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Repainted Concept Art

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#7381 Brenden

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Posted 07 December 2016 - 08:52 AM

I found it!
The link to Photobucket is gone, but I found this from another website I posted.
Posted Image

#7382 Koniving

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Posted 07 December 2016 - 09:42 PM

Justin Kase, it isn't possible to have three lift hoists as a Bipedal mech (also 9 tons is debilitating). Roughneck lore points out it could take abuse so I raised armor. Also found environmental sealing nearly impossible to put in but realized this was due to weight from it and engine. Achernar produces Fuel Cells, in fact very close to the 200 range so changed to fuel cell.

Will have a full list here shortly.

#7383 Justin Kase

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Posted 07 December 2016 - 11:06 PM

View PostKoniving, on 07 December 2016 - 09:42 PM, said:

Justin Kase, it isn't possible to have three lift hoists as a Bipedal mech (also 9 tons is debilitating). Roughneck lore points out it could take abuse so I raised armor. Also found environmental sealing nearly impossible to put in but realized this was due to weight from it and engine. Achernar produces Fuel Cells, in fact very close to the 200 range so changed to fuel cell.

Will have a full list here shortly.

Sorry, not as familiar with all the Ind Mech construction rules ;)

What about using a Salvage arm for one of the hands instead of a 3rd hoist? Just tossing out ideas - looking forward to whatever you post :D

#7384 Koniving

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Posted 08 December 2016 - 03:58 PM

About the Power man... it evidently has 5 cargo mounts, the rear torso being the weakest at 0.5 tons while the four others (2 per st) are 1 ton each for a grand total of 4.5 tons of cargo carrying ability. All each one actually is though is a pillar to mount the weight to in addition to the rear torso being a mounting point/plate within the artwork and they can hold separate loads or combine to hold one or two loads (such as back and front). In the artwork in addition to both arms being lift hoists (think forklifts rather than cranes) which hold the weight in front, the rear torso and two of the four pillars are being used to support that crate. The two pillars in front could probably squeeze another two tons in cargo carrying ability without penalty...

By that I mean each lift hoist or arm in this case can carry half the Mech's weight or (35/2=17.5) tons without movement penalties (being forced to go slower). Two allow it to carry the Mech's full weight in cargo within both arms. The two front pillars aka "cargo containers" allow that amount to go up to 37.5 tons in front as well as the 2.5 behind it. God damn.

This is why 3 lift hoists is not allowed. Even my 50 ton design, just 3 lift hoists would allow it to carry 75 tons without slowing down. That's pretty unreasonable and quite unrealistic.

So why did I just focus on the Powerman? Simple. Roughneck's Sarna page emphasizes that the Loader King it was based on (the made up mech Roughneck is based on) was the company's competitor against the Powerman. So whatever the Loader King turns out to be must be able to compete with the Powerman to include it's ultimate price tag, versatility and durability as well as ability to do what the powerman does best... haul stuff.

(In the art below It does look better with construction yellow.)

----------

So, here is my third attempt. This time I made a big emphasis on the fact that the Loader King is explicitly described as a competitor to the Powerman Loadermech. So as Pepsi to Coca Cola, I present the Loader King.

Posted Image

And yes, it still manages to keep your precious small laser on the head. It has about two hours of run time. I was going to upgrade it to 55 tons and throw in either environmental sealing or a sprayer, liquid suction and a liquid storage tank (both for washing cargo / things around the facilities as well as for being able to suck up water for more fuel as that is all you need to give a rudimentary charge to the Fuel Cell engine in a pinch. Sadly the available weight for supplies actually goes down when you jump up in tonnage, because the engine size required jumps from 200 to 260 and the overall weight available for other things is cut in the process.)

It can haul up to 6 tons in its cargo mounts even though it only possesses 3 instead of 5. In addition it can also sustain 50 tons within its arms without movement penalty for an overall weight load of 56 tons versus the Powerman's total 39 tons possible. Of course this is at 50 tons of 'Mech as opposed to 35 tons. It can take just shy as twice the abuse from an armor standpoint and quite a bit more from a structural standpoint. In terms of speed they are identical.

The best part is in terms of cost to the consumer... Achernar Battlemechs' Loader King as designed by me is 1,841,531 cbills.
The competition, Sitwell Corporation's Powerman Loadermech is 1,709,460 cbills.

This Loader King -- with superior hauling capability, better endurance to handle civilian and military force abuse for just under 200,000 cbills more.

The Powerman Loadermech SC XI (SC being the company name "Sitwell Corporation" and XI being the model number; if this naming convention was of any interest for those so curious)...

Edited by Koniving, 09 December 2016 - 10:28 AM.


#7385 Justin Kase

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Posted 08 December 2016 - 10:21 PM

I think it looks a bit better using the Construction yellow colors :

Posted Image

#7386 FLG 01

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Posted 09 December 2016 - 05:21 AM

View PostJustin Kase, on 08 December 2016 - 10:21 PM, said:

I think it looks a bit better using the Construction yellow colors :


Indeed it does. But then, yellow is a bright and powerful colour, especially when contrasted with a dark colour. So yes, it does look very good.

