No worries, just a matter of personal convenience, Nik Reaper, as far as reading it is concerned for me.
The point about the kicking is not actually me being concerned about you speaking your mind. It's more about the whole forum etiquette thing. I'd be careful using it, even if intended metaphorically, as in some games you'll get account-banned for typing anything resembling a physical threat this closely in a forum.
And yes, back on topic, I totally acknowledge the issue with "long" restart times. Whereas I do have somewhat of a different take on what "long" is personally, it is an issue worth discussing for sure. Like I wrote before, I have no problem with people clamouring for insta-respawns. As long as you give me and others the chance to opt out.
As much as according to your post (if I got it right) the mass appeal might depend on availability of respawn modes, the long-term hardcore player base might depend on having something else/more. Comes down to the preferred business model at the end of the day probably. You can either prioritize wide mass appeal for short-term gains or long-term commitment and a smaller, but tied-to-the game community.
If I had to name examples, I'd personally quote EVE-Online and WoT. WoT is almost completely about the short-term gains, we have a hell of a turnover rate in my clan and not surprisingly, the strategic-/meta-level gameplay is still deeply in beta...
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
In EVE-O in contrast I was in a corporation/alliance with players having multiple accounts which had been run for years. And yes, some of them being fully-paid for. As someone who has left a tidy sum each year on CCP's doormat for EVE-O I can assure you that they weren't exactly starving out.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
And if you look at the very steep learning curve, and the sometimes terrible waitstates you are subjected to in that game...
Thus I acknowledge your arguments, I'm just not fully buying into them. As none of us has likely any deeper insight into PGI's business plan, any recommendations/prognostications have only so much value. We can voice our personal likes/dislikes, try to find common ground when possible,but that's about it. If PGI makes the call to have no respawns whatsoever in the game, that will happen. Same if they decide to have perma-respawn everywhere. All we can do is suggest models and after the decision has been made... well... vote with our wallets or our feet.
Edited by Dlardrageth, 11 January 2012 - 01:57 PM.