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Why battlemech 16+ could very well be a Clan 'mech.


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#21 sirius89

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Posted 10 August 2012 - 10:04 AM

You clanners won't get your clan mechs till next year.

Posted Image

#22 FuriA

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Posted 10 August 2012 - 10:06 AM

i bet we will not see clans for at least 1 year...

#23 Stormwolf

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Posted 10 August 2012 - 10:18 AM

I think that might see a picture of a Timber Wolf (Mad Cat), since a transmission from the periphery will be sent next month.
If that's true then we'll eventually also get to see a Wolfhound along with potentially a number of other mechs that were present at the Rock.

The other mechs present were:
Hellbringer (Loki) or Gargoyle (Man O War), the book never identifies the mechs that were with Vlad Ward
Locust (unseen)
Griffin (unseen)
Panther
Rifleman (unseen)
Blackjack

Just some ideas people.

#24 JeepCJ8

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Posted 10 August 2012 - 10:18 AM

Honestly, I would rather the clans stay out of this for a while anyway. Maybe work them in so facing clans in battle would be infrequent and difficult, Instead of clan mechs in ths store, let clan tech be salvaged on the battlefield. I willing to go so far as to suggest that battle with clan forces be PvE instead of PvP.

Again, there is alot more to Battletech than the clans returning, I was more excited about the original teaser video with a Unseen Warhammer and a 3015 time date. Or even launching the game in 2750 for the Amaris civil war. Hell even 3039 would have been a lot of fun. The advantage of 3049 is we get star league era tech in resergence with out being pounded by superior clan munckinism. As much as I like the clans and clantech myself. The reality is that it does not balance out well with the innersphere forces until 3060 or when clantech becomes common place, which does not add anything. Wishing for clan tech when the rest of the game is running 3049 IS MUNCKIN in this game as it was in the minitures game was in 1980s.

#25 GrimDeath

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Posted 10 August 2012 - 10:19 AM

I'll show you why it won't be a clan mech:
Posted Image

Funny, I don't see any clan to choose from...

#26 Stormwolf

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Posted 10 August 2012 - 10:42 AM

View PostGrimDeath, on 10 August 2012 - 10:19 AM, said:

I'll show you why it won't be a clan mech:
Posted Image

Funny, I don't see any clan to choose from...


Too many people aren't going to get that one.

The funny thing here is that many people don't realize that Clan mechs aren't exactly available to the IS factions.
Just look at the various "what mech do you want to drive" threads in the house forums, many of them will have the Cougar, "Daishi", "Mad Cat" listed.

MW4 ruined a entire generation I tell ya.

#27 Raalic

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Posted 10 August 2012 - 10:50 AM

Clans will be playable, eventually. Whether that is a good idea is another debate.

As much as people would like to see the Clan invasion play out in PvE-style and as cool as that would be, I've not seen any indication from PGI that PvE will play a role in this game.

#28 Deathz Jester

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Posted 10 August 2012 - 11:57 AM

View PostRaalic, on 10 August 2012 - 10:50 AM, said:

Clans will be playable, eventually. Whether that is a good idea is another debate.

As much as people would like to see the Clan invasion play out in PvE-style and as cool as that would be, I've not seen any indication from PGI that PvE will play a role in this game.


Before people start jumping Raalic for sources...


"Posted 03 May 2012 - 03:27 PM
Since Clans are Factions, and not player run (at launch), this would fall under the Faction Unit rules.
Players can earn the privilege to be a member by earning loyalty points and performing certain feats/actions."
source: Here

"Posted 30 July 2012 - 10:11 PM
I think we would need to be brain dead to not want to sell Mad Cats to players. We have design and balance issues to figure out but we will get it sorted so players can play as the clans "
Source: Here

#29 verybad

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Posted 10 August 2012 - 12:01 PM

View PostFaenwulf, on 10 August 2012 - 08:46 AM, said:

Let me show you why it won't be a clan 'Mech:

Posted Image

Actually, an Atlas is no match for a MadCat. A MadCat will wipe the floor with an Atlas unless it's got a stupid driver.

