Make all weapons have travel time
#81
Posted 10 February 2012 - 11:57 PM
I for one would be saddened if this game just turned into a game where I put my mouse over an enemy and clicked with all weapon groups and all my auto cannons and lasers land perfectly on my enemy's cockpit just because someone finds this "realistic" in the battletech universe because "computers do everything so there's no recoil, or accuracy problems" as has been brought up a lot.
#82
Posted 11 February 2012 - 02:01 AM
Strum Wealh, on 10 February 2012 - 11:18 AM, said:
Well, the current discussion has moved away from the OP's gripe about having lasers being insta-hit weapons (which actual laser weapons would be in all but the most strange conditions) and more into the realm of how much difference there should be between the various weapons' travel times, which in turn affects how weapons tend to be placed into firing groups.
For example:
Should a Medium Laser, an AC-20, an SRM launcher, and a Narc beacon launcher (same max. extreme range; see here) all have the same time-to-target?
Should a PPC, an AC-5, and an LB-X AC-10 (same max. extreme range) necessarily have the same time-to-target?
Should an ER Large Laser, an LB-X AC-5, and an LRM launcher (same max. extreme range) necessarily have the same time-to-target?
The discussion, using physics and the examples of close-to-comparable real-world weapon systems, would seem to indicate that the answers should generally (but not necessarily) be "no - different weapon systems should have different muzzle velocities and correspondingly different travel times"... which then leads to the question "how much difference should there be between Weapon System A and Weapon System B?" and the discussion of that point...
Riiiggghttt....
Yes, I am aware of the discussion. But thanks for the round up there.
I think the point I was rather glibly trying to make was that lasers are lasers, guns are guns...and missiles are missiles.
You see?
I actually think the only weapon we can't make a real world analogy for is the PPC, but even then we have a good idea.
#83
Posted 11 February 2012 - 10:05 AM
Lasers are fast.
#84
Posted 11 February 2012 - 08:44 PM
#85
Posted 11 February 2012 - 08:50 PM
#86
Posted 11 February 2012 - 10:29 PM
Brakkyn, on 11 February 2012 - 08:50 PM, said:
Well, what it is is that the travel times on lasers is so short (on the order of single-digit millionths of one second) that they appear to be instantaneous.
As for pulse lasers... they would have the same issue of "effectively instantaneous travel time".
What pulse lasers actually do is fire several times in rapid succession (around 20-30 times per second for those used in light pressure propulsion experiments), rather than fire a continuous, sustained beam over the course of longer periods.
Basically, BT/MW Pulse Lasers (including variants like the X-Pulse Lasers, ER Pulse Lasers, Variable Speed Pulse Lasers, and Laser Anti-Missile Systems) are weaponized versions of that used in Dr. Leik Myrabo's lightcraft experiments (see here (explanatory article), here (slow motion video), and here (full speed video)).
By contrast, other BT/MW laser weapons (Standard Lasers, ER Lasers, Blasers, and Heavy Lasers) fire a longer-duration, continuous beam rather than a series of short pulses; they behave more like systems such as MTHEL (see here and here), the cancelled Boeing YAL-1 (see here, here, and here), and the Navy Laser Weapon System (see here).
As such, the "laser machine gun" analogy used for pulse lasers is meant to emphasize their high pulse rate as a contrast to the single extended-duration beams projected by other laser types, and has nothing to do with the possibility of sub-lightspeed travel times.
#87
Posted 12 February 2012 - 02:30 AM
MilitantMonk, on 24 January 2012 - 01:29 PM, said:
Um they were definitely on a Strider that never left water... geeze get it right. Pumas had the 14 machine guns...
(insert technical math equations here proving my point.)
#88
Posted 12 February 2012 - 06:53 AM
guardiandashi, on 10 February 2012 - 07:21 AM, said:
I work in magnetoplasmadynamics, and I know what MHD generator is and how it works. Even MHD generator has limited efficiency and enough heat losses.
#89
Posted 12 February 2012 - 03:55 PM
Realistically it would make sense that the faster a weapons is, the more accurate it will be.... Or not.
#90
Posted 26 February 2012 - 02:50 AM
#91
Posted 26 February 2012 - 02:50 AM
#92
Posted 26 February 2012 - 02:53 AM
I hope you are taking the time to follow this thread and understand the real world science that people have been bringing to the battletech universe since its inception. You can introduce new ideas for weapons and other improvements to the game but you better be able to back it up with the scientific data and research.
