Mad Cat Vs. Warhammer
#21
Posted 10 January 2012 - 03:03 PM
#22
Posted 10 January 2012 - 03:05 PM
Unfortunatly the truth is the Timber Wolf. Hello? its clan tech.
#23
Posted 10 January 2012 - 03:07 PM
Petroff Northrup, on 10 January 2012 - 03:03 PM, said:
Yeah, they often tone down Clan tech to balance the game, I hope that doesn't happen with MWO.
We should instead get something similar to BV balancing and bidding among Clan forces.
#24
Posted 10 January 2012 - 03:10 PM
#25
Posted 10 January 2012 - 03:11 PM
Petroff Northrup, on 10 January 2012 - 03:03 PM, said:
And I'm pretty damn sure that if the game balance represents this, team sizes will also be in that range (2-3 IS players for every Clan player), so some people around here should start getting accustomed to being sandwiched by a pair of assault mechs ^^
#26
Posted 10 January 2012 - 03:16 PM
Wall of text, so BLUF: MadCat can level superior firepower at all ranges, has 2 tons more armor and can move ~20kph faster, making it a technically superior machine.
That point aside, the Warhammer is also a far older design than the MadCat/Timberwolf as I recall, not that that necessarily matters if we look at recent production models using similar materials. The Warhammer's paired PPCs don't give it any significant advantage over the MadCat, which, between the LRM20s and pair of ER Large Lasers can crush at long-extreme ranges. Moving closer, the Warhammer certainly becomes more effective, but it will eventually come to a point where field inhibitors must be disabled or else lose its PPCs, the MadCat conversely can continue to fire all of its energy weapons even if its missiles are rendered moot by ranges within their operating limit. 2 extra tons of armor and a top speed ~20 kph faster gives it more than enough ability to close and neutralise the Warhammer's main punch, while still retaining the majority of its own firepower.
Thus, we see the MadCat having fire superiority at all ranges, 2 extra tons of armor to give it more room for mistakes, and a much higher top speed with which to outmaneuver the Warhammer.
All that said though, I'm going with the Warhammer for two completely aribitrary reasons: 1) One of my two favorite 'Mechs ever and 2) I'm putting Natasha Kerensky in the cockpit.
EDIT: I forgot that we are dealing with CLAN LRMs for a moment here, not sure how I managed but oh well, all that does is turn the Whammy into a giant target at all ranges and move the balance into lulz range for the MadCat.
Edited by Brother Grim, 10 January 2012 - 03:21 PM.
#27
Posted 10 January 2012 - 03:21 PM
Aegis Kleais™, on 10 January 2012 - 01:38 PM, said:
Both chassis are CAPABLE of greatness, but it is only the pilot, who determines what a Mech is ABLE to do.
...
..
.
Also, we pronounce it "Timberwolf".
...freaking freebirths...
I love it. Tell the surats the truth.
#28
Posted 10 January 2012 - 03:30 PM
Wraith-1, on 10 January 2012 - 02:54 PM, said:
If you replaced 'very skilled' with 'extremely lucky' I'd agree. Hitting concentrated points at long range on a unpredictably moving target with slow PPC fire is beyond skill...though skill would improve the odds.
#29
Posted 10 January 2012 - 03:41 PM
#30
Posted 10 January 2012 - 03:49 PM
Stormwolf, on 10 January 2012 - 03:02 PM, said:
Most MW4 players aren't aware that the clans actually have an advantage....
Edited by Sug, 10 January 2012 - 03:51 PM.
#32
Posted 10 January 2012 - 03:52 PM
In an actual battle it is going to come down to piloting, weapon choices, electronic suites, armor types, countermeasures, terrain, etc..
The Warhammer can win(I have done it many times), but it does require more patience and overall skill to beat the Timber Wolf pilot.
#33
Posted 10 January 2012 - 03:55 PM
#34
Posted 10 January 2012 - 04:12 PM
When the MadCat came out, i think everyone pretty much dropped their jaws in terms of capability, the thing is simply a beast, I've never found it that good looking a mech though. I think the Warhammer and Marauder both look better.
Edited by verybad, 10 January 2012 - 04:13 PM.
#35
Posted 10 January 2012 - 04:22 PM
Edited by Grayson Pryde, 10 January 2012 - 04:22 PM.
#37
Posted 10 January 2012 - 04:32 PM
#38
Posted 10 January 2012 - 04:42 PM
#39
Posted 10 January 2012 - 04:48 PM
#40
Posted 10 January 2012 - 04:53 PM
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