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Does Honor still have a place?


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#121 Threat Doc

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Posted 25 September 2013 - 09:45 AM

View PostJoseph Mallan, on 25 September 2013 - 08:58 AM, said:

A question. WOuld a Clan Warrior accept a dance of the scars in a Circle of Equals?
Why should they? What with the shiny-tech they have.

The Clan's, in a lore/history sense actually make sense. However, player's should never be allowed to play Clan's, they should be NPC-only, because there are BLOODY FEW people who actually bring the lore with them into the game. They want to 'play smart', which of course, in general, means a severe lack of honor, even Clan honor, which is honestly no honor at all. Thus, the Clan's are, for the most part, for munchkins.

#122 Jaroth Corbett

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Posted 25 September 2013 - 09:45 AM

Let them try. Legging has NEVER been dishonorable. Clan pilots take pride in shooting specific parts of a mech. This is not MW3. You go right ahead Mutaroc.

View PostKay Wolf, on 25 September 2013 - 09:45 AM, said:

Why should they? What with the shiny-tech they have.

The Clan's, in a lore/history sense actually make sense. However, player's should never be allowed to play Clan's, they should be NPC-only, because there are BLOODY FEW people who actually bring the lore with them into the game. They want to 'play smart', which of course, in general, means a severe lack of honor, even Clan honor, which is honestly no honor at all. Thus, the Clan's are, for the most part, for munchkins.


Did you just say that after MW4 we should not have access to Clan tech?

Edited by Jaroth Winson, 25 September 2013 - 09:47 AM.


#123 Joseph Mallan

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Posted 25 September 2013 - 10:19 AM

View PostKay Wolf, on 25 September 2013 - 09:45 AM, said:

Why should they? What with the shiny-tech they have.

The Clan's, in a lore/history sense actually make sense. However, player's should never be allowed to play Clan's, they should be NPC-only, because there are BLOODY FEW people who actually bring the lore with them into the game. They want to 'play smart', which of course, in general, means a severe lack of honor, even Clan honor, which is honestly no honor at all. Thus, the Clan's are, for the most part, for munchkins.

Even vs another Clan Warrior? Don't forget the Clans did fight among themselves even during the invasion.

I do also agree with you on the Clans being NPCs. It would make them battle as intended. After all even in the Canon they dam near beat the Inner Sphere fighting by Clan honor. Take that away, and there is nothing that should stop the steamroll!

Edited by Joseph Mallan, 25 September 2013 - 10:20 AM.


#124 Ol Dirty Bastard

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Posted 25 September 2013 - 10:24 AM

Just skimmed through this topic, looks like a lot of good information is being put down and I hope more people become educated about what Zellbrigen is and how Clan honor works.

That said, It makes me laugh to hear people say that Clan Warriors will have to use zellbrigen in pub games in MWO, else they be penalized. It is simply not true that we would be forcefully held to the rules, or be penalized for it. There is no way it would ever work, and to argue otherwise is an exercise in stupidity.

Though I feel there is no place in pug matches for Zell, there is a plan to bring the spirit of zellbrigen into MWO, through a clan only community. There is discussion of how to impliment a ladder style tournament, in which zellbrigen is utilized. If you wish to utilize your efforts in this topic to some real use, rather than attempting to educate Inner Sphere surats, lend a hand here:

http://www.anook.com...n/strana-mechty

#125 Joseph Mallan

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Posted 25 September 2013 - 10:28 AM

If you wanna be a Clan Warrior, you need to take the good with the bad Eric. Jade Falcons are hard line traditionalists. Zelbrigan was staunchly followed by them vs the inner sphere.

#126 Threat Doc

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Posted 25 September 2013 - 11:31 AM

View PostJoseph Mallan, on 25 September 2013 - 10:19 AM, said:

Even vs another Clan Warrior?
I was mainly thinking about Clan vs. Inner Sphere when I said that. As for using Clan honor against other Clan warrior's? I'm not sure. Game-wise, I suppose it would depend on whether or not the players just want the tech, per my munchkin comment, or if they really have an interest in the lore and history of the Clans?

