Omigir, on 18 January 2012 - 08:49 AM, said:
Well Zorak, the only thing really left to do is figure out a way to ballance XP/C-bill pay out.
Two things comes to my mind:
1. Have higher end mission bonuses for no respawn that would help equate to how much you would gain over the process of respawn match (Averaged out)
2. Both game times have the same kinds of xp/c-bill pay out and mech kills do not pay out, but rather objectives or commander objectives are where you get your points from.
Agree on 1. With NR, you're going to be spending less time active, either because the match will be restarting, or you'll be waiting after being shot down.
Partially agree on 2. I think that commander/mission objectives should get XP bonuses, but I also think that performance bonuses are a good idea. It would make more skilled players level up faster. However, it should be just for mech kills. Examples of what I think should get performance bonuses:
-Raw damage (total overall damage * some cBill multiplier)
-Critical damage (breaching armor, allowing critical hits)
-Critical hits (taking out weapons/electronics)
-Mech kill (some base value + value of remaining equipment)
-Kill assist (contributed alot of damage, but didn't land killing blow)
-Sensor assist (detected mech for ally that kills the mech)
Performance bonuses should be balanced by peformance penalties
-Mech destruction (scales with cost of your mech)
-Mech repair (scales with cost of repairs ... but less severe than destruction)
-Mech reload (scales with cost of ammo)
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As for the exact values, I don't know. It all depends on play testing and how fast you want people to gain cBills. Overall, I'd suggest the following:
-Base cBills: Small amount garunteed for finishing the match, even if you loose. This is just so newer players don't feel like they aren't progressing.
-Victory cBills: Additionall amount for winning the match. This should be more for NR games than for respawn to offset mission/performance bonuses being more pentiful in respawn.
-Mission Bonuses: Bonus cBills granted for mission objective completion (e.g. capturing a point), minus penalties (e.g. loosing a point). If it goes negetive, then it is set to zero. Given the nature of the game, you will probably get more of these from respawn.
-Performance Bonuses: Bonus cBills granted for individual performance, minus penalties (as above). If it goes negetive, it is set to zero. Again, you should get a lot more of this from respawn games.