Drachenwolf, on 24 February 2012 - 10:11 AM, said:
Guys and Gals I have to tell ya. I've played wot and the various mechwarrior games and wot absolutely SUCKS in compaison. Mechs eat tanks for lunch anyways. Hell 1 Mech is worth more in dmg output than entire company of tanks. Try going over 150KPH while RUNNING and even JUMPING and SHOOTING all the while trying NOT to get shot urself. Trust me LOL wot has NOTHING on Mechwarrior. Cya in my sites guys!!
Lates.

'Mechs are only better in BattleTech because the rules are designed that way. In reality tanks would be more accurate shooters thanks to their greater stability, greater surface contact and the lack of articulated joints and "muscles." They could be designed with armor sloped at 56 degrees doubling the effective thickness of the armor, in game terms any direct fire weapons would do half damage. The simpler armoring pattern means tanks could more easily and cheaply employ armor such as non-explosive reactive armor.
Tanks can mount just as many weapons as 'Mechs, and they don't have to worry about heat build up from missile weapons and ballistic weapons. The only drawback is that vehicles have to have enough heat sinks to dissipate all the heat from their energy weapons at the same time. Something that doesn't make much sense since there's no reason tanks shouldn't be able to build heat like a 'Mech and with their greater amount of surface contact, could theoretically dissipate heat faster by transferring it to the tracks.
Multiple crew members means you can have people specializing in tasks rather than one person having to keep track of, direction of travel, speed of travel, terrain, enemies, enemy direction of travel, speed of enemy travel, positions of allies, allied movement (direction and speed), objectives, comm chatter, etc.
Depending on how many weapons your vehicle has you can have multiple gunners, maybe one for direct fire weapons and one for missiles, or a gunner for every facing that has a weapon. This would negate penalties for targeting multiple enemies since you would have a gunner focusing on each enemy.
A dedicated commander who can keep track of the battlefield, allied positions and movement, enemy positions and movement, etc. All that while not having to worry about aiming at any of those targets, rather he can simply direct a gunner to fire on a specific target. The radio operator/hull gunner would keep track of the comm chatter and pass on any information or changes in orders to the commander, once again freeing the commander up to observe and deal with the current situation. Dedicated driver keeps track of the terrain, obstacles, speed etc. The commander merely having to give the driver a destination and a rough path, the driver adjusting everything else to avoid running into/over allies, tank traps, etc.
Tanks can also go through swampy and muddy ground easier because they have a much lower weight loading than 'Mech's. So while 'Mechs are slogging through ankle/knee deep mud, tracked vehicles are riding right over the top of it because their weight is spread out over a much larger area.
The only real advantages 'Mechs have over vehicles: Can conduct orbital drops, can carry jump jets, can have hands, only one person to get killed, easier to load on drop ships. The ability to conduct orbital drops makes them perfect for securing landing zones ahead of dropships, or dropping in to conduct a raid and then securing an LZ for extraction. Jump jets give them the ability to leap over or onto obstacles and in conjunction with hands may allow them to scale cliff faces that are too high to simply be jumped. Hands means they can help preform manual labor loading and unloading supplies, move wreckage, and possibly climb cliffs. They're easier to load on dropships because instead of having to move them up and down ramps to store them as efficiently as possible (like you would with vehicles) you just have a tall bay and you march them in, then secure them.
'Mechs are huge targets with very high centers of gravity, making them easy to hit and easy to knock over. They have an incredible number of independently moving parts, making maintenance nightmarish and creating multiple possible points of failure. They only have one person (on most 'Mechs) in charge of doing every single task necessary on a battlefield, placing incredible strain on the pilot and increasing the chance he/she is going to miss something important.
The 'Mechs reliance on hands, arms and joints along with its upright stance makes it a much less stable and accurate shooting platform, much like a soldier standing up is going to be much less accurate than a soldier laying down (tanks). The joints and muscles, just like joints and muscles on a human shooter decrease the accuracy of shooter. When lying down a human's bones are in aligned with the weapon, the better the alignment the more accuracy the shooter is going to achieve, along with the more of the shooter that is in the path of the recoil. Once again the ridged hull of a tank along with having much more mass behind the weapon is going to increase the accuracy of tank over that of the standing 'Mech relying on its muscles to control the recoil. And while a prone 'Mech might be able to achieve similar accuracy it cannot move while doing so the way a tank can.
All in all the only reason 'Mechs are superior in BattleTech is because the rules are designed to make the 'Mech superior and don't reflect reality. Which I'm mostly ok with because the whole point is to drive awesome BattleMechs which are better because of the rule of cool. I just find it annoying when people make the blanket statement that "Battlemechs are completely superior to tanks." When tanks are clearly the superior weapon of war and 'Mechs are just the cooler weapon of war.