Should players be susceptible to Death by Overheating?
#41
Posted 23 February 2012 - 09:50 AM
Heat problems are a core idea of Battletech and many of the basic mech designs take advantage of this fact.
Throw in super-heated areas (burning cities and volcanic/magma battle areas) Flamers, Infernoes
(unknown in MWO right now), Inferno Artillery (possible later with an upgrade?), and later Plasma weapons,
this is even more important.
#42
Posted 23 February 2012 - 10:06 AM
3rd place = Win!
#43
Posted 23 February 2012 - 11:49 AM
#44
Posted 23 February 2012 - 11:52 AM
#45
Posted 23 February 2012 - 12:55 PM
#46
Posted 23 February 2012 - 01:28 PM
#47
Posted 23 February 2012 - 01:44 PM
By the way, I always considered the shutdown time a too short in MW3 and MW4... 10 seconds would have been more appropiate.
#48
Posted 23 February 2012 - 03:14 PM
#49
Posted 24 February 2012 - 08:11 AM
Heat is a balancing factor in the universe. Part of piloting a mech is understanding how your weapons create and dissipate heat, and using that knowledge to defeat your foe.
Piloting a mech should be just that... piloting a mech... not running around playing Call of Duty in giant armor with missles and lasers.
Devs could go further and consider things that would likely happen before a reactor meltdown... ammo explosions, gyro destabilization, distorted HUD/cockpit due to heat/smoke... I think there's a general consensus on this thread about things like that.
I would like to believe that the dev team has this worked out already though... and that we will have details in due time. What it will boil down to is finding the balance between simulation/game that appeals to a more broad audience than just BT purists, but still includes at least some of those basic BT tenets to make those folks feel as though they matter too.
My 2 c-bills on that.
#50
Posted 24 February 2012 - 10:56 AM
So now that the entire point of my original thread was lost, I was specifically talking about heat effect on the mechs themselves and to a lesser extent the pilot.
#51
Posted 24 February 2012 - 02:05 PM
#52
Posted 24 February 2012 - 04:19 PM
#53
Posted 25 February 2012 - 01:15 AM
Here are my thoughts. You alpha too many times: The reactor will spike, the capacitors (if so equipped) will lose their maximum charge capacity until they cool, a lower damage output for all energy weapons for a time, your screens fizz, your radar distorts, your boots get real hot, you smell melting myomer and circuitry (think antifreeze dripping on your exhaust manifold), a few of your myomer bundles might actually snap. Weakened or dislodged armor panels might pop free. A module might burn out, or minor weapon system like an AMS or MG. The tracking computer will be slow to lock, the mech's turret and locomotive movement will be sluggish. Heat sinks might explode where a unit couldn't cope with a sustained bottle-neck of coolant. The 'Mech should be suffocating on heat for at least a few seconds. And IMO it should be considered that some or all of these components should take damage due to negligent heat management. IRL, ALL those systems that work so harmoniously together to power your 'Mech might malfunction or become damaged in combat. Maybe your tech backed your capacitor banks with Belkin surge protectors instead of APC brand... ok going too far!
my 2 cents here
Edited by TimberJon, 25 February 2012 - 01:16 AM.
#54
Posted 25 February 2012 - 11:40 AM
#55
Posted 25 February 2012 - 11:42 AM
TimberJon, on 25 February 2012 - 01:15 AM, said:
Here are my thoughts. You alpha too many times: The reactor will spike, the capacitors (if so equipped) will lose their maximum charge capacity until they cool, a lower damage output for all energy weapons for a time, your screens fizz, your radar distorts, your boots get real hot, you smell melting myomer and circuitry (think antifreeze dripping on your exhaust manifold), a few of your myomer bundles might actually snap. Weakened or dislodged armor panels might pop free. A module might burn out, or minor weapon system like an AMS or MG. The tracking computer will be slow to lock, the mech's turret and locomotive movement will be sluggish. Heat sinks might explode where a unit couldn't cope with a sustained bottle-neck of coolant. The 'Mech should be suffocating on heat for at least a few seconds. And IMO it should be considered that some or all of these components should take damage due to negligent heat management. IRL, ALL those systems that work so harmoniously together to power your 'Mech might malfunction or become damaged in combat. Maybe your tech backed your capacitor banks with Belkin surge protectors instead of APC brand... ok going too far!
my 2 cents here
wise word but I dont like bringing to much of this real world into game,its all fiction,non of it exist,I say let them blow from heat and I dont need any fiction logic why it is like that,bu
Edited by neodym, 25 February 2012 - 11:43 AM.
#56
Posted 25 February 2012 - 12:03 PM
We have cockpits, gyros, servos, artificial muscle, reactors (JET, ITER, Etc..), cannons, Gauss, missiles, machine guns, AMS, ECM, even Harjel and maybe even something like a PPC somewhere. I have always respected BattleTech for its foundation on physics. How 'Mechs don't just fly around on magic wings. They stumble on trees, uneven footing, bleed, fall over when the pilot's sense of balance is disrupted from a knock on the head, etc..
I have been following ITER development for a long time. But this is not fictional fusion. Now a construction site exists and progress is being made. Many of the projects have been or are being completed ahead of schedule even. Read here. http://www.iter.org/mach
The ONLY component that ties them all together which is missing is a miniaturized power plant. All major and minor systems require alot of energy, and something like a reactor is the key. ITER is promising because of the research done, tests on other similar reactors and the scale of the project. Its success is what will likely lead to miniaturization of the system. I recall the BT timeline said something like 2021 -2023 for the first commercialized reactor? It won't be commercialized but ITER is coming along and is scheduled to have first Plasma in 2019. (http://www.iter.org/proj/iterandbeyond)
I invite you all to subscribe to the ITER newsline here: http://www.iter.org/newsline
Edited by TimberJon, 25 February 2012 - 01:12 PM.
#57
Posted 25 February 2012 - 12:34 PM
#58
Posted 25 February 2012 - 12:38 PM
We already know that no harm can come to the pilot... it's the mech that gets destroyed.
I still think that if you overheat too quickly and/or by too much (Let's say alpha twice with an array of energy weapons, then get nailed by a flamer or two) your mech should just explode on principal of physics. It should not count as a kill for anyone, and may even count as a suicide for the player who died.
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