I feel like application of bloodnames strictly as canon to an online game such as this is severely limiting the enjoyment of the player base. The issue should not be the number, but creating a system in which players feel as if they have earned their blood name. They absolutely should not just be given to players, even if they have made their way to positions on rankings etc.
There is also the issue of how large the player base gets.
Clan Jade Falcon has 8 mechwarrior and general purpose Bloodnames (Buhallin, Helmer, Pryde, Roshak, Mattlov and Chistu, Hazen, Malthus). At 25 each, that makes 400 players. A clan Galaxy contains (very) roughly 240 mechs (
http://www.sarna.net...itary_Structure), of which the Jade Falcons have 9. Even assuming this are all battlemechs we have 2160 mechwarriors. Which means about 18.5% of those warriors have bloodnames.
Granted, the exact accuracy of the math is not going to be spot on. My point really is to highlight that there is a huge difference between a game such as this and the way the Battletech universe operates. There are hopefully going to be more than 2000 players in any given faction for a server.
What we have here is a chance to create something fun in the game. Something for players to compete for and earn, not something we should bog down with steadfast adherence to canon. A bloodname tournament every week, every two weeks, whatever. Suddenly you have to win a tournament against everyone else who wants that bloodname. That means something. And I am sure players will compete every single week trying to get one.
Plus, if you do 4 bloodnames a week for each clan, 52 weeks a year and you get about 400 blood names a year for each clan. Which I feel might not be too much of a stretch of canon.