

MW4:Mercs?
#1
Posted 11 January 2012 - 02:04 PM
Please tell me that the MadCat MKII is not actually as terrible as MW4:Mercs depicts...
Thoughts?
#2
Posted 11 January 2012 - 03:34 PM
Wraith-1, on 11 January 2012 - 02:04 PM, said:
Please tell me that the MadCat MKII is not actually as terrible as MW4:Mercs depicts...
Thoughts?
Weapon stats in MW4 are different compared to the canon, a canon Clan ER laser does more damage for instance (10 instead of 7.5).
Edited by Stormwolf, 11 January 2012 - 03:34 PM.
#3
Posted 11 January 2012 - 07:10 PM
CoD does this all the time. when one min/max gun formula is discovered, they get nerfed till they are unusable..
also.. MW4 had weird hitboxes to try and give the mechs more 'life' or make them harder to fell.. they also made it damn near imposible in some regards....
#4
Posted 11 January 2012 - 07:49 PM
#5
Posted 11 January 2012 - 09:34 PM

Its still fun though, and has the best online play of any of the other games. Except for mpbt3025 if that counts...which is like mw3 with mw4s netcode and an online conquest mode.
#6
Posted 12 January 2012 - 08:48 PM
Seems i get a trial by fire when MWO starts...
Edited by Thorqemada, 12 January 2012 - 08:49 PM.
#7
Posted 13 January 2012 - 07:11 AM
#8
Posted 13 January 2012 - 07:43 AM
#10
Posted 13 January 2012 - 01:01 PM
Omigir, on 11 January 2012 - 07:10 PM, said:
CoD does this all the time. when one min/max gun formula is discovered, they get nerfed till they are unusable..
also.. MW4 had weird hitboxes to try and give the mechs more 'life' or make them harder to fell.. they also made it damn near imposible in some regards....
The hit box problems where nothing to do with a working as intended system allowing mechs to last longer. It was just pure and utter lazy a$$ fail on the people who made the models and applied the hit boxes. Fails like, the hit boxes not even being the correct size. Holes in the hit boxes allowing you to shoot through mechs. It took years for them to fix stuff like that.

#11
Posted 13 January 2012 - 01:45 PM
John Clavell, on 13 January 2012 - 01:01 PM, said:
The hit box problems where nothing to do with a working as intended system allowing mechs to last longer. It was just pure and utter lazy a$$ fail on the people who made the models and applied the hit boxes. Fails like, the hit boxes not even being the correct size. Holes in the hit boxes allowing you to shoot through mechs. It took years for them to fix stuff like that.

Funny that you mention that, I think that I once shot through a Chimera in MW4: Vengeance.
#12
Posted 13 January 2012 - 02:04 PM
Stormwolf, on 13 January 2012 - 01:45 PM, said:
Funny that you mention that, I think that I once shot through a Chimera in MW4: Vengeance.
There is some fantastic Screenshots which may or may not be around with show the problem. Also some funny ones of people shooting right through the Kodiaks torso with gauss rifles.
#13
Posted 13 January 2012 - 05:32 PM
we are online nightly playing all types of games and missions come join the fun practice up for MW:0 also play MW3,MechCommander1-2

