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Third person views.


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#141 Dataman

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Posted 04 August 2012 - 12:43 AM

'add 3rd person for bigger and wider consumer'

bigger and wider consumer... ironically that's what killing gaming right now.

yep, you hear me. casual and mediocre consumer KILLS video game.

#142 Chris Benham

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Posted 04 August 2012 - 12:52 AM

I agree with a third person view - when you are dead, or as a temporary damage assessment view - but not for a permentant perspective

#143 MW Waldorf Statler

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Posted 04 August 2012 - 02:15 AM

Those who shout loudest are not automatically mean the greater number! Those who do not want that there is a 3-person point of view do not need their own Tread, why should they? View all 3person players and video players have plenty of other games, why must every game be tailored to their needs? they feel like God that all the world must be shaped according to their needs? go to another game where you want to view 3 person ... No one forces you to play this game, your wishes are not important or higher rank than those who do not 3Person wollen.Dies is a game for Mechwarrior! We can well without e-athlete, manage pro gamer and Xbox children, the only complain until all their demands are met, and then quickly leave the game because there are newer better to play, who pays a continuous well? the hardcore fans, or those who can quickly find a new toy?

Edited by CSJ Ranger, 04 August 2012 - 02:29 AM.


#144 PlagueChampion

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Posted 04 August 2012 - 02:38 AM

View PostOdLaW187, on 30 July 2012 - 07:17 PM, said:


Ok, I'm writing in hopes to try and get people on the same page. I do not agree with nor disagree with third person views. However, I think that MechWarrior needs to reach out to the MW community as a whole. Yes forced cockpit view stays true to the sim, and eliminates other multiplayer playability issues. But at the same time there must be a way to bring a third person perspective for those who are more comfortable playing the game that way.Maybe creating a system that keeps track of your mechs blind spots so to speak, so we wouldnt have problems with cheap tricks such as seeing/detecting people over walls and around corners without having line of sight or a scout to spot. I'm not complaining, I just want to see the community as a whole happy and supporting MWO!


some things just need to be kept the way they are

#145 KuroNyra

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Posted 04 August 2012 - 02:47 AM

No need to third view. It's a simulator, not team forteress or counter strike.

You should be limited to cokcpit view ONLY.

#146 Mordin Ashe

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Posted 04 August 2012 - 02:48 AM

In MW games I allways chose 3rd person view over 1st person view. The reason was simple, it gave me better idea about how the surroundings of my mech look like, who is where and such. I better knew how to circle nyone, since I observed better how far I really am and when is the best time to turn.
None of this is crucial or most required, though. I can live without it, if I get something instead. And that something could be perfect hud or some graphics that are informative, functional and give me better closure with the idea of me sitting in a cockpit. If this is delivered, than I am 100% for FPV.

#147 MW Waldorf Statler

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Posted 04 August 2012 - 02:56 AM

what would surely be, for example one 3Person view, while the weapons are disabled, or sideways or backwards buttons to look like in MW4 Mercs

#148 RogueHALLINAN

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Posted 04 August 2012 - 02:57 AM

i like to see it but its not needed, as if 3rd persion view gets the feeling its like a advantage it will become the norm. leave it as it is.

#149 Chimp

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Posted 04 August 2012 - 03:14 AM

View Postlight487, on 30 July 2012 - 08:26 PM, said:

Please see here, official develop response:

http://mwomercs.com/...post__p__587016

As I've posted elsewhere, I agree to a certain extent that it feels claustrophic and a bit limiting... but that's kind of the point..


Totally agree with this, it adds to the game, all 3rd person mode would serve to do is make it easier to check your rear for any scouts pew pew you from behind and extending your view arc. If you are getting shot from no where and its not missiles, its time to do a crazy Ivan.

#150 Fyrbyrd

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Posted 04 August 2012 - 03:36 AM

I rarely used third person views in past MW games. About the only time was to give a hightened view so to look over a ridge or building. Besides that I allocated a hotkey to "Center torso to legs" or "Center legs to torso" for those moments I mentally lost track of my mechs alignment. I'm hoping the same is available in MWO and will have no issues being forced into first person view if so.

#151 SRDJAN

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Posted 04 August 2012 - 03:42 AM

I have to agree with that, FP view is something that simply goes with this game and kind of a tradition, so 3rd person view..ehhhh NO!

#152 Bansheedragon75

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Posted 04 August 2012 - 06:33 AM

View PostDataman, on 04 August 2012 - 12:43 AM, said:

'add 3rd person for bigger and wider consumer'

bigger and wider consumer... ironically that's what killing gaming right now.

yep, you hear me. casual and mediocre consumer KILLS video game.


Adding 3rd person view to the game may attract a different kind of player base, but to say it will attract more players are a flawed statement because by adding 3rd person you will see the 1st person view crowd leave the game.
This will likely leave them with the same amount of players, and considering the responses on the forums here about 3rd person, more than likely leave them with less players than before, not more.

