#7381
Posted 07 December 2016 - 08:52 AM
The link to Photobucket is gone, but I found this from another website I posted.
#7382
Posted 07 December 2016 - 09:42 PM
Will have a full list here shortly.
#7383
Posted 07 December 2016 - 11:06 PM
Koniving, on 07 December 2016 - 09:42 PM, said:
Will have a full list here shortly.
Sorry, not as familiar with all the Ind Mech construction rules
What about using a Salvage arm for one of the hands instead of a 3rd hoist? Just tossing out ideas - looking forward to whatever you post
#7384
Posted 08 December 2016 - 03:58 PM
By that I mean each lift hoist or arm in this case can carry half the Mech's weight or (35/2=17.5) tons without movement penalties (being forced to go slower). Two allow it to carry the Mech's full weight in cargo within both arms. The two front pillars aka "cargo containers" allow that amount to go up to 37.5 tons in front as well as the 2.5 behind it. God damn.
This is why 3 lift hoists is not allowed. Even my 50 ton design, just 3 lift hoists would allow it to carry 75 tons without slowing down. That's pretty unreasonable and quite unrealistic.
So why did I just focus on the Powerman? Simple. Roughneck's Sarna page emphasizes that the Loader King it was based on (the made up mech Roughneck is based on) was the company's competitor against the Powerman. So whatever the Loader King turns out to be must be able to compete with the Powerman to include it's ultimate price tag, versatility and durability as well as ability to do what the powerman does best... haul stuff.
(In the art below It does look better with construction yellow.)
----------
So, here is my third attempt. This time I made a big emphasis on the fact that the Loader King is explicitly described as a competitor to the Powerman Loadermech. So as Pepsi to Coca Cola, I present the Loader King.
And yes, it still manages to keep your precious small laser on the head. It has about two hours of run time. I was going to upgrade it to 55 tons and throw in either environmental sealing or a sprayer, liquid suction and a liquid storage tank (both for washing cargo / things around the facilities as well as for being able to suck up water for more fuel as that is all you need to give a rudimentary charge to the Fuel Cell engine in a pinch. Sadly the available weight for supplies actually goes down when you jump up in tonnage, because the engine size required jumps from 200 to 260 and the overall weight available for other things is cut in the process.)
It can haul up to 6 tons in its cargo mounts even though it only possesses 3 instead of 5. In addition it can also sustain 50 tons within its arms without movement penalty for an overall weight load of 56 tons versus the Powerman's total 39 tons possible. Of course this is at 50 tons of 'Mech as opposed to 35 tons. It can take just shy as twice the abuse from an armor standpoint and quite a bit more from a structural standpoint. In terms of speed they are identical.
The best part is in terms of cost to the consumer... Achernar Battlemechs' Loader King as designed by me is 1,841,531 cbills.
The competition, Sitwell Corporation's Powerman Loadermech is 1,709,460 cbills.
This Loader King -- with superior hauling capability, better endurance to handle civilian and military force abuse for just under 200,000 cbills more.
The Powerman Loadermech SC XI (SC being the company name "Sitwell Corporation" and XI being the model number; if this naming convention was of any interest for those so curious)...
Edited by Koniving, 09 December 2016 - 10:28 AM.
#7385
Posted 08 December 2016 - 10:21 PM
#7386
Posted 09 December 2016 - 05:21 AM
Justin Kase, on 08 December 2016 - 10:21 PM, said:
Indeed it does. But then, yellow is a bright and powerful colour, especially when contrasted with a dark colour. So yes, it does look very good.
I am just thinking that PGI may have omitted an evolutionary step of this Mech between the IndustrialMech and the BattleMech: the SecurityMech.
Lightly armed for security and patrol duty guarding the factory area, it is a cheaper alternative to full blown BattleMechs and dedicated military vehicles since they are produced by the own factory. The classic equipment of such Mechs would be MGs and SRM-2s, which can also be armed with non-lethal munitions (as per lore; of course, in real life it is rather unrealistic...).
Edited by FLG 01, 09 December 2016 - 05:22 AM.
#7387
Posted 09 December 2016 - 09:41 AM
And since the scaling on the MWO Panther is off, in my opinion, here is an adjusted version that is closer to the original 3025 version. Shorter arms, longer legs.
Edited by Max OConnor, 09 December 2016 - 11:17 AM.
#7389
Posted 09 December 2016 - 11:26 AM
jjm1, on 06 December 2016 - 03:13 PM, said:
Like the paint. Like the loadout. Don't like how you try to pass it off as a standard loadout though. It does not work out in any lore. (MWO or BT)
Then again I didn't make Hunter a standard loadout and that works in lore.
#7390
Posted 09 December 2016 - 06:18 PM
Cheers!
IH
#7392
Posted 10 December 2016 - 05:21 AM
Uncle Totty, on 09 December 2016 - 11:26 AM, said:
Then again I didn't make Hunter a standard loadout and that works in lore.
Thanks.
But its a one off. Only one was built. Its a hero mech ala all the others. As with what you said about the armor in the other thread you seem to be disliking things that I never wrote.
Ironhawk, on 09 December 2016 - 06:18 PM, said:
Cheers!
IH
Hey man. Finding your work while googling Timber Wolves got me started doing this. Great stuff indeed.
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