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Mechwarrior Online play test today.


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#761 Thornn

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Posted 23 March 2012 - 03:34 PM

Sounds like it would have been cool to spectate (or be in I guess lol)

#762 Paul Inouye

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Posted 23 March 2012 - 03:34 PM

View PostGarth Erlam, on 23 March 2012 - 03:19 PM, said:

So for anyone curious, the 'Mech people currently think is 'the most OP is the'.... Jenner. yes, the Jenner. Sean and Omid just took out an entire enemy team (5 vs. 5 in this case) with two Jenners. It was glorious to watch. Paul gets a mention for going 4-0 in his Hunchback in another game.


Come to think of it... it was funny the next Match where I called out.. "Jenner targetted.. it's Omid".. followed by Omid squealing.. "Run away!!!"

#763 Orzorn

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Posted 23 March 2012 - 03:37 PM

View PostPaul Inouye, on 23 March 2012 - 03:21 PM, said:

And if you must know.. I was 4-0 at the end of the match.

All team kills, right?

#764 Mason Grimm

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Posted 23 March 2012 - 03:38 PM

View PostPaul Inouye, on 23 March 2012 - 03:21 PM, said:

Today's playtest focused on team/lance play. All the little happy Catapult noobs didn't realize that overloading their ammo for LRMs made them too heavy to use jump jets.. MUAHAHAHAHAHAHA


I'm interested to know how a mech with a max weight limit, and jump jets designed to support that weight, can be overloaded.

The Catapult is a 65 ton mech; its jump jets are designed to lift and move a 65 ton machine. Overloading on ammo? That sounds like the weight limit was increased beyond what the original thrust to weight ratio was designed to handle. Clarify?

#765 wwiiogre

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Posted 23 March 2012 - 03:40 PM

'run away' with the sound track of Robin's Minstrels from the Holy Grail, right?

chris

#766 Orzorn

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Posted 23 March 2012 - 03:40 PM

View PostMason Grimm, on 23 March 2012 - 03:38 PM, said:


I'm interested to know how a mech, with a max weight limit and jump jets designed to support that weight, can be overloaded.

The Catapult is a 65 ton mech; its jump jets are designed to lift and move a 65 ton machine. Overloading on ammo? That sounds like the weight limit was increased beyond what the original thrust to weight ratio was designed for. Clarify?

Maybe there's some sort of ammo reload system in place on some maps that you can use to reload your ammo (instead of running dry and then becoming useless), and you can overload on ammo (on purpose, if you want to be able to stay in the field longer)?

#767 Helmer

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Posted 23 March 2012 - 03:54 PM

View PostMason Grimm, on 23 March 2012 - 03:38 PM, said:


I'm interested to know how a mech with a max weight limit, and jump jets designed to support that weight, can be overloaded.

The Catapult is a 65 ton mech; its jump jets are designed to lift and move a 65 ton machine. Overloading on ammo? That sounds like the weight limit was increased beyond what the original thrust to weight ratio was designed to handle. Clarify?



It's Paul , he probably thought they were all Lights that were overloaded to 65 tons . ;)


View PostGarth Erlam, on 23 March 2012 - 03:25 PM, said:

No, it was mostly Atlas', Catapults, Hunchbacks, and Jenners. :D


I stand corrected ! I thinks it's awesome how you champion MWO and put up with all of us forum stalkers . You've earned yourself some kintaro ramien when you get home , ya straight up gangsta thug .


Edit : Stoopid phone

Edited by Helmer, 24 March 2012 - 01:12 AM.


#768 Felicitatem Parco

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Posted 23 March 2012 - 04:51 PM

View PostPaul Inouye, on 23 March 2012 - 03:34 PM, said:


Come to think of it... it was funny the next Match where I called out.. "Jenner targetted.. it's Omid".. followed by Omid squealing.. "Run away!!!"

Bravely Sir Omid Ran Away
Bravely Ran Away, Away
When Danger Reared its Ugly Head,
He Bravely Turned His Tail and Fled.
Yes, brave Sir Omid turned about,
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Omid!

Edited by Prosperity Park, 23 March 2012 - 04:52 PM.


#769 Hayashi

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Posted 23 March 2012 - 05:03 PM

View PostPaul Inouye, on 13 January 2012 - 12:42 AM, said:

What was that? Sorry... little distracted... trying to decide which Mech to use in the playtest.

ARGGGGH!

*PPC Alphastrike*

#770 autogyro

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Posted 23 March 2012 - 05:11 PM

View PostMason Grimm, on 23 March 2012 - 03:38 PM, said:


I'm interested to know how a mech with a max weight limit, and jump jets designed to support that weight, can be overloaded.

