Halfinax, on 04 August 2012 - 10:25 PM, said:
George Ledoux has been calling you out for being a whiny malcontent.
What to say to that? Nothing really, apart from it being a shame that George has been suckered in by your eye-candy and slime glitz there, but hey ... who he wishes to hang forum and meching wise with is his choice, more power to him.
Halfinax, on 04 August 2012 - 10:25 PM, said:
With few exceptions our posts have simply been to point out that you make accusations with no factual backing in any known reality, and to reiterate what we've been saying.
Seriously? lol Okay, so you lot are not bad for the community here? Lets have a look at the type of exploitation junk you pulled over in Eve. Maybe some here are actually ignorant to these types of things you get up to [and no doubt you will be getting up to here as well.]
Quote
If there's one constant in the EVE Online universe, it's that the players can never be underestimated and every care must be taken to make sure systems can't be abused in unintended ways. In 2009, a handful of players figured out how to artificially boost the number of valuable faction warfare loyalty points rewarded for completing missions and farmed enough ISK to build a titan. That record was completely blown out of the water today as five EVE players revealed how they'd generated five trillion ISK using game mechanics introduced in the Inferno expansion.
Inferno added a new reward system for faction warfare that gave players loyalty points for enemy ship kills based on the value of the destroyed ship and cargo. A bug was found that rewarded players for both the destroyed and surviving cargo, even though surviving cargo could be recovered. GoonWaffe pilot Aryth and four friends began destroying their own freighters full of minerals to cash the minerals out into loyalty points, which were then used to buy items for sale.
When CCP discovered this bug and fixed it, the group manipulated the market price of one of the game's least-purchased items up to a huge number. When the price index for the value of that item updated, the players began destroying haulers full of them to generate billions of loyalty points for almost nothing. The points were cashed out into items for sale on the market, producing a total profit of over five trillion ISK. The abuse has not yet been declared an exploit, but CCP has fixed the issue and is still investigating it. At current market prices, five trillion ISK is enough to buy around 10,000 30-day game time codes worth a total of $175,000 US.
Note: It was declared an exploit and what could be recovered was taken away from the 5, but what they filtered off into other multiple accounts all over the game the CCP will never know.
Strive to win by any means, right? Yes, the above is your true colours, it's what you do in games. Then your fairy cake Mittani there has got the nerve to sit on that NGNG podcast and boast on how you guys are going to mess this place up as well?
The typical kind of comment that follows these guys from people who have played Eve goes like this;
Quote
RobRallapalli
One of the reasons I stopped playing and subscribing to eve-online, Goonswarm has wrecked this game just as they did the last game they played, and just how they promised they would do to eve-online. They exist only to wreck games, driving players away, until there are so few left, they can say they won, and no one will argue it because there is no one left to listen to their ****. CCP didn't ban them when their leader,
the Mittani, encouraged thousands of players to harass a player to commit suicide, while laughing about it on a
world-wide web cast.
When goonies declare victory - no one cares.
The link says a hell of a lot about the nature of the character who leads this lot and those who wish to follow him.
So, I wonder, when these lot happen to find exploits here [and no doubt they'll be striving hard to do that] what the devs are going to do about it? Allow these characters to get away it and exploit this community as they have done in Eve and elsewhere? They indeed are a smart bunch that likes to wreck things, then sit around gloating about it whilst on a dysfunctional ego trip.
And yes, they are the bad guys but not because they out class anyone, they are the bad guys because they, exploit, cheat and harass their way around game mechanics and people. So the question is to you lot, do think they'll make for a better gaming experience? [George?]
Halfinax, on 04 August 2012 - 10:25 PM, said:
You're lack of rational or sane thought is astounding, and has bred much joy for us. Thank you for all of your rage tears and all the laughter you've provided. Don't ever change Samuikaze.
It's nothing to do with rage tears and all to do with simply informing the community here [and others that come to it] what kind of "intelligent" gaming trash you are and what's to come. Oh and yes, yes ... I know you have members that are in to BT, in to the lore and such, who that just want to play the game and get involved. Yet that's not going to happen is it? Because your leadership side, runs, lives and breathes griefing. Mittani says jump you lot say "how high?"
To those that read this, you may not like the way I put things across. You may not think these lot are anything to worry about, that they're a non-issue. Still, if they are allowed to run rampant through this game unchecked, exploiting and griefing to their hearts content it will do nothing for this game but hurt it and turn it into a dive hole and an utter waste of time. Eve is that kind of dive hole now, a place that many are tired of for what it has become simply dew to characters like these lot.
So, expect mech exploits coming to fights real soon, courtesy of of this lot. Unless that is, you want to get involved in exploiting and greifing in game and join in with them, then I'm sure their'll friends and take you for their ride.
And there you have it.
Edited by Samuikaze, 05 August 2012 - 02:40 PM.