#127 Gaan Cathal

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Posted 25 September 2013 - 11:56 AM

View PostKay Wolf, on 25 September 2013 - 05:47 AM, said:

Okay, think about the irony of what you've just said. The writers for the Clans knew that, in the lore of the game, Inner Sphere MechWarrior's are taught to use concentrated/combined fire, in general, when necessary to win. They also knew, due to tabletop play over several years, that this was how Inner Sphere players played the game. Had they truly been concerned with honor for the Clans, rather than making a gimmick to attempt to hold back the Clans from abusing the superior technology, the honor rules would have been more strict, or at least written so it had a real effect. The only thing the Clan player has to wait for, thus, is the Inner Sphere player to act the way they're supposed to. Thus, the Clan rules of honor are a JOKE!


Yeah, we appear to have a conceptual disconnect on the subject here. I don't give a damn what some TT players did in the 80's. To me, the Clans are the invading warrior society as presented largely in Mechwarrior 2. What the "all bets are off if they break Zellbrigen" rule does is simply make the Clans at least slightly realistic. The rules of Zellbrigen are specifically designed for Clan vs Clan "warfare" to keep it as controlled as possible (much like counting coup), and there is absolutely no logical reason a Clan Mechwarrior would extend the rules of Zellbrigen to an enemy who refused to follow them. For one thing, it gives them a social standing within the Clans they, as dishonourable inner-sphere mech-hobos don't deserve, and for another it is really, really stupid. If that rule wasn't in place the first Clan to realise they could break Zellbrigen would've wiped the floor with the others.


View PostKay Wolf, on 25 September 2013 - 05:47 AM, said:

You're right, which is what makes Clan rules a joke; it doesn't take ANYTHING for the release of hell from the Clans. The only place Inner Sphere honor exists -because of the way the community simply ignores most of the precepts set up in the novels and sourcebooks- is in those self-same novels and sourcebooks.

Someone earlier in this thread explained they would fight with honor to the best of their ability, regardless of the losses and/or circumstances, as will I, as have I. It's up to each individual, on the Inner Sphere side, what they do; however, that doesn't mean honor-effects can't have a potential effect, as it really would in a true Inner Sphere, which is largely managed by a sort of feudal system, concerning reputation, standing in various places MechWarrior's would serve in, etc. The lore behind the game, which is one of the things that's supposed to be a major part of this game, according to the developers in late 2011/early 2012, should make it important to consider how the feudal control of the Inner Sphere would work, the sorts of effects a modernized interstellar feudal system, complete with honor codes, would have on military units within the Inner Sphere. As well, it's been pointed out, before, that the lore explains the Ares Conventions were almost universally ignored within a half-decade of their signing by the nobles; however, decades later, many military commander's, and their elements with them, were NOT ignoring the conventions, and this pro-activity literally saved the Inner Sphere from becoming nothing but an interstellar smoking hulk.


I'm not quite sure what you're trying to get at here. Of course some Inner Sphere pilots followed honour codes that might've been close enough to Zellbrigen to afford them the extension of it by Clanner opposition. House Kurita comes to mind. Whether or not the Ares Conventions are ignored or not by the nebulous NPC presence funding our mission rewards is irrelevant to both the discussion or the game, until (never) we get access to mech-mounted NBC weapons.

View PostKay Wolf, on 25 September 2013 - 05:47 AM, said:

Since people will not play within these generally nebulous rules, will not concern themselves with them, whether Clan or Inner Sphere, hard rules should be put in place within the game. Again, for the Clans, these rules would be more punitive, while for the Inner Sphere, they would only have an effect on the overall operations and, for Merc Corps, the types of contracts they are able to get. The direction individuals and units decide to go, overall together, whether a unit hires or gets rid of certain MechWarrior's, based on their personal reputations, would be entirely up to how they fight in the game. If they fight dirty, they get dirty further down the road, and if they decide to change directions, or fight clean from the beginning, they continue to get better contracts. For Clanners that fight dirty, they face the consequences outlined in the Clan books.


Firstly, better Dev houses than PGI have tried and failed to implement enforced honour rules in competitive games before (and that's not even an insult to PGI, I cannot think of a single time it's worked). Secondly, the framework you're basing your hypothetical honour system on doesn't exist, nor is there any suggestion it will exist, in MW:O. We aren't hired, certainly not as units. We don't have 'dirty' or 'honourable' jobs, we have two friendly lances, three lancemates and three opposition lances (or, presumably, two opposition stars). That's it. And one has to wonder why you're so keen on punishing Clanners for following their own rules (Zellbrigen out the window when the opposition breaks it).

