to follow, and other mecha games were too downright Japanese! (I apologize if anyone feels I may have slammed on their favorite game, but this is merely based on observation, not necessarily my opinion.) In fact, the only game anybody I talk to mentioned is MA. Too bad everyone on these forum boards consider it the antichrist of Mechwarrior. Yes, the game is entirely off topic from BT lore. Yes, it took an entirely different step than expected for the first Mech game for Xbox. But this game was the only attempt to attract a new audience thus far, it is the perfect gateway game to jumpstart into such an immense series. This is a perfect opportunity for MWO, as long as it can present a game that relates well to the older fans, as promised, but also generate hype for a truly great mecha. Meaning more press from the big gaming sites, like IGN! Google MWO and you get nothing but reviews and forums for Magic World Online. Really? C'mon guys, we need more press from the big boys! Another good, ingame video that makes a big commotion will bring back the "lost players", and I guarantee people will spread the word. That is how you generate your fanbase.
Edited by Lord Trogus, 06 January 2012 - 10:20 PM.
#56
Posted 06 January 2012 - 10:44 PM
3rd party distributors (i.e. Steam), multi-accounts, vote rigging on other sites, really only show a lack of faith in the actual product being produced.
These are cheap non-sustaining numbers that won't allow this F2P model to thrive.
Let the Devs/Marketing push for the initial influx, our job as players is to create a vibrant and immersive experience for anyone that hops in a mech and gets it on.
To be supportive and helpful when needed, and apply boot to *** when needed more, to GROW the game slowly, with attention to the direction of the community, so it has a foundation that can sustain the growth.
Do the little things outside of the game that add fun to it (web comics, podcasts, update the wiki) the origins of the IP should not be forgotten just because it's moved to a digital medium.
I'd rather see a marketing campaign around the MW:O Experience™ than just a game....we have games, they're all over the place (they're on my freaking phone for cheebus' sake).
This should be more than a game, this deserves to be more than just another game.
#57
Posted 06 January 2012 - 11:20 PM
#58
Posted 06 January 2012 - 11:59 PM
As players, I've found in the past the best way to help a new game grow is to easy the newb experience for the new players. Take some time and hang out in the newb start areas, enguage folks, help em learn the basic controls (cause no ones reads anymore). Drop a few battles with em. Now maybe MWO will offer a superior newbe experience then MPBT (which shouldn't be hard) and the newbs will be just fine. Well see.
-SS
#59
Posted 07 January 2012 - 02:14 AM
"As players, I've found in the past the best way to help a new game grow is to easy the newb experience for the new players. Take some time and hang out in the newb start areas, enguage folks, help em learn the basic controls (cause no ones reads anymore). Drop a few battles with em. Now maybe MWO will offer a superior newbe experience then MPBT (which shouldn't be hard) and the newbs will be just fine. Well see."
In Case you've forgotten. There has been posted that a training or practice room is to be included into MWO. So people will have a chance to try it out and get into the swing of the game. I'd be willing to help give tips to new players and help walk them through mech design and controll configs. But you won't find me babysitting newbs all day either.
#60
Posted 07 January 2012 - 11:08 AM
Aegis Kleais™, on 07 January 2012 - 06:28 AM, said:

at 65K+ posts I find it hard to believe you were the first poster to experience banination.
Proof needed.

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