Despite the frequent claim, consoles are almost never more powerful than the PCs they share the market with, even at launch.
Take the PS3, for example. Its CPU sounds impressive at first glance, because it has a few SIMD cores in addition to the main CPU core that give it high floating point performance, but software needs to be no less written to specifically take advantage of this than to take advantage of GPGPU, which was also coming into its own around this time (a lot of it with the Physx engine), and outside of floating point performance, the PS3's "cell" CPU is rather unimpressive.
The GPU was even less impressive. On paper, it's basically a Geforce 8600 in almost every way (transistor count, memory bandwidth, etc), though, iirc, it's actually based on the 7800 series, so it was vastly less powerful than what was available from PC GPUs.
The only advantage of the console was the price, and while its takeaway price is, perhaps, lower than buying an entire gaming PC, since people need PCs anyways, getting a console isn't really cheaper than the price difference of owning a gaming PC, vs a less powerful PC for just everyday tasks, and you don't have to upgrade the PC anymore often, if all you want is console level graphics, which are honestly pretty bad by comparison (a couple years ago, someone on another forum compared Left 4 Dead on the 360 to a PC running an INTEGRATED Radeon HD 4200, and the PC was able to make the game look just about the same in a side-by-side; consoles games are usually rendered at very low resolutions, comparitively low graphical settings, and are often run at lower framerates, sometimes as low as 30fps).
People will flock to the new consoles, sure, but not in a way that will likely hurt the PC market, because there's just no reason, from a technology or price perspective, to choose a console over a PC. In short, the new consoles will attract
console players, and since they're already not playing MWO, that's not a loss.
Edited by Catamount, 24 January 2012 - 05:47 PM.