verybad, on 05 August 2012 - 11:26 AM, said:
Limit Clan mechs to 10 per team vrs 12 per team in IS.
Give Clan pilots an XP penalty if they engage in non-honorable fightstyles (ie more than one mech attacking an opponent)
Make Clan LRMs incapable of indirect fire, and or don't give clan scouts XP for providing indirect fire solutions. Or don't give clan pilots XP for using indirect fire (with half tonnage, non mimimum range LRMs they need serious balancing)
Allow clan pilots to challange for a duel. Both pilots in a duel get XP bonuses win or lose (yes even if they're IS pilots) Anoyone that breaks into a duel gets an XP penalty (clan) or no XP (IS)
I would rather the clans FEEL different, rather than just being a shiny new toy factory.
Give Clan pilots an XP penalty if they engage in non-honorable fightstyles (ie more than one mech attacking an opponent)
Make Clan LRMs incapable of indirect fire, and or don't give clan scouts XP for providing indirect fire solutions. Or don't give clan pilots XP for using indirect fire (with half tonnage, non mimimum range LRMs they need serious balancing)
Allow clan pilots to challange for a duel. Both pilots in a duel get XP bonuses win or lose (yes even if they're IS pilots) Anoyone that breaks into a duel gets an XP penalty (clan) or no XP (IS)
I would rather the clans FEEL different, rather than just being a shiny new toy factory.
The problem is that this being a game limits things. More stuff happens in a fight than can be statistically recorded.
Also, while Zelbringin is important to individual mechwarriors, individual honor isn't worth much if you lose. Obviously certain things would be a huge violation of honor and would 'taint' the victory, but accidentally shooting someone in the back or slashing lasers over a secondary target aren't so huge. A computer can't say when an action is honorable and when it isn't, only people can do that, so trying to enforce honor through gameplay mechanics isn't likely to work very well.
Some way of balancing needs to be in effect.
here's an idea: if they balance all matches according to tonnage, or something, have clan gear increase your apparent tonnage. They could also go the BV route, though they would have to make something up. the BV values used for TT won't accurately reflect the nuances of real time, first person combat.