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Indirect fire


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#1 MonkeyDCecil

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Posted 20 January 2012 - 04:48 PM

We should us modern day examples. The are only good against no moving targets
In my opinion a good 3 lance company. has 2 Cats. then 2 other heavies, 4 med. 2 lights, and 2 Assaults.
Missiles should arc up and then hit target from the top as in even shoulder louche missile today.
The lights are for scouting and I would use long range assaults with some powerful close range weapons. to stick with the [color="#959595"]Catapults. The heavy for the power and good speed and the meds for back up to lights or heavies. The meds have enough speed to move around.[/color]



I edited it.

Edited by MonkeyDCecil, 21 January 2012 - 05:48 PM.


#2 Wulfbane

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Posted 20 January 2012 - 04:58 PM

are you saying mad cats or nova cats or shadow cats or mad cat mk2.

#3 Paul Inouye

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Posted 20 January 2012 - 05:05 PM

I believe he's saying Catapults.

#4 Wulfbane

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Posted 20 January 2012 - 05:13 PM

ty anyway good lance but one of them heavy must be short range. to save the cats. you do know that the catapults can have gauss on there arms.

#5 Solis Obscuri

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Posted 20 January 2012 - 05:14 PM

The description of scout roles thus far seem to suggest that NLOS fire will be a viable target with LRMs/Arrow IV artillery missiles.

#6 SilentObserver

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Posted 20 January 2012 - 05:17 PM

View PostMonkeyDCecil, on 20 January 2012 - 04:48 PM, said:

We should us modern day examples. The are only good against no moving targets
In my opinion a good lance has 2 Cats. then 2 other heavies, 4 med. 2 lights, and 2 Assaults.
Missiles should arc up and then hit target from the top as in even shoulder louche missile today.


There are way to many mechs in that lance. You've described 3 lances worth of mechs. which i believe is a company. A company that will get its *** handed two it by 12 assaults unless its a race.

#7 Wulfbane

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Posted 20 January 2012 - 05:23 PM

not completely true. that they can win. because it would be a planed attack using light mechs as scouts or bait. but i agree that there are too many meds. and should have more assaults

#8 SilentObserver

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Posted 20 January 2012 - 11:37 PM

Only if the Assaults break ranks and let themselves get split up. If they stay in their lances and the company as a whole keeps within fire support distance of each other. no amount of scouting is going to allow roughly half the tonnage of mechs to win. (Assuming pilot skill levels are similar).

I would like to point out that assault mech all carry long range weapons and there is no reason why they could not have sensor packages on them.

The main reason why i bring this is up is I cant figure out how the Devs are going to balance individual skirmishes without either BV or tonnage limits. If a light or medium mech can consistantly defeat a assault mech in 1 v 1 combat (once again assuming similar piloting skills) then something is wrong with the assault mechs.

#9 Ravn

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Posted 20 January 2012 - 11:48 PM

Thread is officially hijacked.

Edited by Ravn, 20 January 2012 - 11:58 PM.


#10 Dlardrageth

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Posted 20 January 2012 - 11:49 PM

View PostMonkeyDCecil, on 20 January 2012 - 04:48 PM, said:

We should us modern day examples. The are only good against no moving targets
In my opinion a good lance has 2 Cats. then 2 other heavies, 4 med. 2 lights, and 2 Assaults.
Missiles should arc up and then hit target from the top as in even shoulder louche missile today.


That would be a lance consisting of 12 Mechs... um... I think you got the numbers wrong there at some point. :)

Also, why not double Longbow LGB-7Q instead of Catapults? :)

#11 Robert Silverton

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Posted 27 January 2012 - 07:18 PM

HUmmm if the lights could hide and play spotters for the LRM carriers i think your assaults could have a prob before tha even see there targets.

#12 osito

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Posted 27 January 2012 - 07:27 PM

i think he is saying that 2 cats backed by 2 other heavy mechs is his preferred lance and the other 2 lances are his idea of a solid company.

#13 SovietKoshka

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Posted 27 January 2012 - 07:30 PM

i think that if say a scout mech had a cloking modual, and laser desegnator type deal. the combined fire power of 2 catapults fireing full salvos (from cover ie a montain LOSD desegnation only remember?) then those salvos should beable to bring down the assults one by one befor they can reach the catapults. this would only work however if the rockets had sufficient power, and if the rage was great enough. (im assuming that once a target is desegnated that the locking rage of all friendly mechs targeting said enemy would increase, alowing for proper bombardment.

#14 EDMW CSN

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Posted 27 January 2012 - 07:42 PM

View PostSovietKoshka, on 27 January 2012 - 07:30 PM, said:

i think that if say a scout mech had a cloking modual, and laser desegnator type deal. the combined fire power of 2 catapults fireing full salvos (from cover ie a montain LOSD desegnation only remember?) then those salvos should beable to bring down the assults one by one befor they can reach the catapults. this would only work however if the rockets had sufficient power, and if the rage was great enough. (im assuming that once a target is desegnated that the locking rage of all friendly mechs targeting said enemy would increase, alowing for proper bombardment.


Scouts have Guardian ECM to jam radar and any other forms of smart gadgets like TC, BAP, C3 computers etc. Only Beagle Act Probe and Bloodhound Probe users will know they are being jammed but their BAP will cease to function while within ECM, so in theory the Assault pilots would have to rely on LOS.

Well that was what ECM supposed to do anyway. Scouts also typically mount TAG which can help mechs with semi-guided missiles and Arrow IVs. Regular missiles will require the NARC to work.

#15 Yeach

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Posted 29 January 2012 - 08:46 PM

How about indirect fire such as mortar fire or grenade tossing like Heavygear?

Which reminds me of Longtom tossing in MW4.
Was fun to bring the 2 Longtom MadCat Mk2 in city maps
Too bad of the range f the Longtom in MW4 though. Wish I could have use it to hit the sniping campers.

So yes please bring indirect fire weapons to MWO so we can scare off and scatter the snipers/campers.

#16 Elizander

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Posted 29 January 2012 - 11:40 PM

Can't you just move your mouse up and point your nose to the sky before firing?

#17 EDMW CSN

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Posted 30 January 2012 - 03:21 AM

View PostYeach, on 29 January 2012 - 08:46 PM, said:

How about indirect fire such as mortar fire or grenade tossing like Heavygear?

Which reminds me of Longtom tossing in MW4.
Was fun to bring the 2 Longtom MadCat Mk2 in city maps
Too bad of the range f the Longtom in MW4 though. Wish I could have use it to hit the sniping campers.

So yes please bring indirect fire weapons to MWO so we can scare off and scatter the snipers/campers.



Mech Mortars DO exist. But are extremely old tech. Not sure will Piranha bring them in or not.

http://www.sarna.net/wiki/Mech_mortar

#18 Semyon Drakon

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Posted 30 January 2012 - 10:36 PM

Indirect fire is an amazingly versatile and useful tool and isn't just for direct killing enemy mechs.

You can use it to harrass scouts, channel enemy machines into firetraps, lay mines and or smoke, open lines of advance for your own units and finally kill enemy mechs.

hey with TAG and an Arrow IV missile you have a guided surface to surface heavy missile, what's not to like?

Semyon

#19 Harrow

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Posted 30 January 2012 - 11:06 PM

Agreed. Indirect fire is an awesome feature that will add alot of substance to the game.





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