

Why is sticking to TT rules so Important to TT players?
#81
Posted 09 August 2012 - 12:53 PM
Still when translating a game from TT to PC, there are few rule that have to bend to accomodate the transition. A big one is that each turn in TT is suppose to be 10 seconds long which means that if you use the TT rules, none of the weapons should be able to be fired more than once every 10 seconds. Obviously in a PC game, many weapons are going to be firing more than once every 10 seconds so equally obvious, heat and damage are going to have to be modified accordingly.
#83
Posted 09 August 2012 - 01:16 PM

#84
Posted 09 August 2012 - 01:18 PM
The Wee Baby Seamus, on 09 August 2012 - 11:15 AM, said:
I think it's simply important to the TT lovers to seperate themselves from the general crowd, because they are emotionally attached to a high degree; most of us are well into or even beyond their 30s and have carried BT TT in our hearts for decades. It's one of those things where pride and emotional attachment drives many discussions for the pure sake of being recognized as "one from back when".
Conciously or unconciously this happens with many things we get attached to. If then an argument is perceived as an attack on your beloved childhood jewel, things just get blown out of proportion and you lose the essence of what you were really talking about.
What you said is very true and I will repeat myself here: It isn't hard to focus TT and non-TT players by establishing well working rules that keep with the spirit of the original TT game.
Everything else is just human ego...
(I logged in specifically to say)
This.
/discussion
#85
Posted 09 August 2012 - 01:18 PM
#86
Posted 09 August 2012 - 01:45 PM
Resist The Dawn, on 09 August 2012 - 09:21 AM, said:
And ya know what Happened? Nobody Panicked. Some of the Tabletop players grumbled a bit, but nobody acted like THQ had murdered their first born or anything. So what I'm asking is, why do Battletech players get so upset about things like this? Do you want a good game or not?
Given that the armor bonus is a fundimental change and ppl are taking it like its not ppl shouldnt really get upset
fixt
nvm

gah I cant talk we're in the wrong forum lol
Edited by 514yer, 09 August 2012 - 02:00 PM.
#87
Posted 09 August 2012 - 02:08 PM
MechWarrior? We're doing it. Fluff is law. We're doing what you imagine in the TT. The more detail the better.

#88
Posted 09 August 2012 - 02:15 PM
Viktor Drake, on 09 August 2012 - 12:53 PM, said:
OMG so very much this
#90
Posted 09 August 2012 - 02:25 PM

#91
Posted 09 August 2012 - 02:30 PM
problem solved
#92
Posted 09 August 2012 - 02:38 PM
Death Knell, on 09 August 2012 - 09:47 AM, said:
There are online iterations of the tabletop game. Hex grid turn based games where you simulate dice rolling and all this stuff. Mechwarrior: Online does not seem to be one of those games! Changes have to be made for the fact that the game is balanced around you 'playing' the pilot, not making decisions for a pilot who has a set chance of succeeding at an action in certain circumstances. The game has to be changed to balance such, and I'd personally be upset if they didn't.
For the record I Watched a grid based BattleTech Game. Someone I know has a Beta of the defunct game. It worked very nicely. It lacked the FPS flow most definely but it was fairly true to TT.
I Played TT for 22-23 years and I played MechWarrior video Games a bit. I took them with a grain of salt because they were not True to the TT game. They were very fun games. They worked as a Mech Video game. WHat will separate this game from table top is seeing how fast damage adds up! Us TT players are used to combat taking hours to complete. Killing an Atlas took an hour cause maneuvering and fire took lots of time to complete. We are not used to a turn actually taking seconds to complete. Some of us have made this connection some have not.
Hearing MechWarrior players(both sides actually) bash Laser boats as being to powerful makes me laugh. I hung out at the Heavy Metal Pro Forum where Physicists, Aerospace Engineers, and drunken ex-Soldiers(ME!) debated these same things BEFORE most of the video games were made. I knew 10 years ago that Medium lasers needed fixed for such a day that the computer games could simulate real time Mech combat. They were right. Bless their Mech loving hearts they were right! We even predicted the need to increase the armor numbers because of the "speed of combat". The Devs are on the right track. Lets see how the Ballistics work once the targeting patch happens!
Edited by Joseph Mallan, 09 August 2012 - 02:40 PM.
#93
Posted 09 August 2012 - 02:56 PM
#94
Posted 09 August 2012 - 04:26 PM
Technoviking, on 09 August 2012 - 02:08 PM, said:
MechWarrior? We're doing it. Fluff is law. We're doing what you imagine in the TT. The more detail the better.

