DEVASTATOR, on 20 January 2012 - 04:05 AM, said:
My point was NOT that they should be equal. And since you simply are incapable of or unwilling to actually read or understand what people post about you're not really worth the effort.
Well, now you're misquoting me

I put "equal" in speech marks for a reason - I didn't
literally mean equal, I was summing up your "balanced, with no advantages to any weapon" in single word.
Weapons should not be balanced, they should not be without advantages over each other. MW would be extremely boring if they were, and of course there's the fact that the "better" weapons are much larger/heavier than the "worse" weapons, so that you can take more of the inferior weapons to make up for your so-called "imbalance".
DEVASTATOR, on 20 January 2012 - 04:17 AM, said:
Well said VB and really the issue I was trying to address.
Lol, good one! He's talking about variety of chassis - something you've never even hinted at.
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There's never been any incentive to actually vary the weapons loadout to include some small, medium and large weapons (and forget about machine guns and flamers).
There's a very good reason for that: you can only be at one range at a time, and so wasting weapon space on weapons with ranges that are ineffective at you best range would be silly.
In short, there's absolutely nothing wrong with a long range mech, a short range mech, or a medium range mech. You're thinking too small - mechs are intended to work in lances, and you would introduce your range variation WITHIN THE LANCE, not within the mech. I.e. you have a long range support mech, a short range brawler, etc, etc, to make an effective force.
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There's never been any incentive to build mechds that resemble how they are described in the TRO's or to make them role specific.
Many, many reasons for that. TRO designs have to consider infantry, vtols, areospace, cost, resource availability, and so on. There are probably no TRO designs that can't be improved on when you don't need to consider these things - which we don't.
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If they could put something in the game that made you think about that - gave a benefit to doing it - we'd see completely different mech designs in the game that more closely resemble the TRO variants. THAT'S what this post is about Graphite and if you actually took the time to read it and understand it you'd know that.
Then perhaps you should have said that in your OP.
See above for why hoping to see TRO designs is never going to happen.
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And by the way, I think its you who doesn't understand what MW is all about. MW is NOT BT. Never has been and never will be. Its based on the same story lines, technology and timeframes but its not BT. There's a reason they split the product line and called it MW when they publsihed the PC games and not BT. It was meant to be different from (or perhaps a subset of) BT which is a much broader realm.
Oh, so wrong!

They split the BT licences for tabletop gaming and computer gaming. MW is the result of the computer gaming licence. It is thoroughly BT, through-and-through.
The dev team was required to play TT BT as part of this project.
Every name you see, every image, and (approximately - RT requires tweaks) every stat you see all came from BT. Sorry.
DEVASTATOR, on 20 January 2012 - 07:27 AM, said:
Explain how that's "backpedalling"? If you call correcting people when they misunderstand, miscontsrue or otherwise ignore the intent of the post then I'm guilty as charged.
Furthermore, explain how those quotes, taken completely out of context, actually mean anything? Yes, I want the weapons balanced so that there's no advantage to using one or the other.
There, you just said it again.
If you don't like being held responsible for quotes of your own words, perhaps you need to think a little more carefully before you write.
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That has nothing to do with making a large laser = a small laser and never have I said that. As i clearly have stated in this and other threads, i'd like them such that the choice of weapons would be dictated by someone's personal playing preferences (brawler, scout, sniper, etc.) and not by what weapons have a known advantage that makes it faster to kill a mech with them (a la small laser boating in MW3 for example).
No one want to see laser boats. Not the same as forcing multirange mechs though - there are short, long and medium range lasers.
The best way to punish laser boats is with heat.
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Why didn't you quote me when i said that? Why are you purposely misconstruing what I'm saying? And by the way, are you going to actually contribute something useful to this thread (like an idea as was requested) or simply continue to look for a fight.
I notice you ignored the suggestion I gave, and just argued instead.
DEVASTATOR, on 20 January 2012 - 08:52 AM, said:
Its spelled out pretty clearly in the first post. The two people who didn't seem to take the time to read it thoroughly should have.
So, if we're finally getting back on subject, are you telling me that the lack of incentive to use weapons of varying ranges isn't a problem? I think it is. No MW game has ever provided a tangible benefit to using a mix a ranges for weapons. There's almost no benefit to using medium lasers in a game when you can get more small lasers on the mech dealing more damage with a faster recycle time. The only sacrifice being you'd have is to wait an extra 2 seconds before you could get into range to fire those small lasers. I think that's a problem and one of the root causes for boating in the past.
It's not a problem. Laser boats are a problem, single range mechs aren't.
I'd like to see your small lasers take out a faster mech with medium lasers!
There's a place and a role for every weapon.
Edited by Graphite, 20 January 2012 - 03:39 PM.