1) TW more amour
2) TW more speed
3) TW more damage output at any range - since no weapons with minimum range the closer the TW gets the more damage it can inflict
4) Hammer on heat for alpha strike assuming optimum range for each mech individually -
Hammer up to 14 heat after 10 secs (32 max heat less 18 from single heat sinks) but some weapons either wont hit due to minimum range or less likely too
TW builds up 16 heat after 10 secs (50 max heat less 34 from 17 double Heatsinks)
the OP I think said remove its pods & arms & its useless - thats not surpirsing since the pods are in the side torsos & to remove them you remove the torsos and are left with
2x legs, a centre torso & the head - including an MG in the CT but no ammo (maybe the OP was a MW4 player & doesnt understand BT with its proper history no offence meant here just stating some facts about BT)
NOW if you do the same to the warhammer (which is only fair) you are left with same body parts but NO weapons & 1 ton of MG ammo
also the OP said about about the cockpit sticking out in front being an easy target well it may be in front but try picking out the cockpit from a distance NOW look at the head on a hammer - it sticks above the body - to me this is an easier target at distance than the TW let alone at close range - the TW has a similar problem with its missile pods sticking above the body (which is based on artwork rather than true location)
Edited by Ceefood, 10 January 2012 - 05:07 PM.