#30 Deathz Jester

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Posted 10 August 2012 - 12:07 PM

View Postverybad, on 10 August 2012 - 12:01 PM, said:

Actually, an Atlas is no match for a MadCat. A MadCat will wipe the floor with an Atlas unless it's got a stupid driver.



1. From that video (the two images are from) the Atlas was horribly damaged

2. They were making a flashy trailer so didn't take into account that the Mad Cat alpha striking at point-blank at an Atlas, would've been a death sentence, he probably would've overheated from firing all of those weapons (minus the LRMs) and possibly shut down.....point-blank infront of an Atlas.

Armament
Primary Configuration



Thats 38 points of heat from the 2 mediums, 1 medium pulse, and 2 ER large being fired all at once.

#31 Jakob Knight

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Posted 10 August 2012 - 12:30 PM

I don't see why so many players are so eager to play Clan, when they will probably have their hands full trying to run an Inner Sphere mech. If the IS mechs prove too difficult for them, then I don't see how they think Clan mechs will be better. Both require the same skills to use effectively, so if someone is a good mech driver, it doesn't matter what level of 'mech they run.

Then again, there are those who simply don't understand that, unless they abstain from playing the game at all before the Clans are made full members of the MMO, their characters have every right to expect summary execution if they are defeated by a Clansman, not adoption. They are, after all, only freeborn Inner Sphere, and therefore have no rights to be a mechwarrior among the Clans.

#32 JFlash49

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Posted 10 August 2012 - 12:35 PM

ehh...no

#33 Ranek Blackstone

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Posted 10 August 2012 - 12:37 PM

IS mechs aren't going to be cheap to maintain, and most clan mechs are 2.5-3x the price.

I personally think letting us play as the clans is a dumb idea. Community Warfare is already split 6 ways, and adding the clans is just going to water down faction numbers even more. Plus Clan tech being flat out better in most cases, and most players will roll clans just to get discounted rates on them

#34 xxx WreckinBallRaj xxx

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Posted 10 August 2012 - 12:40 PM

My response to this OP:


#35 warpig07

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Posted 10 August 2012 - 12:44 PM

I'm not saying its clan tech. but...
Posted Image

#36 Stormwolf

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Posted 10 August 2012 - 02:18 PM

View PostJakob Knight, on 10 August 2012 - 12:30 PM, said:

I don't see why so many players are so eager to play Clan, when they will probably have their hands full trying to run an Inner Sphere mech. If the IS mechs prove too difficult for them, then I don't see how they think Clan mechs will be better. Both require the same skills to use effectively, so if someone is a good mech driver, it doesn't matter what level of 'mech they run.

Then again, there are those who simply don't understand that, unless they abstain from playing the game at all before the Clans are made full members of the MMO, their characters have every right to expect summary execution if they are defeated by a Clansman, not adoption. They are, after all, only freeborn Inner Sphere, and therefore have no rights to be a mechwarrior among the Clans.


Well, I'm a classic Clan player from back in the day, I think that honor points and trials are the way to go. I'm also for implementing dezgra points that will get you booted out of the Clans so you can't abuse Clan tech anymore.

#37 Jakob Knight

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Posted 10 August 2012 - 08:17 PM

View PostStormwolf, on 10 August 2012 - 02:18 PM, said:


Well, I'm a classic Clan player from back in the day, I think that honor points and trials are the way to go. I'm also for implementing dezgra points that will get you booted out of the Clans so you can't abuse Clan tech anymore.


I don't know if you are serious.

That would be an entire additional games-worth of code to stick into a game they just spent years developing. You want to put in AI routines that will decide if a player's actions every time they shoot are 'honorable'? You want an entirely different and seperate game section for 'Clan' players? You want the penalty for abusers to be that they have to go back to play Inner Sphere pilots, just like 'all the rest'?

Or did you have in mind requiring an Admin ride in the back seat of each and every Clan player through every single minute of every single battle to make the calls?

