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Why battlemech 16+ could very well be a Clan 'mech.
#21
Posted 10 August 2012 - 10:04 AM
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#22
Posted 10 August 2012 - 10:06 AM
#23
Posted 10 August 2012 - 10:18 AM
If that's true then we'll eventually also get to see a Wolfhound along with potentially a number of other mechs that were present at the Rock.
The other mechs present were:
Hellbringer (Loki) or Gargoyle (Man O War), the book never identifies the mechs that were with Vlad Ward
Locust (unseen)
Griffin (unseen)
Panther
Rifleman (unseen)
Blackjack
Just some ideas people.
#24
Posted 10 August 2012 - 10:18 AM
Again, there is alot more to Battletech than the clans returning, I was more excited about the original teaser video with a Unseen Warhammer and a 3015 time date. Or even launching the game in 2750 for the Amaris civil war. Hell even 3039 would have been a lot of fun. The advantage of 3049 is we get star league era tech in resergence with out being pounded by superior clan munckinism. As much as I like the clans and clantech myself. The reality is that it does not balance out well with the innersphere forces until 3060 or when clantech becomes common place, which does not add anything. Wishing for clan tech when the rest of the game is running 3049 IS MUNCKIN in this game as it was in the minitures game was in 1980s.
#25
Posted 10 August 2012 - 10:19 AM
![Posted Image](http://i116.photobucket.com/albums/o25/uthor58/noclan.jpg)
Funny, I don't see any clan to choose from...
#26
Posted 10 August 2012 - 10:42 AM
GrimDeath, on 10 August 2012 - 10:19 AM, said:
![Posted Image](http://i116.photobucket.com/albums/o25/uthor58/noclan.jpg)
Funny, I don't see any clan to choose from...
Too many people aren't going to get that one.
The funny thing here is that many people don't realize that Clan mechs aren't exactly available to the IS factions.
Just look at the various "what mech do you want to drive" threads in the house forums, many of them will have the Cougar, "Daishi", "Mad Cat" listed.
MW4 ruined a entire generation I tell ya.
#27
Posted 10 August 2012 - 10:50 AM
As much as people would like to see the Clan invasion play out in PvE-style and as cool as that would be, I've not seen any indication from PGI that PvE will play a role in this game.
#28
Posted 10 August 2012 - 11:57 AM
Raalic, on 10 August 2012 - 10:50 AM, said:
As much as people would like to see the Clan invasion play out in PvE-style and as cool as that would be, I've not seen any indication from PGI that PvE will play a role in this game.
Before people start jumping Raalic for sources...
"Posted 03 May 2012 - 03:27 PM
Since Clans are Factions, and not player run (at launch), this would fall under the Faction Unit rules.
Players can earn the privilege to be a member by earning loyalty points and performing certain feats/actions."
source: Here
"Posted 30 July 2012 - 10:11 PM
I think we would need to be brain dead to not want to sell Mad Cats to players. We have design and balance issues to figure out but we will get it sorted so players can play as the clans "
Source: Here
#30
Posted 10 August 2012 - 12:07 PM
verybad, on 10 August 2012 - 12:01 PM, said:
1. From that video (the two images are from) the Atlas was horribly damaged
2. They were making a flashy trailer so didn't take into account that the Mad Cat alpha striking at point-blank at an Atlas, would've been a death sentence, he probably would've overheated from firing all of those weapons (minus the LRMs) and possibly shut down.....point-blank infront of an Atlas.
Armament
Primary Configuration
Thats 38 points of heat from the 2 mediums, 1 medium pulse, and 2 ER large being fired all at once.
#31
Posted 10 August 2012 - 12:30 PM
Then again, there are those who simply don't understand that, unless they abstain from playing the game at all before the Clans are made full members of the MMO, their characters have every right to expect summary execution if they are defeated by a Clansman, not adoption. They are, after all, only freeborn Inner Sphere, and therefore have no rights to be a mechwarrior among the Clans.
#32
Posted 10 August 2012 - 12:35 PM
#33
Posted 10 August 2012 - 12:37 PM
I personally think letting us play as the clans is a dumb idea. Community Warfare is already split 6 ways, and adding the clans is just going to water down faction numbers even more. Plus Clan tech being flat out better in most cases, and most players will roll clans just to get discounted rates on them
#34
Posted 10 August 2012 - 12:40 PM
#35
Posted 10 August 2012 - 12:44 PM
![Posted Image](http://i110.photobucket.com/albums/n95/jeffd14/clantech-1.jpg)
#36
Posted 10 August 2012 - 02:18 PM
Jakob Knight, on 10 August 2012 - 12:30 PM, said:
Then again, there are those who simply don't understand that, unless they abstain from playing the game at all before the Clans are made full members of the MMO, their characters have every right to expect summary execution if they are defeated by a Clansman, not adoption. They are, after all, only freeborn Inner Sphere, and therefore have no rights to be a mechwarrior among the Clans.
