Russ Bullock, on 13 January 2012 - 05:08 PM, said:
Mechwarrior Online play test today.
#161
Posted 13 January 2012 - 05:22 PM
#164
Posted 13 January 2012 - 05:54 PM
#165
Posted 13 January 2012 - 06:03 PM
#166
Posted 13 January 2012 - 06:11 PM
#167
Posted 13 January 2012 - 06:16 PM
I can see Paul in his office whispering to himself "Dance puppets dance."
That being said. I love you guys. ;p
#168
Posted 13 January 2012 - 06:28 PM
Paul: The cockpit…what is it?
Russ: It's the little room in the front of the 'Mech where the pilots sit, but that's not important right now.
Edited by Morashtak, 13 January 2012 - 06:29 PM.
#169
Posted 13 January 2012 - 06:31 PM
You Lucky Ducks, you.
-H-
#170
Posted 13 January 2012 - 06:37 PM
#171
Posted 13 January 2012 - 06:39 PM
Russ Bullock, on 13 January 2012 - 05:08 PM, said:
So, Friendly fire is in? Awesome!
#173
Posted 13 January 2012 - 07:49 PM
Paul Inouye, on 13 January 2012 - 04:26 PM, said:
My experience is,"some talk, and others get it done."
My tendency is to talk. It relieves the boredom for me to see the quite non-confident squirm, even if I know what they only suspect, that is that they are better than me.
#174
Posted 13 January 2012 - 08:53 PM
#175
Posted 13 January 2012 - 10:08 PM
grrr at Paul for being such a devil with a few of his teasing posts
cant wait for the playtest results
#180
Posted 14 January 2012 - 08:54 AM
Any idea when Closed Alpha/Beta will begin to debug the MP code..?
I know I am not an employee.. and I don't like to beg.. But I'll pay for you to hire me
Did I mention I have experience, am on a 35 MPS/35 MPS fiber optic FiOS connection here in VIrginia
In all seriousness though, how well did it go..?
Was Paul being "qued" a code problem or a too many people in the game problem ? Or was it simply he was banned for being a Major Fail when it came to playing.. CUrious minds what to know.
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