I am just thinking that PGI may have omitted an evolutionary step of this Mech between the IndustrialMech and the BattleMech: the SecurityMech.
Lightly armed for security and patrol duty guarding the factory area, it is a cheaper alternative to full blown BattleMechs and dedicated military vehicles since they are produced by the own factory. The classic equipment of such Mechs would be MGs and SRM-2s, which can also be armed with non-lethal munitions (as per lore; of course, in real life it is rather unrealistic...).

Edited by FLG 01, 09 December 2016 - 05:22 AM.


#7387 Max OConnor

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Posted 09 December 2016 - 09:41 AM

Finally got around to repainting my very first favorite Mech, tabletop that is. My first figure I painted. Here is my interpretation of Melinda Carlyle's Panther "Toothpuller". I have posted my original repaint from the 3025 TRO next to it.
Posted Image
And since the scaling on the MWO Panther is off, in my opinion, here is an adjusted version that is closer to the original 3025 version. Shorter arms, longer legs.
Posted Image

Posted Image

Edited by Max OConnor, 09 December 2016 - 11:17 AM.


#7388 Brenden

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Posted 09 December 2016 - 09:54 AM

View PostJustin Kase, on 08 December 2016 - 10:21 PM, said:

I think it looks a bit better using the Construction yellow colors :

Posted Image

What about a construction decal on the hook? Like say Posted Image

#7389 Uncle Totty

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Posted 09 December 2016 - 11:26 AM

View Postjjm1, on 06 December 2016 - 03:13 PM, said:

Clan Diamond Shark Lambda Spina Galaxy special.

lore and build specs
Posted Image


Like the paint. Like the loadout. Don't like how you try to pass it off as a standard loadout though. It does not work out in any lore. (MWO or BT)

Then again I didn't make Hunter a standard loadout and that works in lore. Posted Image

#7390 Ironhawk

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Posted 09 December 2016 - 06:18 PM

It feels so good to see this thread alive and kickin' again. Grand stuff being posted here these days. Extremely happy to have contributed and to see new blood picking up the hard work of Hayden and others. Please continue to deliver Mech reskin porn.

Cheers!

IH

#7391 Justin Kase

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Posted 09 December 2016 - 06:59 PM

View PostBrenden, on 09 December 2016 - 09:54 AM, said:

What about a construction decal on the hook? Like say Posted Image


Loving that :) Even funnier as I would be using it for a 3028 era mech ;)

#7392 jjm1

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Posted 10 December 2016 - 05:21 AM

View PostUncle Totty, on 09 December 2016 - 11:26 AM, said:

Like the paint. Like the loadout. Don't like how you try to pass it off as a standard loadout though. It does not work out in any lore. (MWO or BT)

Then again I didn't make Hunter a standard loadout and that works in lore. Posted Image


Thanks.

But its a one off. Only one was built. Its a hero mech ala all the others. As with what you said about the armor in the other thread you seem to be disliking things that I never wrote.

View PostIronhawk, on 09 December 2016 - 06:18 PM, said:

It feels so good to see this thread alive and kickin' again. Grand stuff being posted here these days. Extremely happy to have contributed and to see new blood picking up the hard work of Hayden and others. Please continue to deliver Mech reskin porn.

Cheers!

IH


Hey man. Finding your work while googling Timber Wolves got me started doing this. Great stuff indeed.

#7393 Bishop Steiner

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Posted 10 December 2016 - 05:02 PM

View PostJustin Kase, on 08 December 2016 - 10:21 PM, said:

I think it looks a bit better using the Construction yellow colors :

Posted Image

much better than Devastator green!

#7394 CK16

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Posted 10 December 2016 - 05:12 PM

View PostBishop Steiner, on 10 December 2016 - 05:02 PM, said:

much better than Devastator green!



He....HE LIVES!

#7395 Pariah Devalis

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Posted 10 December 2016 - 05:19 PM

View PostCK16, on 10 December 2016 - 05:12 PM, said:



He....HE LIVES!


He only comes out at night.... mostly.

#7396 Bishop Steiner

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Posted 10 December 2016 - 05:31 PM

View PostCK16, on 10 December 2016 - 05:12 PM, said:



He....HE LIVES!

For now. I'm sure it will be a short reprieve.

#7397 Brenden

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Posted 11 December 2016 - 04:09 PM

View PostBishop Steiner, on 10 December 2016 - 05:31 PM, said:

For now. I'm sure it will be a short reprieve.

Hello Bishop, it's good to see you again.

#7398 Odanan

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Posted 11 December 2016 - 04:16 PM

View PostBrenden, on 11 December 2016 - 04:09 PM, said:

Hello Bishop, it's good to see you again.

That's what I tell him...

#7399 Bishop Steiner

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Posted 11 December 2016 - 04:18 PM

View PostOdanan, on 11 December 2016 - 04:16 PM, said:

That's what I tell him...

and then I disappear......


View PostBrenden, on 11 December 2016 - 04:09 PM, said:

Hello Bishop, it's good to see you again.

Don't get too excited. I'll be on vacation again soon enough, promise.

#7400 Brenden

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Posted 11 December 2016 - 04:22 PM

View PostBishop Steiner, on 11 December 2016 - 04:18 PM, said:

and then I disappear......



Don't get too excited. I'll be on vacation again soon enough, promise.

I'm just glad you haven't forgotten us.






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