

Promise me one thing...
#21
Posted 23 January 2012 - 10:17 AM
#22
Posted 23 January 2012 - 10:53 AM
#23
Posted 23 January 2012 - 02:11 PM

Seriously, within some limitations, looking forward to shifting borders. Don't want a random event happen where one House steamrolls another but a planet here and there swapping hands shouldn't be unusual.
#24
Posted 23 January 2012 - 02:17 PM
Morashtak, on 23 January 2012 - 02:11 PM, said:

Seriously, within some limitations, looking forward to shifting borders. Don't want a random event happen where one House steamrolls another but a planet here and there swapping hands shouldn't be unusual.
This is from DevBlog 1
Quote
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It looks like you are more correct than you think - and that the devs will be able to change the status of certain worlds to prevent steamrolling. Remember that the IS has to look pretty similar to what it looks like now in order for the clan invasion to go off correctly. I think there is going to be a lot of seesawing back and forth until the clans arrive. Hopefully - we will be able to make so serious bulges happen in notvital areas so that we can really relish a campaign and not just get stopped by a dev saying "stop being so successful."
#25
Posted 23 January 2012 - 05:27 PM
#26
Posted 23 January 2012 - 06:11 PM
Agent CraZy DiP, on 23 January 2012 - 05:27 PM, said:
I wouldn't say the GOONS ruin games, they merely have their way with the unprepared. But yea, I've always hated subclans and will continue to do so.
#28
Posted 23 January 2012 - 06:21 PM
#29
Posted 23 January 2012 - 07:36 PM
Halfinax, on 23 January 2012 - 06:21 PM, said:
Agreed. This seems accurate based on what information can be gained from the Dev blogs.
#30
Posted 23 January 2012 - 08:10 PM
Maximilian Thorn, on 23 January 2012 - 07:36 PM, said:
Agreed. This seems accurate based on what information can be gained from the Dev blogs.
Yes - my impression was that mercs could fight on behalf of houses for worlds - but that ownership of the world would go to the house. Mercs can only fight and control border worlds. No need to worry about the wolf's dragoons setting up a fiefdom in the middle of lyran space.
#31
Posted 24 January 2012 - 12:54 AM
Halfinax, on 23 January 2012 - 06:21 PM, said:
You won't be able to do that anyway, because your namesake "insect" Mechs (Wasp, Stinger, etc.) are mostly lightweights, and superior numbers won't count for that much... no Rifter zerg attacks in MWO...

#32
Posted 24 January 2012 - 06:15 PM
Listless Nomad, on 23 January 2012 - 08:10 PM, said:
Yes - my impression was that mercs could fight on behalf of houses for worlds - but that ownership of the world would go to the house. Mercs can only fight and control border worlds. No need to worry about the wolf's dragoons setting up a fiefdom in the middle of lyran space.
Community Warfare:
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
That's from the "Game" button at the top of the page.
The planetary control concept seems odd. I am having a hard time with the citizens one house secede ownership of a world just because a dozen mechs showed up and beat up thier garrison. At best I would figure they loot the place then have to bail out before someone who is acutally important notices.
The combat in the Inner Sphere always seems more formal and rigid than than that.
This thread seems really off topic.
#33
Posted 27 January 2012 - 03:20 AM
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