Well, I'm a classic Clan player from back in the day, I think that honor points and trials are the way to go. I'm also for implementing dezgra points that will get you booted out of the Clans so you can't abuse Clan tech anymore.
#37
Posted 10 August 2012 - 08:17 PM
Stormwolf, on 10 August 2012 - 02:18 PM, said:
Well, I'm a classic Clan player from back in the day, I think that honor points and trials are the way to go. I'm also for implementing dezgra points that will get you booted out of the Clans so you can't abuse Clan tech anymore.
I don't know if you are serious.
That would be an entire additional games-worth of code to stick into a game they just spent years developing. You want to put in AI routines that will decide if a player's actions every time they shoot are 'honorable'? You want an entirely different and seperate game section for 'Clan' players? You want the penalty for abusers to be that they have to go back to play Inner Sphere pilots, just like 'all the rest'?
Or did you have in mind requiring an Admin ride in the back seat of each and every Clan player through every single minute of every single battle to make the calls?
No, this is something that would only lead to a broken game. The Clans have no place in MWO that can't be filled by already-established Inner Sphere units, so I don't see the point beyond injecting a ton of bugs just when the game should be stablizing from Release. If you really want to play Clan-style, then just go form a merc company that operates according to Clan doctrine and Clan concepts of Zelbriggen. Then you will have all you want without breaking the game.
Edited by Jakob Knight, 10 August 2012 - 08:25 PM.
#38
Posted 10 August 2012 - 09:28 PM
Raalic, on 10 August 2012 - 07:12 AM, said:
Many of you remember that Phelan Kell is captured by Clan Wolf on The Rock 3 days from this day, 3049. The Periphery is seeing a good deal of Clan action as we speak, and we will be dealing with a full-scale Clan invasion starting in March of 3050, a mere six and a half months away.
This game will be going live some time in the near future. Exactly when hasn’t been addressed, but with the massive influx of Founders into the Closed Beta, we can at least assume that an Open Beta (something approximating “Live”) will follow suit within a reasonable period of time. We know that not every chassis is implemented right now, and we know that the process of adding ‘mechs to the game is somewhat time-consuming. By the time this game is in Open Beta, it is unlikely that we will have access to all 15 of the so-far-revealed ‘mechs.
My question is this: why does battlemech 16 have to be an Inner Sphere chassis? Wouldn’t the implementation of battlemech 16 put it somewhere around the Clan Invasion?
Maybe 16 is an Inner Sphere ‘mech. Ok. What about 17? 18?
I think we’re really, really close to seeing some Clan tech announcements. There is no reason that revealing a Clan ‘mech would mean that it needs to be in the game prior to March.
your thread title suggests that you know something that we don't know, but in actually, all you're doing is just rehashing the tired "i want clan mech" beggaring that's in hundreds of other threads.
so, why battletech 16+ could very well be clan mechs: because you think they should...awesome argument.
*facepalm*
Edited by cinco, 10 August 2012 - 09:28 PM.
#39
Posted 10 August 2012 - 10:31 PM
Iron Harlequin, on 10 August 2012 - 12:07 PM, said:
Armament Thats 38 points of heat from the 2 mediums, 1 medium pulse, and 2 ER large being fired all at once.
Umm, point of order. You are indeed correct that 2x ER LLas (2x 12 heat), 2x ER MLas (2x 5 heat), 1x MPLas (4 heat) plus 2x MG (2x 0 heat) would indeed generate 38 heat. However, the Timber Wolf carries 17x DHS for 34 heat dissipated. Firing all of that the Timber Wolf goes up a measly 4 points on the heat scale (+1-2 more for movement). The Timber Wolf just laughs when the Atlas alpha strikes and shuts down....
Inner Sphere assault mechs =/= clan heavy mechs
Edited by Johannes Falkner, 10 August 2012 - 10:32 PM.
#40
Posted 10 August 2012 - 10:49 PM
JeepCJ8, on 10 August 2012 - 10:18 AM, said:
I'd be inclined to say yes to this, but you know that that will lead to certain groups doing endless grinds and then crushing everyone else with clan tech.
Quote
That won't happen, but it would be fantastic.
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