How about lets stop skirting the issue and get down to what is most important (in beating this dead horse):
The one-shot head kill by gauss rifle or AC20
How important is that to people (both TT and Mechwarrior fans) here?
TT rules and especially novels (fluffy fluff fluff) mentions that it happens from time to time but with the double armor in MWO (must try to skirt around NDA), it might not be possible.... (or can it?)
#95
Posted 09 August 2012 - 08:21 PM
Elessar, on 09 August 2012 - 09:39 AM, said:
. . . under Microsoft, when they more drifted away from it
Drifted? Hell, they boarded the Concord and flew away from it as fast a humanly possible . .
Haroldwolf, on 09 August 2012 - 09:46 AM, said:
Funny, I was under the impression that they were going to stick as close to the Table Top rules as they could. Only changing the ones that either didn't make sense and/or didn't translate well to a real time game.
This kind of change I don't think any of us TT fans are against. As, has been stated multiple times, we're only against changes that seem to be made because "LEET KID HAXXOR!!!11oneoneone!!" can't be bothered to learn NOT to fire all 3 of those PPCs on his awesome and continues to over heat and shut down.
Alex Wolfe, on 09 August 2012 - 10:58 AM, said:
You're basically implying that BT books are invalid because they don't follow the original TT rules.
Actually, and I'm late to the game yet again, but yes, some of those authors DID follow table top rules. You could literally follow the combat turn through the pages, noting that when the author said X mech overheated after firing Y weapons, you could count up the heat that would be generated and go "Yup, that would do it".
Yeach, on 09 August 2012 - 04:26 PM, said:
How about lets stop skirting the issue and get down to what is most important (in beating this dead horse):
The one-shot head kill by gauss rifle or AC20
How important is that to people (both TT and Mechwarrior fans) here?
TT rules and especially novels (fluffy fluff fluff) mentions that it happens from time to time but with the double armor in MWO (must try to skirt around NDA), it might not be possible.... (or can it?)
With the doubling of Armor and Internal Structure, it now takes 2 hits from an AC/20 and/or Gauss Rifle to totally destroy the head.
Due to the lethal accuracy some players posses, as well as the normal accuracy the rest of us posses

#96
Posted 09 August 2012 - 08:27 PM
#97
Posted 09 August 2012 - 08:33 PM
Yeach, on 09 August 2012 - 04:26 PM, said:
How about lets stop skirting the issue and get down to what is most important (in beating this dead horse):
The one-shot head kill by gauss rifle or AC20
How important is that to people (both TT and Mechwarrior fans) here?
TT rules and especially novels (fluffy fluff fluff) mentions that it happens from time to time but with the double armor in MWO (must try to skirt around NDA), it might not be possible.... (or can it?)
Whichever is better for gameplay. If AC20 shots to the head cause 1 shot kill, awesome. If AC20 shots to the head cause a kill every single match, perhaps, as in MW4, the "can't kill with one shot" rule should apply. Gameplay rules here, not TT, not Simulation. See how simple?
#98
Posted 09 August 2012 - 08:37 PM
Resist The Dawn, on 09 August 2012 - 09:21 AM, said:
And ya know what Happened? Nobody Panicked. Some of the Tabletop players grumbled a bit, but nobody acted like THQ had murdered their first born or anything. So what I'm asking is, why do Battletech players get so upset about things like this? Do you want a good game or not?
learn to phrase a question correctly. it's supposed to be "why do some people feel it's necessary to stick to tt rules? your question in its current form presumes that every tt player wants the tt rules to apply to the game.
#99
Posted 09 August 2012 - 08:41 PM
Heat and weight management is still important and all that, but ultimately flexibility and customizability is huge in video games. It adds to replayability and makes the game more interesting. If you want to play tabletop, than play tabletop. It can't be translated into a video game perfectly because its a different medium. by its nature it will be more tactical and less strategic. I think so long as weapons are generally balanced against each other on the same scale, with similar ranges, it works. Some aspects will simply not be cannon for balances reasons and i'm 100% ok with that.
#100
Posted 09 August 2012 - 08:49 PM
P.S. Someone really needs to modify that pic so it is a Mechwarrior with a stick beating the Eridani Light Horse logo.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users