I'm just glad the devs are sticking to their vision of the game and not cater to the "gimme gimme gimme" crowd.
There are plenty of mech games in development now that has 3rd person view, so why not leave this one game to those who want 1st person only.

#153 Gremlich Johns

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Posted 04 August 2012 - 06:44 AM

If you want a game with 3rd person view, play the tabletop version.

#154 Strum Wealh

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Posted 04 August 2012 - 07:01 AM

View PostShadowfist, on 03 August 2012 - 11:16 AM, said:

Link it then? I highly doubt this many people would oppose third person. Most players prefer it. The fact that this game has a massive MW fanbase is the reason for resistance because MW lends itself to immersion through first person. As more people come over from other games and try this, you're likely to find more complaints. Sure, you're another internet tough guy that could care less, but my points remain valid.


Several polls have been conducted; two of them (with 489 responses and 330 responses, respectively, as of this post) are viewable here and here (in the case of the second, the results are viewable in this PDF).

In both cases, the majority indication (~52% for the first poll and ~69% for the second) is that 3rd-person POV is undesired, even as a potential option.

Moreover, MWO's Lead Designer (Paul Inouye) has explicitly stated that there will be no implementation of a 3rd-person POV.

Additionally, with regard to "more people [that] come over from other games and try this": it is not in any way, shape, or form incumbent on MWO to necessarily follow the same patterns as its predecessors - much less those of completely-unrelated GoW/SOCOM/CoD/MoH-style games - in all things (or, in the latter case, much of anything).

MechWarrior Online is not a remake of MechWarrior 1/2/3/4, or a follow-up to MechAssault, or an attempt to duplicate MechWarrior: Living Legends.
MechWarrior Online is not Hawken, or Armored Core, or Chromehounds, or Heavy Gear, or Steel Battalion.
MechWarrior Online is not "Quake/Halo/GoW/SOCOM/BF-XXXX/GRAW/CoD/MoH/etc with giant robots".

If one wants something that MechWarrior Online is not, then perhaps one might be better served by looking elsewhere and letting MechWarrior Online be MechWarrior Online, yes? :(

Edited by Strum Wealh, 04 August 2012 - 09:22 AM.


#155 Dalion

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Posted 04 August 2012 - 07:27 AM

Ok Folks,

i think we don`t need a third person view because (and its already said) it is a Mech Simulation.

It is for the feeling to control a Battlemech as a Pilot and the game should not mutate to a trivial shooter.

Let this not happen to please!!!!

#156 orcrist86

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Posted 04 August 2012 - 07:42 AM

First person is the only way to go in order to stay true to the sim, it also reduces development issues. Having said that I think 3rd person view for spectating is better. I understand some people have problems with orientation, but that is part of being a good pilot, get to know your torso twist indicator in the radar display, and in the targeting hud. If the main reticle and your target indicator don't line up then your twisted, that simple. Also, us "c" alot.

#157 Coralld

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Posted 04 August 2012 - 09:17 AM

MWO should be first person only, as many here have stated this is a sim, not an arcade wannabe sim, this is MW/BT, not Hawken. And to say that third person doesn't give you and advantage over first person is a lie, being able to see over obstacles even though LOS is implemented people know that LOS only means you can detect them on your sensors so you would still be able to see people in 3rd person regardless if they show up on your radar or not, thus making it even more exploitable. Another thing, to say that third person will attract more people is a joke.

For those out there that are so hell bent on having third person in game please realize that there is no way to have it with out bring back pop tarting and making 1st person and LOS pointless. HOW EVER!! There is a way of having 3rd person in MWO with out any issue, the thing is that you won't be able to use it during a game, only after by watching the after action recording. So you play a round and then go watch the recorded game you were just in and watch it either in 1st person or 3rd, or even free fly. That's of cores if PGI decides to have MWO record games which you can then chose to save and watch later.
This is the only way 3rd person would ever make it into MWO, so for those that are not use to 1st person, then the only suggestions for you are either to learn how to use it, put up with it, or just not play.

#158 skates15

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Posted 04 August 2012 - 11:19 AM

View PostChris Benham, on 04 August 2012 - 12:52 AM, said:

I agree with a third person view - when you are dead, or as a temporary damage assessment view - but not for a permentant perspective

Good idea. However if you want a permanent 3rd person view, try Hawken, I think that has 3rd person view from the videos.

#159 StarfyrGuns

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Posted 04 August 2012 - 11:41 AM

Ya, NO 3rd for me tyvm. As I said in other 3rd view posts....hated "pop-tarters" in MW4....and I`d hate them here as well lol

#160 Thomas de Ville

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Posted 04 August 2012 - 12:06 PM

Hmm , I got an third person view only when I`m totaly drunk :) ;)

Edited by Thomas de Ville, 04 August 2012 - 12:06 PM.






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