View PostKay Wolf, on 25 September 2013 - 05:47 AM, said:

ONLY those capable of working within the Clan rules and limitations, who are not simply barbarians at the controls of 'Mechs, should be allowed to have the opportunity to play in the Clans. WHEN the Clans are released by PGI -and, frankly, the statement they made about concentrating on the Clans, now, when they should still be concentrating on the overall game (CW, modes, etc.) and Inner Sphere, is unacceptable to me-, play in the Clans should only be by invitation, once it's determined an individual has what it takes.

I am an Inner Sphere mercenary and, admittedly, I don't have what it takes, beyond my personal honor code, to be in the Clans; I have no problem admitting that, but I also would never fight for the Clans. When the Wolf's Dragoons from MechWarrior II/NetMech decided to switch over to Clan Goliath Scorpion, I left them, and within two months they disbanded altogether. I loved the Dragoons, and everyone in that unit were awesome people, but my hatred of the Clans is so much it almost takes on a real-life dimension. So, no Clans for me.


Ah. So that's why. I think "almost" might be something of a stretch there, you are taking it all very personally. As for "invite only Clans" there is absolutely no way that would ever happen, or work from a business standpoint. For one thing, those of us who like the Clans for whatever reason (MW2-based affection, Timberwolf bandwaggoning or simply love for irritating "old-school" tabletop players who are altogether too bitter) don't really deserve to have our game ringfenced because of your personal issues. For another, it would be an incredibly stupid thing to do monetarily, the Clans will earn PGI a shedload, and artificial ring-fencing will ruin that opportunity and give this game an even worse reputation than it already has. Fast.

View PostKay Wolf, on 25 September 2013 - 09:41 AM, said:

That's a smart game? Or, is it just the most expedient way you've learned from others to act on? Your expedience has the bad side effect of ruining the fun of others. Being appropriately competitive is one thing, while seeking only the solitary win, even if your entire team reaps what you sow, takes away the fun of others and destroys people's desire to play. Either that, or they form posse's to hunt you down and end your legging spree.


Legging spree? Solitary win? Are you still playing MW3? There's nothing wrong, dishonourable or even unpopular about legging in MW:O in the slightest (and I'm a light pilot), there's a reason PGI tanked up leg armour, and it solved the whole issue. Legging is smart, viable and often sensible. And no more dishonourable than shooting a Centurion's gun or an obvious XL-mech in the shoulders.

View PostKay Wolf, on 25 September 2013 - 09:45 AM, said:

The Clan's, in a lore/history sense actually make sense. However, player's should never be allowed to play Clan's, they should be NPC-only, because there are BLOODY FEW people who actually bring the lore with them into the game. They want to 'play smart', which of course, in general, means a severe lack of honor, even Clan honor, which is honestly no honor at all. Thus, the Clan's are, for the most part, for munchkins.


View PostJoseph Mallan, on 25 September 2013 - 10:19 AM, said:


Even vs another Clan Warrior? Don't forget the Clans did fight among themselves even during the invasion.

I do also agree with you on the Clans being NPCs. It would make them battle as intended. After all even in the Canon they dam near beat the Inner Sphere fighting by Clan honor. Take that away, and there is nothing that should stop the steamroll!


Yeah, make an entire faction in the gameworld NPCs because you don't like them, or to hold them to a nebulous standard of roleplay that the Innersphere isn't held to. And no, I don't mean Zellbrigen, I mean there is absolutely no requirement to roleplay an Inner Sphere pilot "appropriately" at the moment, nor should there be. And, likewise, there should be no requirement to roleplay a Clanner "appropriately".

View Postfluffypinkbunny, on 25 September 2013 - 06:28 AM, said:

I have yet, in so many of my drops, to hear any clanner's either A. Admit they are such, or B. Been asked to bid my forces. Almost all of my matches start with GLHF... and then pew pew, there has yet to been a call for forces, bids, or even anybody asking for any sort of honor rules.


Hate to point it out, but that's probably because there aren't any Clanners in game yet. For the RP crowd, who are the ones would be doing A or B, it would hardly make sense to be calling their batchalls and so forth from an Inner Sphere cockpit, would it?

#128 Timuroslav

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Posted 25 September 2013 - 11:59 AM

Honor in Mechwarrior Online is...

