Chuckie, on 20 January 2012 - 11:23 AM, said:
OK apparently you haven't queued or looked for a team to play (especially if only certain levels play certain levels.. ala WoW).
I can envision something I ran into a lot especially on other MMOs. Take 10-30 mins to find a group to play in an instance.. then you play 5 minutes and die (especially if you don't have a place to play in a sandbox and learn the game (ALA MW:LL).. so now you get to wait 25-30 min for this group to finish to play again, or spend another half hour looking for a group.
Yea that would work well.. that would keep new people to the BT/MW universe interested in the game and have them want to stay around.. ESPECIALLY if there is no place to walk around.
actually i played WoW for several years. i quit it due to several reasons, not just cause of one reason, like everyone brings it up here (no respawn).
i also played WoT, which might have a comparable mechanic than this one. i did quit this, too. also cause of various reasons and not just one.
over the last like 15 years or more i played a lot of games, with a lot of different mechanics, so i think i experienced quite a lot of ques and stuff, but this was not once the reason for giving up on a game.
Chuckie, on 20 January 2012 - 11:23 AM, said:
It's simply common sense.. Casual players, and many other regular gamers only have a few hours to play. So your saying it I have a choice to play a game I am active in for 3 hours, or a game I get to play maybe a third of the time or less because I have to find a group or que the rest of the time because I am new to the game.. I will choose the other game. That in the end will kill this game.
In todays day and age, people have less time to spend on games. NO ONE will want to "play" a new game if all they do is look for groups to play with and que... over 50% of the time. To think otherwise is just simply shortsighted, its common sense. I know I wouldn't play MW:LL as much as I do it I had to wait up to the hour between matches..
hmm dunno, maybe i am the special kind of player out here, but when a game is well made and i have fun playing it, i play it even when i have to expect some waiting time, even when i have not that much time.
in the end it is a question if the game is fun or not. if you don`t have the patience to wait once in a while, maybe a game that has strategic elements is not the right choice for you, cause sometime strategic means waiting or to use the infamous word camping. which means nothing less than waiting.
its also common, that players state they would even wait longer for something to be better in the end (example WoT: people stated they wouldn`t care to wait even minutes at the matchmaking to ensure a really balanced match, rather than jumping instantly into the next battle and facing some stupid setup).
Chuckie, on 20 January 2012 - 11:23 AM, said:
Dude.. you need to chill..
hmm guess what? its weekend here, so chilled to the extreme
Chuckie, on 20 January 2012 - 11:23 AM, said:
I think I have been speaking my own thoughts.. and NO ONE will KNOW really anything until we have a game to play.. so right now we are just kicking around ideas..
actually you were speaking your thoughts about what other people think
you said what in your opinion others will think and do when we have respawn matches only. there was no "I" in your sentences, you were always talking about the big player base out there, what it will do or not do. and THAT you simply can`t know, except we were borg and you the queen
Chuckie, on 20 January 2012 - 11:23 AM, said:
And what ONE argument..? I put up a whole game mechanic I think would work keeping people active in the game and still make respawning not desirable over death.
It not just about new players, its about players staying immersed and excited in and about the game. Which no one will do sitting in a queue.
the one argument about how non respawn will affect the game and will be the key factor to ruin this game
everything else is explaining why this will be the case. that is why i said the ONE argument.
Chuckie, on 20 January 2012 - 11:23 AM, said:
No one is saying to sacrifice game play to make more playable..
sadly this was mentioned by others in this topic.
"we hardcore battletech fans have to step away from the idea of no respawn, so that this game has a chance to become a great success, otherwise it will fail"
like a great man said "the needs of the many outweigh the needs of the few"... well great... at least famous
that is why i react somewhat intense on that subject lately...