Cepeza, on 10 January 2012 - 02:25 AM, said:
I need to add to my previous statement the following. Cockpit animation MUST NOT be switchable. They inevitably have to be permanently on, or off for all. It is probably pretty obvious that a switch will break PvP balance, just like switchable 1st person, 3rd person view. There are time critical key elemets to cockpit animations. It takes pilots time and attention to activate/deactivate certain functions of a mech. e.g. the drone launch from debut video. If you leave it to the player to be able to skip that animation and save time, those who like eye candy will not be able to compete against those who switch animations off.
And if your contention that (at least some of) these animations introduce a time delay between the player issuing a command (via keyboard, joystick/HOTAS button, mouse, touchscreen, or whatever else) and the action being initiated, then they should NOT be put into the simulation.
I seriously doubt that I'm alone in feeling that when I touch a control to initiate some action, that it should start then. *I* have already made the reach to whatever location was necessary to press the button, key combo, touchscreen location, or whatever... No additional time delays are desired or called for.
Keep in mind folks, we do not yet know all about what we are getting. We may be locked into a cockpit view such as what is depicted in the media section... or, we may have options to drag various control panel sections around to other screens / screen locations. If we get that sort of customization available to us, then having hands moving around on the screen to locations that do not match up with our chosen control layout make little sense, and could be seriously counter-immersive.
I don't know if animations would introduce time delays (although it does seem like it would for at least some things). If they don't, then make them optional, and no advantage is gained or lost. If they would introduce time delays, they shouldn't be in the simulation.
I already have hands... what I want from the producers of MWO is a mech with great controls.