

Mech animation
#1
Posted 01 November 2011 - 11:44 AM
Do not pre-animate mechs instead make them move with walking AI. For a example when you get shot by gauss or AC/20, in the old MW series the cockpit just shakes (Not like this!). With the AI walking the whole mech staggers and the mech should take a little sidestep to keep standing, if pilots skill number is too low then his skill is not enough to make sidestep and he falls. (Of course with luck you can keep standing or by your own action like increasing throttle) And when the mech falls let the physics engine takes the rest. I want to see massive sliding falls! And collisions with other mechs!
I got tons of other suggestion but this is one what i want to see!
Got to say this:
I think all the Hard core mechwarriors do not want to see any mech customization. Custom mechs aree too expensive for normal mortal mechwarriors!
#2
Posted 01 November 2011 - 12:18 PM
#3
Posted 26 December 2012 - 10:21 PM
#4
Posted 26 December 2012 - 11:00 PM
Still, it's within CryEngine's capabilities at least to some degree. The CE2 implementation that ran Crysis had a procedural lean for vehicles cornering at high speeds that looked and felt awesome tearassing around in an Owens in older MWLL builds. Banking into turns did wonders for making you feel the speed, something I've always felt fast 'mechs in MWO lacked. That went away when they migrated to the (overall much better) Crysis Wars build, though; not sure why.
#5
Posted 26 December 2012 - 11:06 PM
#6
Posted 26 December 2012 - 11:06 PM
Ruoste, on 01 November 2011 - 11:44 AM, said:
I think all the Hard core mechwarriors do not want to see any mech customization. Custom mechs aree too expensive for normal mortal mechwarriors!
luckily i am quite certain this will never happen. one of their major selling points is the mech lab, and the majority of their efforts have gone into supporting the customization system.
you are not buying custom mechs you are buying a standard mech and swapping out parts. many of the parts are extremely expensive, in some cases being more expensive than the mech they are installed in. rebuilding mechs has been part of mechwarrior games for years, especially the mercenary series.
i see no reason to cut away half of this game so that we can go to some strange purist system that was abandoned long before this game even came around.
#7
Posted 27 December 2012 - 12:31 AM
In battletech universe customizing your mech is really expensive and time consuming. Only the most The richest people with contacts to mech factories can customize mech.
In MWO everyone got custom mech

Thats why Omnimechs were made, with omnis you can custom your weapon layouts.
There should be a stock mech game mode, which give more XP than normal game mode. When you select stock mech mode, MWO will automatically make your current custom mech as a normal stock mech.
#8
Posted 27 December 2012 - 12:33 AM
blinkin, on 26 December 2012 - 11:06 PM, said:
you are not buying custom mechs you are buying a standard mech and swapping out parts. many of the parts are extremely expensive, in some cases being more expensive than the mech they are installed in. rebuilding mechs has been part of mechwarrior games for years, especially the mercenary series.
i see no reason to cut away half of this game so that we can go to some strange purist system that was abandoned long before this game even came around.
Here's a reason: trying to balance gameplay with the degree of customization the mechlab allows is a nightmare. Some believe that it's not worth the effort to include at all.
I think PGI found a good compromise between maintenance of balance and freedom of customization. I also think it's still more trouble than it's worth from a design and development standpoint.
#9
Posted 27 December 2012 - 01:12 AM
Ruoste, on 27 December 2012 - 12:31 AM, said:
i would be ok with this. maybe not the more xp part though.
Straylight, on 27 December 2012 - 12:33 AM, said:
I think PGI found a good compromise between maintenance of balance and freedom of customization. I also think it's still more trouble than it's worth from a design and development standpoint.
they have already jumped down the rabbit hole. i think they are way to far into it to turn back now. they would have to abandon a very large portion of their work. i know if i were on that team and someone told me to just trash that much work, someone would be beaten to death with a keyboard.
Edited by blinkin, 27 December 2012 - 01:18 AM.
#10
Posted 27 December 2012 - 03:45 AM
However, there is one thing I would like to see fixed in the mech animation. The animation of walking and running for certain mechs, especially the Commando and Jenner. When I look at the Commando and Jenner in artwork, I think they look awesome. I mean, look at this! It looks like a 30-ton predator
http://cdn.obsidianp...1642/Jenner.png
But then you look at how the Commando and Jenner move in the game, and they look like frickin Pinocchio, wooden puppets moved by invisible strings. They have no fluidity to their movement, despite being the lightest mechs in the game, they move their legs like 19th century toy soldiers. I really wish PGI would fix the animation for some of their mechs, especially the Commando and Jenner, to make them look more credible and more appealing.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users