The Catapult is a 65 ton mech; its jump jets are designed to lift and move a 65 ton machine. Overloading on ammo? That sounds like the weight limit was increased beyond what the original thrust to weight ratio was designed to handle. Clarify?


I'm guessing what Paul meant was that, prior to today's gameplay session, Jump Jets cost tonnage/space but didn't actually work in the game and so they stripped them out for extra ammo. But now that it's in, they obviously couldn't use it for this session.

#771 HighlandWolf

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Posted 23 March 2012 - 05:27 PM

View PostMason Grimm, on 23 March 2012 - 03:38 PM, said:


I'm interested to know how a mech with a max weight limit, and jump jets designed to support that weight, can be overloaded.

The Catapult is a 65 ton mech; its jump jets are designed to lift and move a 65 ton machine. Overloading on ammo? That sounds like the weight limit was increased beyond what the original thrust to weight ratio was designed to handle. Clarify?


was wondering about this myself..how can you overload on ammo when its designed to take a certain amount of ammo and not more..and the jets are designed for that weigt limit

#772 Dihm

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Posted 23 March 2012 - 05:36 PM

I'd put extra LRMs in the cockpit, personally.

#773 Helmer

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Posted 23 March 2012 - 05:38 PM

Paul trolls even subconsciously .

Can't you see what he's doing to all of you ?!?

Resist! Resist darn you!

"Get thee behind me Inouye"




Cheers.

#774 Felicitatem Parco

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Posted 23 March 2012 - 05:40 PM

I see two possibilities: 1) The effect of JumpJets scales with weight such that a fully loaded Mech can't accelerate upward off the ground anymore, or 2) You can overload Mechs (to a limited extent) at the expense of maneuverability and speed.

Either one makes sense for a videogame. In one case a Catapult can pump out 65 tons of thrust which is enough to hover a 65 ton Mech, but not enough to lift off; that would reward the player who goes into battle lean and mean. The other case is an example of how going slightly over a chassis's weight limit causes severe deleterious effects; while going from lightly loaded to fully loaded should slow you down somewhat, going just a hair over that weight limit should impose artificially-steep performance cuts designed for game balancing purposes.

I would like to see an overload option available, along with bright red warnings about how you're over your weight limit and your Mech's performance will be very compromised... slower top speed, rotational movement, weapons convergence, reduced heat sink efficiency, jump jets inoperative, the lot.

Edited by Prosperity Park, 23 March 2012 - 05:48 PM.


#775 Dennis de Koning

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Posted 23 March 2012 - 05:59 PM

Excited about playing the Catapult, got my *** handed to me twice by Russ; shot me outa the air.
Sucked, but was sooooo cooooooooool!!!!!!!!! [squeaks like little school girl]

#776 verybad

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Posted 23 March 2012 - 06:15 PM

I'm guessing you can simply overload your mech, but there are maneuverability concequences. This makes sense to me, you can overload a cargo truck and it will still work, just has problems.

You can also underload a truck, it's more maneuverable then... So long as there are sensible concequences to any benefits, and the benefits are limited, it seems like a good thing.

****************

Ducks shouldn't jump over hunters with AC-20s...

Edited by verybad, 23 March 2012 - 06:16 PM.


#777 Karyudo ds

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Posted 23 March 2012 - 06:29 PM

Still no mentions of centurions... some day.

#778 Dihm

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Posted 23 March 2012 - 06:50 PM

View PostDennis de Koning, on 23 March 2012 - 05:59 PM, said:

Excited about playing the Catapult, got my *** handed to me twice by Russ; shot me outa the air.
Sucked, but was sooooo cooooooooool!!!!!!!!! [squeaks like little school girl]

I can't wait for my Catapult... SQUEE!

#779 DaZur

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Posted 23 March 2012 - 08:50 PM

View PostDennis de Koning, on 23 March 2012 - 05:59 PM, said:

Excited about playing the Catapult, got my *** handed to me twice by Russ; shot me outa the air.
Sucked, but was sooooo cooooooooool!!!!!!!!! [squeaks like little school girl]


Alright. While I'm not an expert in little girl vocalizations.... and I have no frame of reference in regards to Vancouver dialects. but round these parts little girls don't squeak...

... I'm just saying. :D

#780 Arnold Carns

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Posted 24 March 2012 - 03:40 AM

Jeez....

VIDEOOOOOOOOOOOOS!!!!!!

Please... :D





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