

'Mech Power Up Detected - How will/should this be handled?
#1
Posted 08 January 2012 - 05:30 PM
What I'd like to see is an alert telling you that a 'mech is powering up (friend or foe) within sensor range but having no idea where or what direction it is occuring. All you know is something is out there within a certain radius but no idea what it is.
This could also be fun for information warfare if you can spoof a 'mech powering up by dropping decoys around the battlefield. They could be timed or triggered from a distance. Would be alot of fun to lure an enemy into a "trap" in an urban setting then having 8+ decoys go off to distract and rattle the pilot's nerves.
#2
Posted 08 January 2012 - 05:40 PM
Maybe there could be mods that narrow down that red blob a little, and maybe there could be a mod which makes that blob bigger to help hte starting up mech too.
#3
Posted 08 January 2012 - 05:49 PM
#4
Posted 08 January 2012 - 09:07 PM
#5
Posted 08 January 2012 - 09:11 PM
+1
#6
Posted 08 January 2012 - 09:31 PM
#7
Posted 08 January 2012 - 09:50 PM
#8
Posted 08 January 2012 - 10:05 PM
#9
Posted 08 January 2012 - 10:35 PM
#10
Posted 08 January 2012 - 10:48 PM
Omigir, on 08 January 2012 - 10:35 PM, said:
Imo, I would say no farther than 250 meters with basic equipment. More with sensor upgrades and modules. Doubling, maybe tripling distance with better stuff.
I like the idea of just a verbal warning with possible upgrades to show direction and maybe approxomate position for the high end stuff.
#11
Posted 09 January 2012 - 12:13 AM
#12
Posted 09 January 2012 - 12:35 AM
Just have a pulse appear on the battlegrid with an estimated size of the machine in question that fades out as the neutrinos settle down.
Semyon
#13
Posted 09 January 2012 - 12:43 AM
I guess a good scout will have a beagle active probe mounted to detect those who do power down anyway. And those scout mechs should be the only ones who get a warning of such a mech powering up. They can then send this information on to their team mates.
The range for detecting shutdown mechs and those that power up will be determined by the range of the BAP.
Edited by Egomane, 09 January 2012 - 12:51 AM.
#14
Posted 09 January 2012 - 12:54 AM
#15
Posted 09 January 2012 - 01:04 AM
what about only mechs with the right equipment can detect a mech powerup, and then upgrade to direction finding? or on probes? or a satellite feed to the commanders map?
I recognise this might not be canon as such, but it would add further focus on the usefulness of sensors, as well as team work though communication. Also the tension would be great and the tactical potential in people not seeing you powered down, stomping past, powering up unbeknownst to them and then blasting them in the backside...unless they run with the right combination of sensors and team mates....
#16
Posted 09 January 2012 - 04:52 AM
If they are going to use this, as some have said, it would spoil the whole ambush idea, but you should probably be given a general direction as to where the power up is coming from, not an exact location mabye? If you had Beagle Probe or something then you should get an exact location.
#17
Posted 09 January 2012 - 05:23 AM
know that
#18
Posted 09 January 2012 - 05:31 AM
#19
Posted 09 January 2012 - 07:26 AM
#20
Posted 09 January 2012 - 11:12 AM
ECM is basically noise generated by you along the same frequency that the enemy radar operator is using to mask your location from him. someone that is powered down would not want to employ this because it would in essence broadcast that there is something in the area wanting to him harm. he would be able to detect the direction of the mech generating ECM but not the precise location.
Someone powered down would want rely on stealth tech to deflect and absorb radar energy so that they could remain hidden.
Only on power up would he want to turn on his ECM generator.
In essence i would really like to see this implemented in game because ambush in built up urban areas would be crazy fun !!
Regards Masikai
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