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So uhh, this game has no Storyline?


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#41 Talono

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Posted 31 July 2012 - 09:52 AM

View PostSeabear, on 31 July 2012 - 08:10 AM, said:

We will be taking part in many of the events that make the BT universe so great. Yes, the devs intend to follow the canon timeline, but look at the playground that offers! With out the Clans or the Fedcom civil war, we have six interstellar nations going at each other. Planets in the border areas will change hands as they are fought over repeatedly. Feuds and vendettas will be created as units along a front face each other time and again. There can be no single story line as can be found in the other MW titles. We will write our own stories and create our own legends in this rich, vast world!


Aha ok and which "legend" is that ? Becoming the richest mech pilot or what ? In Beta i win 3 out of 4 matches and really want some benefit from it, a leaderboard entry or whatever. Not shooting the next lance down...and the next... And the next...

#42 o0AzzA0o

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Posted 31 July 2012 - 09:55 AM

View PostJackson, on 31 July 2012 - 01:46 AM, said:

I know it sounds like a retarded question since its called Mechwarrior 'Online', but does this game have single player storyline? I mean it's such a waste to see a Mechwarrior game returning after all this time but without a storyline....Dat potential!! Uuhh


This is the story line that i imagine each time i play :-)



loved all mech games ever since watching that movie as a kid

#43 Jacob Dieffenbach

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Posted 31 July 2012 - 09:58 AM

Go read Dev Blog 0 if you really want to know about their single-player ambitions.

They want a single player campaign as much as we do. But the problem is, MechWarrior games have always had a couple hours of single player missions, and then after you got through those they were only replayable if they had good multiplayer.

So, this time around, they decided they would make multiplayer their #1 priority--make it the best damn MechWarrior multiplayer ever seen--and then, if there is enough community support, focus on single player stuff.

Actually, I prefer it this way. To do single player by launch, they'd have to develop a mountain of tank, infantry, and plane models, quickly-written AI for all of them, and a huge amount of very simple maps to support all the missions; money would go into as many cheap voice actors as possible, and so on and so forth. Our multiplayer would be weak, our single player would be weak, it'd have no replay value.

#44 bunny fu fu

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Posted 31 July 2012 - 10:04 AM

View PostJackson, on 31 July 2012 - 01:46 AM, said:

I know it sounds like a retarded question since its called Mechwarrior 'Online', but does this game have single player storyline? I mean it's such a waste to see a Mechwarrior game returning after all this time but without a storyline....Dat potential!! Uuhh

This time we write our own story

#45 MuffinTop

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Posted 31 July 2012 - 10:08 AM

Here is the entire BT story, and MWO starts in the year 3049.

#46 Dark Aria

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Posted 31 July 2012 - 10:12 AM

Battletech has tons of sourcebooks with scenarios for the big battles for the board game. I could see MWO recreating those scenarios and making the maps from the big battles for us to play in and possibly make them PvE.

#47 Daverex

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Posted 31 July 2012 - 10:17 AM

You're just a grunt, a grunt piloting a big metal squishing machine. Do your job and make the storyline happen *thumbs up*
But I have to say, having a "spoils of war" mechanic would definitely make victory and progression a bit sweeter than the C-bill paycheck. But there would need to be a leveling system (peripheral) and mechs that are common in the market, and mechs that are very rare. So if you managed to kill a mech you've never seen before, you might get to use it yourself, and hopefully do better than the other guy. But what do I know? They could already have made that, and I just haven't gotten to see it yet.

#48 Fl3tcher

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Posted 31 July 2012 - 10:20 AM

"At the moment"

Nope, it's just team vs team pug matches, but that could all change in time.

With such a rich back story l doubt it'll be like this for long, Right? :)

#49 Jackson

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Posted 31 July 2012 - 10:49 AM

Woah woah slow down horsies :P So let me get this straight, Clans vs Clans effect the game? Is this like EVE Online? cause that game has the ability to join a 'house' and if they control territories it effects the game currency and economy. Like that?

#50 Maire Devylin

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Posted 31 July 2012 - 10:55 AM

The problem with this title is that, due to the game existing inside the history of the BT universe, there can be no player driven anything as it may change the already written history of this universe. The actual history can be used as a backdrop for the game, that is about all. We can't affect that in any way whatsoever. This means it has no real bearing on the actual gameplay at all.

The best the game can offer is the ability to fight battles in historic areas, Other than that, Co-op Merc campaigns could be a possibility. Maybe a Merc based story line could be created that would have no real impact on the canon history. If the game had picked up where the history ended, then we could have planetary control, changes in occupation zones and the like. The failed EA Mech title had this in it, if I remember correctly.

Edited by Maire Devylin, 31 July 2012 - 10:57 AM.


#51 verybad

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Posted 31 July 2012 - 12:00 PM

View PostDeadguy, on 31 July 2012 - 01:55 AM, said:

I agree, this feels more like multiplayer for COD rather than an MMO. There is no crafting or resource gathering, no salvaging, no campaign... I feel this is the downfall of being a F2P game.


That's probably because it's not an MMO.

#52 Rayah

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Posted 31 July 2012 - 12:05 PM

Yes and no.