No, this is something that would only lead to a broken game. The Clans have no place in MWO that can't be filled by already-established Inner Sphere units, so I don't see the point beyond injecting a ton of bugs just when the game should be stablizing from Release. If you really want to play Clan-style, then just go form a merc company that operates according to Clan doctrine and Clan concepts of Zelbriggen. Then you will have all you want without breaking the game.

Edited by Jakob Knight, 10 August 2012 - 08:25 PM.


#38 cinco

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Posted 10 August 2012 - 09:28 PM

View PostRaalic, on 10 August 2012 - 07:12 AM, said:

We have 15 IS chassis at this time, and we’re approaching mid-August 3049.

Many of you remember that Phelan Kell is captured by Clan Wolf on The Rock 3 days from this day, 3049. The Periphery is seeing a good deal of Clan action as we speak, and we will be dealing with a full-scale Clan invasion starting in March of 3050, a mere six and a half months away.

This game will be going live some time in the near future. Exactly when hasn’t been addressed, but with the massive influx of Founders into the Closed Beta, we can at least assume that an Open Beta (something approximating “Live”) will follow suit within a reasonable period of time. We know that not every chassis is implemented right now, and we know that the process of adding ‘mechs to the game is somewhat time-consuming. By the time this game is in Open Beta, it is unlikely that we will have access to all 15 of the so-far-revealed ‘mechs.

My question is this: why does battlemech 16 have to be an Inner Sphere chassis? Wouldn’t the implementation of battlemech 16 put it somewhere around the Clan Invasion?

Maybe 16 is an Inner Sphere ‘mech. Ok. What about 17? 18?

I think we’re really, really close to seeing some Clan tech announcements. There is no reason that revealing a Clan ‘mech would mean that it needs to be in the game prior to March.


your thread title suggests that you know something that we don't know, but in actually, all you're doing is just rehashing the tired "i want clan mech" beggaring that's in hundreds of other threads.

so, why battletech 16+ could very well be clan mechs: because you think they should...awesome argument.

*facepalm*

Edited by cinco, 10 August 2012 - 09:28 PM.


#39 Johannes Falkner

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Posted 10 August 2012 - 10:31 PM

View PostIron Harlequin, on 10 August 2012 - 12:07 PM, said:

2. They were making a flashy trailer so didn't take into account that the Mad Cat alpha striking at point-blank at an Atlas, would've been a death sentence, he probably would've overheated from firing all of those weapons (minus the LRMs) and possibly shut down.....point-blank infront of an Atlas.

Armament Thats 38 points of heat from the 2 mediums, 1 medium pulse, and 2 ER large being fired all at once.


Umm, point of order. You are indeed correct that 2x ER LLas (2x 12 heat), 2x ER MLas (2x 5 heat), 1x MPLas (4 heat) plus 2x MG (2x 0 heat) would indeed generate 38 heat. However, the Timber Wolf carries 17x DHS for 34 heat dissipated. Firing all of that the Timber Wolf goes up a measly 4 points on the heat scale (+1-2 more for movement). The Timber Wolf just laughs when the Atlas alpha strikes and shuts down....

Inner Sphere assault mechs =/= clan heavy mechs

Edited by Johannes Falkner, 10 August 2012 - 10:32 PM.


#40 Sephlock

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Posted 10 August 2012 - 10:49 PM

View PostJeepCJ8, on 10 August 2012 - 10:18 AM, said:

Instead of clan mechs in ths store, let clan tech be salvaged on the battlefield. I willing to go so far as to suggest that battle with clan forces be PvE instead of PvP.


I'd be inclined to say yes to this, but you know that that will lead to certain groups doing endless grinds and then crushing everyone else with clan tech.

Quote

Again, there is alot more to Battletech than the clans returning, I was more excited about the original teaser video with a Unseen Warhammer and a 3015 time date. Or even launching the game in 2750 for the Amaris civil war.


That won't happen, but it would be fantastic.





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