Dlardrageth, on 18 January 2012 - 11:35 AM, said:
Still leaves somewhat of an open question how that is supposed to be sorted out though. Can't really start a lenghty voting process every match for that, can we? And if you soleley tie it to LP, I see some (ego) issues in the making...
Apart from the fact that some people don't want to assume command possibly. No mater what Mech they're in or what LP level they got. Not everybody is cut out for that job, be it in real life or in game(s).
If you don't want to command, probably not training that skill or having command modules would fix that, eh?
Or I suppose you could not do it, that'll probably be an option as well (I know in pub I'll pass the torch as often as possible).
Quote
Modules! We thought we'd answer all the modules questions (or at least most) in a single question, so here we go!
[PAUL] As to what the skills are, we are currently testing them out in gameplay. We want to ensure that these modules do not throw gameplay out of balance before releasing details on exactly what they do. Trollollololololllolllollololooooo!
Boy, if only we knew *cough* *cough* *Beta* *cough* some way of testing gameplay....
p.s. 01010100 01110010 01101111 01101100 01101100 01101111 01101100 01101100 01101111 01101100 01101111 01101100 01101111 01101100 01101111 01101100 01101100 01101100 01101111 01101100 01101100 01101100 01101111 01101100 01101100 01101111 01101100 01101111 01101100 01101111 01101111 01101111 01101111 01101111 00100001
Edited by Kaemon, 18 January 2012 - 11:46 AM.