Problem: Clan Player Names
#41
Posted 26 January 2012 - 08:30 AM
#43
Posted 26 January 2012 - 09:27 AM
As you can see from the pic there are 41 Bloodnames that can be attained. Since each Bloodname can have 25 holders at any one time, 41x25 = 1025.
That is a LOT of people. My suggestion would be to create a specific set of bloodlines & let each player choose one upon entry.
Mark each Bloodname to the count of 25:
Alberty-Hall | Ch`in-Hall | Calvert-Hall
Carns-Hall | DeVega-Hall | Cuffe-Hall
Dannvers-Hall | Jennings-Hall | Feng-Hall
Hoskins-Hall | Levy-Hall | Kisiel-Hall
Lager-Hall | Moran-Hall | McKibben-Hall
Mehta-Hall | Sradac-Hall | Robbin-Hall
Saline-Hall | Taylor-Hall | Shaw-Hall
Sherbow-Hall | Tutuola-Hall | Stims-Hall
Waters-Hall
So if 25 people fancied the Hall Bloodname, those are their options & since nobody is going to "die", the Bloodheritages remain intact. Of course if you really wanted to follow the lore, the first person to win a specific Bloodname becomes the BloodHouse Leader.
So if you do not have a Bloodname as yet, you can identify yourself by saying something like, "I am Robert of the Sherbow-Hall Bloodline." (this will take care of the multiple name problem for a long time)
This has lots of potential as each person is from a distinct Bloodline & can choose to expand on his/her character however they like. They can (if they are into RP) go into the backstory of their progenitor etc.
It can add drama as in there are two players that know the lore well & let us say (THIS IS AN EXAMPLE) they discovered that Chen Waters was a really good friend of the Founder & both of them want that Bloodline they can fight for it, a sort of preTrial of Bloodright if you will.
Just my thoughts.
Edited by Jaroth Winson, 26 January 2012 - 07:20 PM.
#44
Posted 26 January 2012 - 01:42 PM
Also, I am not sure if that is correct Jaroth. http://www.sarna.net/wiki/Clan_Wolf#Bloodnames.
Clan wolf only has 13 exclusive bloodnames. The rest would be between multiple clans: http://www.sarna.net...t_of_Bloodnames
Edited by Adrian Pryde, 26 January 2012 - 01:52 PM.
#45
Posted 26 January 2012 - 06:08 PM
http://www.4shared.c...Lab_Names_.html
So for the record I am QUITE SURE it is correct. Also I never said anything about paying for a Bloodname.
I use Sarna to wipe my ***.
Edited by Jaroth Winson, 26 January 2012 - 06:18 PM.
#46
Posted 26 January 2012 - 07:12 PM
Where do you even find the time to invade?
#47
Posted 26 January 2012 - 07:18 PM
#49
Posted 26 January 2012 - 09:06 PM
And the pay for bloodname comment was not directed at you, but at a post prior to yours.
#50
Posted 27 January 2012 - 02:01 AM
@<name of person you are directing your post at>
before you give your reply, or quote the person.
#52
Posted 27 January 2012 - 02:25 AM
#53
Posted 27 January 2012 - 05:54 AM
In either case, no merc band or house will contain me or my kinsmen. I know where my loyalties lie stravags. Regardless of my rede to uphold Kerensky's promise, there will be blood shed. May the war be brought upon us and the fight to ensue glorious. We anxiously await our trials and tribulations by fire and steel.
Good luck to you all in the coming wars of succession. Your future is merely beginning.
May us true clanners wait for our rite to begin, quiaff?
#54
Posted 27 January 2012 - 05:58 AM
I love the idea of picking your geneparents bloodname before you start the game, yes a lot of people will be like *** is this? But they qare people who probably will only be playing for a few weeks anyways It gives a sense of RP, LORE and sets it up for bloodnames. I would even be alright to let slide the fact the potential Bloodhouse is the 'mother gene'. They can try for either bloodhouse, but may only take one bloodname. DEVs could in the future get creative and have new sibkos have two bloodnames with information of their Player based geneparents. Has no effect on gameplay... but this is now a bit of rambling of odd ideas in the paragraph.
Jaroth that Bloodname/Labname is neat... but severely needs to be updated with Operation Klondikes resources.
hehehe they have W T F when strung together as a 'vulgar' workd... interesting, I did not think acronyms were considered offensive.
Edited by CoffiNail, 27 January 2012 - 06:06 AM.
#55
Posted 27 January 2012 - 06:24 AM
They have released no Clan 'Mechs, no Clan forum avatars, nothing on Clan rules of play (House, Mercenary, and Lone Wolf has been it), and nothing to indicate allegiance to or participation in a Clan of any sort.
Although it is months until the predetermined release, I'd think they'd have said something more substantial, since the projected release coincides with the Clan invasion.
If anybody can find a quote or something else definitive stating otherwise, I would gladly stand corrected, but most of it seems to be mere assumption.
#56
Posted 27 January 2012 - 06:30 AM
Brakkyn, on 27 January 2012 - 06:24 AM, said:
They have released no Clan 'Mechs, no Clan forum avatars, nothing on Clan rules of play (House, Mercenary, and Lone Wolf has been it), and nothing to indicate allegiance to or participation in a Clan of any sort.
Although it is months until the predetermined release, I'd think they'd have said something more substantial, since the projected release coincides with the Clan invasion.
If anybody can find a quote or something else definitive stating otherwise, I would gladly stand corrected, but most of it seems to be mere assumption.
Clans invade 3050, in 3049 they are more just setting up supply lines in the Periphery.
They have roughly 6 months after Launch before they really need to start to let us know about the Clans. Operation Revival starts March 3050.
They have stated in a podcast, non NGNG three moon or something. That the Clans will be playable and that they will be rewarded for using Clan Honor, Zellbrigen.
#57
Posted 27 January 2012 - 06:33 AM
#58
Posted 27 January 2012 - 06:46 AM
#59
Posted 27 January 2012 - 06:48 AM
AdamBaines, on 27 January 2012 - 06:46 AM, said:
In game they will not. Only currently existing Units with a command structure, the player side rank will remain, out of game I still will be Taylim Tseng until I earn my rightful Bloodname.
#60
Posted 27 January 2012 - 07:42 AM
AdamBaines, on 27 January 2012 - 06:46 AM, said:
Did you look at my post?
CoffiNail, on 27 January 2012 - 05:58 AM, said:
I love the idea of picking your geneparents bloodname before you start the game, yes a lot of people will be like *** is this? But they qare people who probably will only be playing for a few weeks anyways It gives a sense of RP, LORE and sets it up for bloodnames. I would even be alright to let slide the fact the potential Bloodhouse is the 'mother gene'. They can try for either bloodhouse, but may only take one bloodname. DEVs could in the future get creative and have new sibkos have two bloodnames with information of their Player based geneparents. Has no effect on gameplay... but this is now a bit of rambling of odd ideas in the paragraph.
Jaroth that Bloodname/Labname is neat... but severely needs to be updated with Operation Klondikes resources.
hehehe they have W T F when strung together as a 'vulgar' workd... interesting, I did not think acronyms were considered offensive.
Well since there will not be an oldest person at the time of launch, the first person to win a particular Bloodname will become the oldest person with so in a manner of speaking.
I lthought so too. It adds a LOT of RP elements.
Yeah it is extensive but it does need updating. I salute whoever did it because I do not think I have the patience to undertake a task such as that. They were working with the info they had at the time. Damn fine work though.
Edited by Jaroth Winson, 22 April 2012 - 09:01 PM.
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