-Not testing your weapons on your ally, even if they look at you funny
-Not killing/maiming your allies (Yes, this is a direct reference to the goons).
-Waiting for some one to finish taking screenshots of their location in a stuck-in-map-hole mech.
-Not delaying the inevitable (game loss) Resource cap in a spider just to say the enemy sucks at killing you.
-Not Verbally abusing the opposing team, just to get the psychological Advantage.
-Using Scout mechs instead of Verbally ranting at the other Team who is also Capturing a base you didn't defend.

Edited by Timuroslav, 25 September 2013 - 01:02 PM.


#129 Threat Doc

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Posted 25 September 2013 - 12:14 PM

Gaan, you didn't watch the linked video from earlier in this thread, did you? Honor rules do work, have been working, and will work, if naysayers will just ignore the idea of having in-game honor rules. I'm done with YOU in this conversation.

#130 Gaan Cathal

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Posted 25 September 2013 - 12:49 PM

View PostKay Wolf, on 25 September 2013 - 12:14 PM, said:

Gaan, you didn't watch the linked video from earlier in this thread, did you? Honor rules do work, have been working, and will work, if naysayers will just ignore the idea of having in-game honor rules. I'm done with YOU in this conversation.


If you mean the League of Legends video then, no I hadn't - completely missed the link. Having watched it, I can completely see the value in the system, the Skinner equation is a powerful tool when actually used. However, what that does (and I do think it would work in MW:O, or almost any other similar game) is promote civil player behaviour. PGI could also use the "teamwork bonuses" method to improve cooperation, and to an extent already do with the "saviour kill" bonus, although it could be extended by adding small bonuses for shooting an enemy within X second of a friendly shooting it, promoting concentrated fire.

However, what I'm referring to is not player civility, but Zellbrigen. I also said it was impossible to enforce. It would be quite possible, and probably desirable, to encourage by changing the rewards for Clan mech pilots, giving increased rewards for killing a mech you engage before hitting another, and reduced, negated or even negative rewards for damaging a mech "tagged" by a friendly Clanner already. The problem is, what do you do when Zellbrigen is broken by the opposition? Do you swap the reward system from there out to the cooperation-encouraging Inner Sphere version? Leave Zellbrigen modifiers in place to reward those strict/bone-headed (depending on which Clan you ask) enough to stick to Zellbrigen even when the opposition doesn't? Or leave the rewards in place, but nix the penalties? The third option is the most Canon, really, but it's worth pointing out that in almost all matches against Inner Sphere teams the "modified rules" would be triggered almost as soon as the firing starts, by the nature of the Inner Sphere outnumbering superior individual mechs and thus concentrating fire. It's a tricky balancing act.

Again, my objection is not to attempting to encourage Zellbrigen, but to attempting to enforce it.

#131 -Muta-

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Posted 25 September 2013 - 12:49 PM

View PostKay Wolf, on 25 September 2013 - 09:41 AM, said:

That's a smart game? Or, is it just the most expedient way you've learned from others to act on? Your expedience has the bad side effect of ruining the fun of others. Being appropriately competitive is one thing, while seeking only the solitary win, even if your entire team reaps what you sow, takes away the fun of others and destroys people's desire to play. Either that, or they form posse's to hunt you down and end your legging spree.


Who am I ruining the fun to? Maybe to the guy I legged?

I would be ruining the fun to everyone if I was one of those captards that roll the match in the first 2 minutes BY A CAP WIN... that is boring.

Since I am a light pilot, usually on my JR7-F is quite easy to alpha people's leg twice and leg them. I am not taking the kill btw I just go on for the next heavy mech. (My favorites are Stalkers).

And now that you mention my smart game, this is how I roll:

- I first go out and scout

- Provide my team with important info such as enemy position, mech types, etc...

- Identify the LRM boat position and start bugging him. (I go for the rear CT ofc and/or legs)

- And once I have taken down the LRM guy or at least delayed his attack I go back and regoup.

- Is now time to FOCUS FIRE my x6 MLas on the same target my group is attacking.

Sometimes common sense and 7k matches played gives you the understanding of your role as a light pilot.

Edited by Mutaroc, 25 September 2013 - 12:59 PM.


#132 Blood Officer 006

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Posted 25 September 2013 - 06:31 PM

View PostJoseph Mallan, on 25 September 2013 - 10:28 AM, said:

If you wanna be a Clan Warrior, you need to take the good with the bad Eric. Jade Falcons are hard line traditionalists. Zelbrigan was staunchly followed by them vs the inner sphere.


Sorry, but even in this case of CJF, this statement is a gross over simplification.