#93
Posted 26 February 2012 - 02:55 AM
#94
Posted 26 February 2012 - 03:00 AM
Kudos Sirs.
#95
Posted 26 February 2012 - 03:18 AM
Strum Wealh, on 10 February 2012 - 11:18 AM, said:
Well, the current discussion has moved away from the OP's gripe about having lasers being insta-hit weapons (which actual laser weapons would be in all but the most strange conditions) and more into the realm of how much difference there should be between the various weapons' travel times, which in turn affects how weapons tend to be placed into firing groups.
For example:
Should a Medium Laser, an AC-20, an SRM launcher, and a Narc beacon launcher (same max. extreme range; see here) all have the same time-to-target?
Should a PPC, an AC-5, and an LB-X AC-10 (same max. extreme range) necessarily have the same time-to-target?
Should an ER Large Laser, an LB-X AC-5, and an LRM launcher (same max. extreme range) necessarily have the same time-to-target?
The discussion, using physics and the examples of close-to-comparable real-world weapon systems, would seem to indicate that the answers should generally (but not necessarily) be "no - different weapon systems should have different muzzle velocities and correspondingly different travel times"... which then leads to the question "how much difference should there be between Weapon System A and Weapon System B?" and the discussion of that point...
Here is my solution:
You have your trigger set in Alpha Strike mode. Using your example of an ER Large Laser, an LB-X AC-5, and an LRM launcher. The computer fires them in the sequence and times necessary so that all three weapons systems impact in same place at same time. Or best possible combination. My choice would be to fire the AC-5 and LRMs simultaneously, wait the milliseconds necessary for the AC rounds to get there and then fire the Laser. This would, of course, probably be a set preference by either the pilot, or the mech manufacturer. The results at the target would be a hopefully simutaneous impact of AC and Laser, with a follow up impact of LRMs to take advantage of the previous damage and hopefully exploit any openings.
Your Thoughts?
#96
Posted 26 February 2012 - 03:52 AM
Strum Wealh, on 07 February 2012 - 06:06 PM, said:
AC-2:
Caliber Range: 20mm to 40mm
Muzzle Velocity Range: 800-1700 m/s
Basis: M61 Vulcan, GAU-8 Avenger, RARDEN, Rheinmetall MK 20 Rh 202, Bofors 40 mm
AC-5:
Caliber Range: 50mm to 90mm
Muzzle Velocity Range: 550-1130 m/s
Basis: 5 cm Pak 38, 90 mm Gun M1/M2/M3, Cannone da 90/53, Ordnance QF 75 mm, Bofors 57 mm Gun
AC-10:
Caliber Range: 100mm to 140mm
Muzzle Velocity Range: 590-1750 m/s
Basis: BL 5.5 Inch Medium Gun, 13.5 cm K 09, BL 4 Inch Naval Gun Mk VII, D-10 Tank Gun, Rheinmetall 120 mm Gun
AC-20:
Caliber Range: 150mm to 203mm
Muzzle Velocity Range: 300-950 m/s
Basis: 8"/55 caliber gun, 20.3 cm K (E), 15 cm K (E), Skoda 150 mm Model 1918
Based on the above, I would suggest the following values for average muzzle velocities:
AC-2: ~1500 m/s
AC-5: ~1200 m/s
AC-10: ~900 m/s
AC-20: ~600 m/s
Canon ranges (based on extreme ranges listed here and "1 hex = 30 meters"):
AC-2: 960 meters
AC-5: 720 meters
AC-10: 600 meters
AC-20: 360 meters
This would give average travel times of:
AC-2: 0.64 seconds
AC-5: 0.60 seconds
AC-10: 0.67 seconds
AC-20: 0.60 seconds
Your thoughts?
My thoughts on this is: These weapons are designed to be ACCURATE at those ranges. The shells obviously are not going to travel to their extreme range and then just drop to the ground with forward momentum spent. They obviously can travel farther, just with an almost nil chance of hitting the target.
I found it fascinating that your data suggests accuracy drops off to the point of usellessness for each projectile after 0.60 - 0.67 seconds.
#97
Posted 26 February 2012 - 03:57 AM
#98
Posted 27 February 2012 - 12:18 AM
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