

Why is sticking to TT rules so Important to TT players?
#1
Posted 09 August 2012 - 09:21 AM
And ya know what Happened? Nobody Panicked. Some of the Tabletop players grumbled a bit, but nobody acted like THQ had murdered their first born or anything. So what I'm asking is, why do Battletech players get so upset about things like this? Do you want a good game or not?
#2
Posted 09 August 2012 - 09:26 AM
#3
Posted 09 August 2012 - 09:28 AM
Yes, there's been minor tweaks over the years to a few rules here and there, but for the most part if you played Battletech in the 80's, you can pick it up again today with little to no learning curve.
So, bluntly put, we get **** when things that we've known to be balanced for decades are being changed and that's all I can say about that without breaking the NDA but you should know what I'm talking about.
#4
Posted 09 August 2012 - 09:31 AM

#5
Posted 09 August 2012 - 09:31 AM
Syclonus, on 09 August 2012 - 09:26 AM, said:
Actually, yes it is. Look in TacOps under "Indirect fire against Rules Lawyers and Games Workshop Targets of Opportunity", page 612, subsection 7, paragraph 12.
#6
Posted 09 August 2012 - 09:33 AM
#7
Posted 09 August 2012 - 09:34 AM
#8
Posted 09 August 2012 - 09:36 AM
#9
Posted 09 August 2012 - 09:38 AM
#10
Posted 09 August 2012 - 09:39 AM
VxSaAgE, on 09 August 2012 - 09:33 AM, said:
Well, MW1 and also MW2 (including the first installment of Mercenaries) IIRC were in many aspects still rather close to TT (especially Mechlab and Mercenary contracts) ... it was under Microsoft, when they more drifted away from it
#11
Posted 09 August 2012 - 09:40 AM
VxSaAgE, on 09 August 2012 - 09:33 AM, said:
Some did, some saw MW2 as the one true game, and others like me just saw them as ways of hooking people into the Universe itself.
Alex Wolfe, on 09 August 2012 - 09:34 AM, said:
Pretty much, I've seen people throw tantrums in Tribes Ascend forums because it "wasn't like Tribes 1/2" so I can see Battletech folks doing the same here and in MW:Tactics.
#12
Posted 09 August 2012 - 09:41 AM
#13
Posted 09 August 2012 - 09:42 AM
Resist The Dawn, on 09 August 2012 - 09:21 AM, said:
And ya know what Happened? Nobody Panicked. Some of the Tabletop players grumbled a bit, but nobody acted like THQ had murdered their first born or anything. So what I'm asking is, why do Battletech players get so upset about things like this? Do you want a good game or not?
Changes to equipment and rules for live action play is one thing. Changing rules to suit players who cannot manage their heat, won't work as a team, and for whom this games only promise is an attempt to get the highest kill to death ration in deathmatch fashion, will also ultimately be detrimental to the real game play promise Mechwarrior and Battletech have to offer. That is why battletech "purists", for lack of a better term, exist. We want to play the game that requires you to actually manage your mech and to think about what is best for the team objectives.
#14
Posted 09 August 2012 - 09:42 AM
#15
Posted 09 August 2012 - 09:43 AM
VxSaAgE, on 09 August 2012 - 09:33 AM, said:
YES THEY DID MY GOOD MAN! I've been around since Crescent Hawks Inception (terrible but nice bragging rights lol) and such, people FLIPPED out at MW2 when it wasn't "True to fluff" etc. Personally, I feel EVERY Mechwarrior game thus far has been pure, friggen, gold. Obviously we're excluding mech assault because it was crap.
The Table Top has a lot of problems translating into the game, I mean even here we see breaking of the TT. There's a retarded NDA despite you know almost all of us having the tags but still. More on that to come lol.
But breaking away from the TT's rules completely is a good thing for a P.C game, as there ARE things that should be brought it, or kept out.
#16
Posted 09 August 2012 - 09:45 AM
Of course, in turning those rules into a FPS you have to make modifications. I think they've done this extremely well so far.
What TT players don't appreciate is tinkering with the relationship between one weapon and another. So when a guy whose played no Battletech what-so-ever says 'this gun is too weak, it should be stronger than this other one' it makes us groan, because there is no need to change the basic comparison of one thing to another.
Edited by Radgor Ryan, 09 August 2012 - 09:46 AM.
#17
Posted 09 August 2012 - 09:46 AM
Ashnod, on 09 August 2012 - 09:38 AM, said:
That´s true of course ...
IIRC not a single MW title so far has managed efficiently, to really implement the inaccuracies of weapons at (for the respective weapon) longer ranges, like we have it in TT (with < 50% to hit probability at long range, even when firing at stationary targets) or the spread of weapons among hit locations, even when firing an Alpha strike
#18
Posted 09 August 2012 - 09:46 AM
Piranha decided to not follow all the TT rules. We, that is the community, either like it and play the game or hate it and play something else.
Personally I don't like how they implimented hard point restrictions but it's way too late to influence them and show them the error of their ways.
#19
Posted 09 August 2012 - 09:47 AM
ThinkTank, on 09 August 2012 - 09:36 AM, said:
There are online iterations of the tabletop game. Hex grid turn based games where you simulate dice rolling and all this stuff. Mechwarrior: Online does not seem to be one of those games! Changes have to be made for the fact that the game is balanced around you 'playing' the pilot, not making decisions for a pilot who has a set chance of succeeding at an action in certain circumstances. The game has to be changed to balance such, and I'd personally be upset if they didn't.
#20
Posted 09 August 2012 - 09:48 AM
Paladin1, on 09 August 2012 - 09:28 AM, said:
Yes, there's been minor tweaks over the years to a few rules here and there, but for the most part if you played Battletech in the 80's, you can pick it up again today with little to no learning curve.
So, bluntly put, we get **** when things that we've known to be balanced for decades are being changed and that's all I can say about that without breaking the NDA but you should know what I'm talking about.
This is exactly why I don't play 40k anymore, arbitrary rule changes every few years and Games-workshop not being able to keep up with their own game. But that's a topic for a different thread. I understand the rules are superbly balanced for the Tabletop, but alterations are necessary to make the game fun and balanced in a Real time setting.
Alex Wolfe, on 09 August 2012 - 09:34 AM, said:
This seems to be it for the most part. And People don't like change.
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