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What moves at 86 kph, Can jump 60 meters and carries a Long Tom Artillery Cannon?


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#1 Bishop Steiner

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Posted 27 July 2012 - 07:47 PM

Aside from a very bad nightmare?

Introducing the TRN-2S TARANIS

Tube artillery has always been important in Battletech, but extremely slow, and easy to hunt down. The Long Tom and Arrow systems were butchered pretty thoroughly in MW4 and MechCommander 2. And we have no clue what role artillery will play, if any, in MWO.

This was a design I came up with long long ago, that I finally decided to illustrate, but thought might also be a cool "template" for certain parts of role warfare, raining death from far, far away.

Posted Image


Spoiler

We also have no clue about TSM, or such, but what are your thoughts about artillery in MWO?

Edited by Bishop Steiner, 29 July 2012 - 05:20 AM.


#2 Otto Cannon

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Posted 27 July 2012 - 07:54 PM

Artillery strikes will be called in by commander skills, so I don't think we'll need long tom mechs.

#3 Skadi

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Posted 27 July 2012 - 07:55 PM

Although it dosnt look like it could run that fast with those legs, i still like it o.O

#4 Bishop Steiner

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Posted 27 July 2012 - 08:01 PM

@SKADI
If you look closely, you will see that it is a tri-joint leg like on a nova cat ot thanatos. It gets over another full meter of extension at full speed, but is hunkered down for shock absorbtion in the picture.

#5 Dataman

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Posted 27 July 2012 - 08:02 PM

but this thing looks like painted with bullseye and scream 'SHOOT ME!!'

#6 Bishop Steiner

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Posted 27 July 2012 - 08:04 PM

View PostDataman, on 27 July 2012 - 08:02 PM, said:

but this thing looks like painted with bullseye and scream 'SHOOT ME!!'


sure... if you got a mech that can hit it at 30 kilometers away?

Didn't think so.

#7 Belial

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Posted 27 July 2012 - 08:04 PM

My Jenner has a new 'Mech on its menu.

#8 Akaryu

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Posted 27 July 2012 - 08:59 PM

well thats one mech i would care not to meet far as i can tell your only prayer is to close the distance quickly so that the splash damage from the long tom would damage it if it tried to fire at you and fire away while hoping for the best at least its a big target.

Edited by Akaryu, 27 July 2012 - 09:01 PM.


#9 Wydell

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Posted 27 July 2012 - 09:02 PM

With a close combat mech providing protection, that thing could be downright lethal on the field.

I like it.

#10 Project Dark Fox

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Posted 27 July 2012 - 09:10 PM

I'm curious as to why your jump jets take up two criticals each. They only take up 1, regardless of the 'Mech's mass.

#11 shameless

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Posted 27 July 2012 - 09:13 PM

reminds me of the Guardian mode of the old Robotech ATAC hover tank....

#12 Douglas Reichel

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Posted 27 July 2012 - 09:15 PM

This would be a great addition to a properly organized and prepped lance. Too bad it'll never be in the game. I think it could make for some serious fun.

#13 Telecleez

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Posted 27 July 2012 - 09:22 PM

another great lookin mech there Bishop maybe u should apply for a job w/ the MWO team designing the mechs

#14 Bishop Steiner

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Posted 28 July 2012 - 06:01 AM

View PostProject Dark Fox, on 27 July 2012 - 09:10 PM, said:

I'm curious as to why your jump jets take up two criticals each. They only take up 1, regardless of the 'Mech's mass.


Krikey! You are indeed correct! When I was trying to mentally reconstruct it at work, I was wondering why I was having such a hassle making everything fit! (Bosses don't really smile upon me bringing sourebooks onto the sales floor for some reason. And since the original designs were on a computer hard drive I had to format a few years ago, it was a matter of re-inventing the wheel. Imma gonna hafta fixed that! Thanks for the sharp eye (at least one of ya actually looked over the build!)

That'll let me return the left should actuator cluster, which I had always used to elevate and depress the actual cannon barrel.

Edited by Bishop Steiner, 28 July 2012 - 06:07 AM.


#15 Bishop Steiner

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Posted 28 July 2012 - 06:06 AM

View PostOtto Cannon, on 27 July 2012 - 07:54 PM, said:

Artillery strikes will be called in by commander skills, so I don't think we'll need long tom mechs.


Probably not, though I can always hope. Plus, this was designed back when MW2 was being developed. Some of us still play the TT, too!

#16 Comguard

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Posted 28 July 2012 - 06:10 AM

The TSM is pretty unusable on this design.

#17 Bishop Steiner

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Posted 28 July 2012 - 06:57 AM

View PostComguard, on 28 July 2012 - 06:10 AM, said:

The TSM is pretty unusable on this design.



Actually, it is very usable. If the Mech moves and fires the Long Tom, it will generate between 1-2 points waste heat per round (and more if the pilot disengages several heat sinks), beaning in short order the myomers will engage. This allows it extra speed to evade heavy m and hunters, the extra strength to kick lighter hunters to death. Since the only purpose is for when it's position is compromised, it serves exactly as meant, as well as just in "fluff" terms, helping to strengthen the design for dealing with the recoil of the cannon.

Until it's position is compromised, it would move little, if any, thereby generating no waste heat. But being able to outrun almost anything that could realistically hurt it, is somewhat important, and the survivability makes the cost well worth it, since if you read the source materials, Inner Sphere artillery units were amongst the worst gutted during the Clan Invasion, and Operations Bulldog and Serpent, due to their severe lack of mobility, and the Clan's rage and hatred toward the "cowardly" tactic. Clan forces seldom took Artillery crews prisoner, often slaughtering them to the last man.

Since even the basic Long Tom mobile cannon was rare, cost at least a million C-Bills and had a crew of 15, the TARANIS, while significantly more expensive (especially in 2S form) initially, is far cheaper to maintain and operate, being that you know are crewed by the Pilot, 1 Tech, and maybe 2 Astechs. Factor in the far enhanced survival record, and no, nothing is wasted, actually.

Edited by Bishop Steiner, 28 July 2012 - 06:58 AM.


#18 JFlash49

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Posted 28 July 2012 - 07:59 AM

those legs are kinda big...but still cool

#19 donkeybas

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Posted 28 July 2012 - 08:05 AM

For a proper, stable artillery piece, it would almost need a third leg, but I see what your getting at. Your supposed to use spoiler tags on long posts, to make a neater post, so I don't have to scroll through a giant list of loadout just to read the rest of what you had to say, fyi.

Edited by donkeybas, 28 July 2012 - 08:05 AM.


#20 Chief 117

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Posted 28 July 2012 - 08:12 AM

View PostBishop Steiner, on 27 July 2012 - 07:47 PM, said:

Arrow systems were butchered pretty thoroughly in MW4.


Lol no





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