7-31-2012 is 7-31-3049 in-game (Yes)

The game will not have any sort of campaign story line. (No)

#53 Felicitatem Parco

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Posted 31 July 2012 - 12:14 PM

Once all the programming is complete, the game will take place in the fictional Inner Sphere, and teams of Mercenaries or House MIlitary forces will be fighting fo control over planets that border each of the Great Houses' territories. The "story' will be pushed by the Developers by modulating which plot-critical planets are owned by who, and when, in accordance with the BattleTech universe's stories, alongside the lesser-critical planets that we'll be fighting over on a daiy basis. Since this game will play day-by-day alongside the BattleTech plot, the Developers have chosen to sync us @ 2012 = 3049, so today is July 31, 3049.

For example, the Clans will be taking Phelan Kell hostage on "The Rock" in a little more than one week from today... they will be coming. There will be chances to participate in historical battles, and they eventually plan on introducing the Solaris Arena battles after the game takes better shape.

Edited by Prosperity Park, 31 July 2012 - 12:17 PM.


#54 Name48928

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Posted 31 July 2012 - 12:33 PM

Every morning, I wake up and realize that my life has no storyline! It's too hard to learn about history or to read the news and learn about the world in which I live. Why can't there be someone to tell me why I do what I do?!? FML

(P.S. And work is nothing but PvP! FMJ)

#55 Deceptor

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Posted 31 July 2012 - 12:59 PM

View PostMaire Devylin, on 31 July 2012 - 10:55 AM, said:

The problem with this title is that, due to the game existing inside the history of the BT universe, there can be no player driven anything as it may change the already written history of this universe. The actual history can be used as a backdrop for the game, that is about all. We can't affect that in any way whatsoever. This means it has no real bearing on the actual gameplay at all.

The best the game can offer is the ability to fight battles in historic areas, Other than that, Co-op Merc campaigns could be a possibility. Maybe a Merc based story line could be created that would have no real impact on the canon history. If the game had picked up where the history ended, then we could have planetary control, changes in occupation zones and the like. The failed EA Mech title had this in it, if I remember correctly.


They said that territiories will be persistent, so that means we can effect them. I feel sorry for the BT fanatics who think they are going to play through all the stuff they read about, busy planning to have a good seat or be the hero in their favorite battle. Do you really think Piranha has no surprises for you? You better expect them, or else they will be very bad ones indeed.

edit: They wish to uphold the canon RULES. N one said anything about the storyline.

Edited by Deceptor, 31 July 2012 - 01:02 PM.


#56 Yleecoyote

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Posted 31 July 2012 - 01:09 PM

View PostJackson, on 31 July 2012 - 02:03 AM, said:

Thanks for the info.....im just so sad, to see all them cool graphics go to waste. I mean the previous mechwarrior games had a super huge and simple map and not so complicated and open space, easy for me to lock on and fire my missles like artillery barrages......
I feel like i have no grip on the game, like nothing is worth fighting for in this game if i don't feel important. well thats just my opinion....

OMG really???? you have got to be kidding.

#57 Caboose30

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Posted 31 July 2012 - 01:09 PM

View PostThorn Hallis, on 31 July 2012 - 01:49 AM, said:

If you're asking for a single player campaign, no, there is nothing like that. But overall the game follows the story of the Inner Sphere from 3049 'til infinity.


And beyond!

#58 Zepher87

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Posted 31 July 2012 - 01:28 PM

Yeah it would be nice if they did something like what Chrome Hounds did with that War you could fight in. Attack areas and take them over and keep going. That would make this a great game cause then your not just attacking the same place over and over only to get C-bills and better gear. Your actully effecting the world (Mech Warrior wise mostly^^) and you have a long term goal as well. Other then get better gear and mechs.

#59 CCC Dober

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Posted 31 July 2012 - 01:31 PM

OP: The way I understand it, the game trailer from 2009 was PGIs step in that direction. Basically a MW5 and reboot at the same time.
Turned out the big publishers didn't like it (portfolio problem I guess, MWO stealing the thunder of their crap games and all that). So PGI had to make a call there and I can understand how and why the campaign could not be part of a game developed with 'finite resources'. The good news is that Russ (I think) dropped a cookie along the way (on the eve before the Founder's went on sale), saying that without MWO there would be no chance for a solo player game. In other words: it's what they wanted to do all along and it's simply a matter of resources. MWO succeeds, bam there you get your solo player game/content. It's inevitable, you see.

#60 CGB Trent

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Posted 31 July 2012 - 01:36 PM

Not to be an *** to some groups but there is a really easy way to look at this game.

If you think that only having an MP game only sucks. Play something else.

Do not like that there is no "Mining" or other WoW type game skills. Go play WoW type games.

Hate that this game seems to be like COD "Some peoples opinions" Move on, play something that is not CODish

In the end it comes down to this.
If you don't like what this game is, or it does not fit in "That is not what MY Mechwarrior game should be like". It is time to pack up your pots and pans and move on to a game that you do like.

This is not Mechwarrior 2,3, or 4. This is Mechwarrior: Online, a completely different style of game play.
I think we should be lucky to get any Mechwarrior game at all.





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