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FREE HAND SHOOTING SKILLS .


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#1 STINK MONKEY

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Posted 07 January 2012 - 09:32 AM

Can thier be an advantage given for those pilots that choose to use thier own free hand skills when firing a weapon over those UN FUN computer lock on assisted weapons.. SUCH AS the free hander gets to fire more rapidly over the lock on assist.. making it more even. KEEP IT FAIR AND FUN

#2 Mchawkeye

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Posted 07 January 2012 - 09:39 AM

Well, the only weapons that would lock on are missiles.

And if you don't get lock, you don't get to fire, I expect.

#3 Xavier Truscott

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Posted 07 January 2012 - 10:01 AM

Gotta be able to dumbfire LRMs/SRMs....how else am i going to be able to trip up those fast little mechs to slow them long enough to unload lasers in thier backside.

By TT rules, the only weapons that don't fire unless you have a lock is streak missiles.

Edited by Xavier Truscott, 07 January 2012 - 10:01 AM.


#4 Dlardrageth

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Posted 07 January 2012 - 10:15 AM

I absolutely oppose this! It's totally not fair to disadvantage the Mechs without hand actuators by excluding them from the "1337" freehand mechanics! *whine-whine* *rabble-rabble* ;) Also...

View PostSTINK MONKEY, on 07 January 2012 - 09:32 AM, said:

[...] UN FUN computer lock on assisted weapons.. [...]


Huh? :mellow: What have you been smoking and where can I get some?

#5 Kenyon Burguess

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Posted 07 January 2012 - 12:39 PM

only streak srms lock on. srms and MRMs are dumbfire. IIRC lrms will have very limited cone of locking on that can be easily ruined by ECM and anti-missle guns.

other than those. everything will be free hand fired.

Edited by Geist Null, 07 January 2012 - 12:41 PM.


#6 Strum Wealh

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Posted 07 January 2012 - 09:31 PM

View PostGeist Null, on 07 January 2012 - 12:39 PM, said:

only streak srms lock on. srms and MRMs are dumbfire. IIRC lrms will have very limited cone of locking on that can be easily ruined by ECM and anti-missle guns.


This is not correct by canon, though is it how some of the games have implemented them in the past.

Canonically:
  • Standard munitions for both LRMs and SRMs are guided (though, there are options for semi-guided (LRMs) and unguided/dead-fire (LRMs and SRMs) munitions instead, as well as enhanced-guidance munitions (Artemis IV FCS and Narc Missile Beacon compatible munitions, anti-radiation missiles, heat-seeking missiles, listen-kill missiles) for both LRMs and SRMs).
  • LRMs may be fired either directly (straight line from launcher to target) or indirectly (fire upward, missiles follow a parabolic path to a targeted position), while SRMs are direct-fire only (that is, no indirect fire capability).
  • MRMs are dead-fire/unguided only.
  • Streak systems (both SRMs and, eventually, LRMs) incorporate an additional targeting system that prevents the weapon from being fired unless and until there is a targeting lock and the target is within the missiles' range. Normal LRM and SRM systems, by contrast, may be fired without a targeting lock.
  • All missile-type munitions, including larger missiles like Arrow IV artillery missiles and capital-scale missiles, are vulnerable to AMS fire ("...anti-missile systems have proven highly effective in space combat, where even larger missile classes can suffer from a cloud of point-defense fire." - Tech Manual, pg. 204).
  • Mech Mortar shells (which may be guided or semi-guided) are not vulnerable to AMS fire.
Personally, I'm hoping that MWO sticks to the canon (outlined above) with regard to missile systems... ^_^

View PostGeist Null, on 07 January 2012 - 12:39 PM, said:

other than those. everything will be free hand fired.


True.
Though, firing a weapon and hitting a target are two separate things, with the latter being assisted by the 'Mech's targeting systems locking onto a target... ^_^





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