Sceadwian, on 21 December 2011 - 07:45 PM, said:
CyberKut, you apparently don't know how limited main vision is and how shallow peripheral vision is.
From my monitor which is 19 inches and about 2.5 feet of distance from my face anything more than two inches from my center of vision is peripheral. Try reading a letter 6 inches from center of any word you're focusing on in this post, if you can do that without shifting your center of vision you're lying.
I'm familiar with how typical human vision works.
That example of yours speaks to the focus of your vision at a given moment, but that is about all. It says nothing of note about peripheral vision. Take your example, add a monitor on each side. Go ahead and focus on the letter in the center of your center display. If something moves/changes on one of those side screens, you will pick it up in your peripheral vision (unless you have some limiting disorder with your vision). You do not necessarily have to be focused upon something in the real world to gain useful information. When your peripheral vision picks up movement, or a change in color, off to your side... that can be very helpful. In some cases it means the difference between survival or death.
There's a wonderful feature to the normal, healthy human eyes. They can actually move to shift their focus to other locations. Interestingly enough, so can the entire head. Coupling these capabilities with additional displays that can portray additional portions of what can be seen in a mech cockpit actually makes for a *better* simulation of what would be experienced in a mech.
If a mech actually existed, would a pilot be toggling a Point Of View hat switch on his joystick to look around, or would that pilot simply shift their gaze?
Having said that, yes, it is important for the game designers to make it work well on a single display (after all, that is still what the majority of likely players will be limited to at this time). But to say that it has to be only one screen for everybody... lacks vision.