Additionally, it's a moot point. There are no Clans yet, there likely won't be any ingame behavioral management by PGI when the Tech does arrive, so really, it's not worth discussing, aside from people who like to debate the finer points of theorycraft.

This isn't an RPG, you're not going to see any kind of behavioral restrictions put into the game. I'll just be bloody surprised if they can introduce "ClanTech" without breaking the game's already tenuous balance.

#133 Ol Dirty Bastard

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Posted 25 September 2013 - 11:59 PM

View PostJoseph Mallan, on 25 September 2013 - 10:28 AM, said:

If you wanna be a Clan Warrior, you need to take the good with the bad Eric. Jade Falcons are hard line traditionalists. Zelbrigan was staunchly followed by them vs the inner sphere.


You are not educating me on anything. I know my clan, and I know Zell better than most. The fact that my clan remains strong and with honor intact vs you surrats does not mean the traitorous wolves, or less skilled clans kept their honor intact in the face of the filth.

#134 RedThirteen

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Posted 26 September 2013 - 12:14 AM

I bust legs to expedite survival. Where lights are impossible to hit, and heavies have too many guns for my own good, crippling the target keeps them in place for back up to arrive, or for me to systematically dismantle them.

And I will survive. In a profitable manner.

Edited by RedThirteen, 26 September 2013 - 12:14 AM.


#135 Ridersofdoom

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Posted 26 September 2013 - 06:43 AM

Hey Mutaroc, I have to tell you something, if you put "I like" to all your own comments, you look a bit silly. (Like a legged mech)

Edited by Ridersofdoom, 26 September 2013 - 06:45 AM.


#136 Joseph Mallan

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Posted 01 October 2013 - 06:57 AM

View PostEric Pryde, on 25 September 2013 - 11:59 PM, said:


You are not educating me on anything. I know my clan, and I know Zell better than most. The fact that my clan remains strong and with honor intact vs you surrats does not mean the traitorous wolves, or less skilled clans kept their honor intact in the face of the filth.

Down boy. We aren't in game yet.

I probably know your Clan as well if not better than you do. I ran a TT campaign for 3-4 years. including the full Toumans of all the Clans since the Inner Sphere were not the only forces the Invading Clans needed to defend against. ;) And don't forget Your Khan, after the Invasion, ended up (literally) "in bed" with those traitorous Wolves. :P

Gaan... Don't Like them? I played the Star Adders and Goliath Scorpions at my Gaming Table. The Star Adders, who despite losing considerable forces at the beginning of Operation Klondike was finishing their objectives on schedule an with minimal losses. And the Scorpions who pride precision over inelegant weapons, and dancing the scars over more common, brutal methods, in a circle of equals. I don't like the Clans :D

Edited by Joseph Mallan, 01 October 2013 - 07:13 AM.


#137 Tannhauser Gate

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Posted 01 October 2013 - 07:28 AM

I love seeing some good rp trash talk. Thanks for breathing a little BT soul into MWO, guys. I cant wait to see what the devs come up with that will allow us to have trials and duels, and provisions for lore in the game.

#138 Joseph Mallan

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Posted 01 October 2013 - 07:37 AM

I agree Lake. I have two alts that are intended for Clan Play. Both should have fun with Eric Pryde.

#139 Tilley

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Posted 11 October 2013 - 06:05 PM

It will not matter if you abide by the rules of honor or not. Kuritan supremacy is coming! You have been warned.

#140 Jaroth Corbett

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Posted 11 October 2013 - 06:52 PM

View PostJoseph Mallan, on 01 October 2013 - 06:57 AM, said:

Down boy. We aren't in game yet.

I probably know your Clan as well if not better than you do. I ran a TT campaign for 3-4 years. including the full Toumans of all the Clans since the Inner Sphere were not the only forces the Invading Clans needed to defend against. :blink: And don't forget Your Khan, after the Invasion, ended up (literally) "in bed" with those traitorous Wolves. :P

Gaan... Don't Like them? I played the Star Adders and Goliath Scorpions at my Gaming Table. The Star Adders, who despite losing considerable forces at the beginning of Operation Klondike was finishing their objectives on schedule an with minimal losses. And the Scorpions who pride precision over inelegant weapons, and dancing the scars over more common, brutal methods, in a circle of equals. I don't like the Clans B)


The last time I checked, Marthe was sleeping with Vlad. Phelan's Wolves are considered the traitors. So................ :blink:





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