Edited by KingCobra, 13 January 2012 - 05:47 PM.
#14
Posted 15 January 2012 - 02:51 PM
MW4 QRL (in Word)
alternate location
Was very "fun" to go through the manual as well as the options screen and see that some keybinds are duplicated (ex. 'Mech Start-up / Shutdown is S for a toggle as well as B for Start-up and X for Shutdown).
Edited by Morashtak, 15 January 2012 - 03:00 PM.
#15
Posted 15 January 2012 - 03:00 PM
But it's the only one I've ever played, and other than MechCommander 2 my only experience with the BT universe, so in a lot of ways I'm kind of in the dark.
#16
Posted 15 January 2012 - 03:23 PM
i like the battletech cannon, but why would we follow cannon once the game is released. We will be playing, living, our own new timeline! certain events will stay the same but territory boundarys will shift (Example: Does mech-A1 get produced on planet-D2 when it is taken over by faction-C? perhaps they modify and produce mech-A1 for themselves, or destroy the factory producing it. Perhaps an invading clan gets pushed back or destroyed early, do they still take place in battles of cannon?) Lets hope when released it is close to cannon. But then let the factions fight like hell. the dominant faction will have the glory, but whose to say what should be historicly accurate then.
Edited by Mims, 15 January 2012 - 03:24 PM.
#17
Posted 15 January 2012 - 03:45 PM
Frantic Pryde, on 11 January 2012 - 09:34 PM, said:
I fail to see why some of those are problems. If you're firing your jump jets, you become a flying target. Blaming the game for that is just nonsense.
Assault Mechs are meant to be powerful. It's kinda what they are designed for.
I don't see how lock-on weapons are too good. ECM, a LAMS, and using terrain to my advantage kept me pretty safe.
As for the RAC 20 and the rail gun, I fail to see what's wrong with them.
Overall I really enjoy MW4 Mercs as I mentioned above, but what I really hate is how freaking stupid your computer lances mates can be. Once on my last play through, I was on the Davion defense mission on Talon, protecting the Templar construction facility. Barely made it out of that mission alive, the assault lances and aerospace fighters having ripped apart my lance. I ended up having to fight the last gladiator and Highlander alone. Why? Because my entire second lance was faffing about at the beginning of the mission! I had told both lances overall and several times specifically to move up and engage. Nope, they were all too happy to sit right at the beginning of the mission, probably stuffing their faces while sitting in their cockpits.
#18
Posted 16 January 2012 - 07:03 AM
RogueSpear, on 15 January 2012 - 03:00 PM, said:
But it's the only one I've ever played, and other than MechCommander 2 my only experience with the BT universe, so in a lot of ways I'm kind of in the dark.
Well, for one, they completely screwed up the configurations on most of the mechs in the game. Weapons AND armor. I can't imagine why they would do that. Really, no idea whatsoever. Really took the flavor out of many of the machines. They also deviated too much from the 'balance' of weapon damage between the weapon systems with varying sizing. For example, Medium lasers are supposed to be pretty decent weapons, but there's almost no reason to get them at all over larges, and even less reason to get those over ERLarges, and don't get me started on small lasers which, though not powerful, aren't supposed to be complete junk. Which leads to the next major issue with it: There is zero reason not to use clan technology.
Seriously. When you make a game with a buttload of equipment that simply won't be used because there's a lighter, harder hitting, longer ranged version available from the same pool of equipment, that's poor game design right there. Case in point, again with the lasers, tell me why you wouldn't slap a Clan ERLarge Laser instead of a standard IS Large Laser on, say, an Atlas which is an IS machine? I've got an answer for ya: Because you can put a Clan ERPPC on instead, slots and tonnage willing!
In a post microsoft gripe, though I appreciate MekTek's - don't get me wrong, I do - efforts to save the game, I don't feel that many of the items they added to the game should even be there in the first place. Things like the Rail Gun for example.. That's a naval weapon. What's next? The ability to load up NPPCs or Barracuda launchers?
They did, however, partially fill up some gaps that Microsoft left out for no good reason, like the LBX-5, but where is the class 2?
#19
Posted 16 January 2012 - 08:10 AM
Another flaw was the speed or the mechs Microsoft thought ok great make them look all the same speed going across the screen in MW3 mechs speeds look varied each Mech had its own distinct walking speed and running speed as they moved across the screen to battle in MW4Vengeance or MW4mercinaries they all looked like they were going the same speeds so it was much to east to hit a Medium or light mech.
Edited by KingCobra, 16 January 2012 - 08:13 AM.
#20
Posted 17 January 2012 - 03:52 PM
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