

#221
Posted 11 January 2012 - 09:01 PM
#222
Posted 11 January 2012 - 09:10 PM
#223
Posted 11 January 2012 - 09:10 PM
GaussDragon, on 11 January 2012 - 05:34 PM, said:
This zero-sum view is so oft-repeated and retarded I don't know where to begin. If a compromise is such that each side loses maybe 5 percent of their enjoyment, so that both may enjoy the game, you still have 95% on either side with higher total/aggregate enjoyment overall. It's a given that this community is split, and we have to understand that neither side (and all the sub-divisions there-in) is going to get every single thing it hopes for. My camp is going to see a few things it would rather not see, your camp is going to see some things it'd rather not see. But, if you're the kind of player (regardless of which side you find yourself on) that won't play it unless you get every last little thing you want, you need to stop posting now and delete your account. We're all going to have to give and take a little bit in this one, and that's where innovative compromises come in.
This is the one thing I want to address in your over all great post. If they try to make everyone happy, (A server for No spawns, a Server for Waves, a Server for unlimited everything) No one wins. The cost becomes higher to keep up the servers, the programers need to work harder to balance the game for every mode, so on and so forth. It makes the game too expensive to run and it dies. Compromise isn't attempting to please everyone, it is about pleasing the most people while still sticking with your own thoughts. Suble but massive difference.
#224
Posted 11 January 2012 - 09:10 PM
#225
Posted 11 January 2012 - 09:12 PM
I voted emo, let's kick this pig and get it going already, we can sort this **** out in beta.
#226
Posted 11 January 2012 - 09:17 PM
#227
Posted 11 January 2012 - 09:18 PM
#229
Posted 11 January 2012 - 09:33 PM
CloudCobra, on 11 January 2012 - 09:18 PM, said:
I guess that makes sens, but what are your 'too timid' players going to do when they have to make an objective? Capture compound C for victory.. they cant sit back and just wait then. You have to move, you have to get to C or you may as well not deploy at all.
#230
Posted 11 January 2012 - 09:34 PM
CloudCobra, on 11 January 2012 - 09:18 PM, said:
People are only timid when they don't have a plan... or when it is the plan. Camping is only effective against other teams that aren't good. This also happens all the time in respawn matches when teams are overspecialized... eg. Team 1 - Long range hanging out in the open vs. Team 2 - mechs all packin AC20 and won't exit a city cluster.
#231
Posted 11 January 2012 - 09:38 PM
Omigir, on 11 January 2012 - 09:33 PM, said:
I guess that makes sens, but what are your 'too timid' players going to do when they have to make an objective? Capture compound C for victory.. they cant sit back and just wait then. You have to move, you have to get to C or you may as well not deploy at all.
Well i guess that depends on the the objective and the time you have to do it if they put a hard timmer on the match it might force action but if not i worry the win at no fun crowd will just wait till someone gets bored enough to die first
Edited by CloudCobra, 11 January 2012 - 09:39 PM.
#232
Posted 11 January 2012 - 09:46 PM
#233
Posted 11 January 2012 - 09:50 PM
#234
Posted 11 January 2012 - 09:53 PM
Fyrwulf, on 11 January 2012 - 09:46 PM, said:
I think for mercs, retreat should be a viable option. Why continue a fight you know you are going to lose and have to also pay for?
#235
Posted 11 January 2012 - 10:07 PM
then again i guess this could go under the no spawn vote.
Edited by Sturmbb, 11 January 2012 - 10:09 PM.
#236
Posted 11 January 2012 - 10:31 PM
Edit: Maybe Deamented or one of the moderators can add it.
Edited by Ravn, 11 January 2012 - 10:32 PM.
#237
Posted 11 January 2012 - 10:41 PM
Ravn, on 11 January 2012 - 09:53 PM, said:
I think for mercs, retreat should be a viable option. Why continue a fight you know you are going to lose and have to also pay for?
That's actually fine I think. Run off to the extraction point if you think your team is losing and get out to save yourself the repair bill.
#238
Posted 11 January 2012 - 10:52 PM
My take: if you die early, find another battle. If you're running with a clan/unit the 20 minute wait isn't a problem and it usually isn't that long in a no-respawn battle anyway. Most of the time the fight is over before five minutes from first contact.
#239
Posted 11 January 2012 - 10:53 PM
Ravn, on 11 January 2012 - 09:53 PM, said:
I think for mercs, retreat should be a viable option. Why continue a fight you know you are going to lose and have to also pay for?
Agreed. It's surely a viable tactic for a Merc (indiviudal or unit) to pull back out of fear of damage repair costs. But that assumes we have an economy / resources metagame. If not, you might as well just keep getting stuck in.
#240
Posted 11 January 2012 - 10:58 PM
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