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Will Jumping affect missile lock?


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#1 Sidewinder619

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Posted 04 February 2012 - 07:30 PM

I apologise if this has been brought up before but I am curious if a mech with jump can disrupt a missile lock? I am not sure if Streak missiles are available in 3049 but could a pilot possibly break line of sight by jumping and evade incoming salvos?

#2 ManDaisy

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Posted 04 February 2012 - 07:38 PM

would make sense as jump jet exhaust should mess with heat detection

#3 Goobers

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Posted 04 February 2012 - 08:02 PM

A jumping mech should no more affect the lock-on than any moving mech. If it can get out of the sensor's range quickly enough, or the LOS of the merc that is lazing it... then lock on should break.

As for the jumpjets, unless one of the clans, or even an IS House, has a breakthrough in cold thruster developement, it would actually provide a larger heat signature for the lock-on... meaning, it has a BETTER lock on you.

So, unless you're jumping behind some overhead barrier, jumpjets aren't going to help more than any other evasive maneuver (mechs don't particularly "jump" all that fast).

#4 Kenyon Burguess

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Posted 04 February 2012 - 08:02 PM

i hope there are many factors that break lock.

#5 Trogusaur

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Posted 04 February 2012 - 08:08 PM

A great issue. I am especially worried about jumping artemis/BAP tbolters breaking the gameplay if something doesn't change from the last games.

#6 FACEman Peck

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Posted 04 February 2012 - 08:12 PM

If the missiles are heat-seekers, then yes, jump jets definitely would be go loopy. IF the missiles were RADAR guided, then the only thing that would affect lock would be an ECM system.

#7 FACEman Peck

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Posted 04 February 2012 - 08:12 PM

It would be helpful to have an ECM in everything, just in case you were to encounter a LRM boat.

#8 Lorcan Lladd

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Posted 04 February 2012 - 08:18 PM

Hrm, I would like to make a quick question...
...Is there any distinction between radar, thermal and optical tracking systems for missiles in BattleTech?
I think this would determine whether or not jump jets would mess with your missile lock.

#9 Sug

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Posted 04 February 2012 - 08:20 PM

Are you talking about lock-on in the sense that the enemy has to lock onto you before firing missiles? Or are you asking if missiles that had been launched would lose their lock on you if you jumped?

Since it's been said that "...LRMs will be semi-guided....You will be able to lock on to your target but it doesn't mean the actual missiles will home directly to the target....The chance of missing will still be part of LRM gameplay.."

I assume that jumping your mech after the missiles are launched would be a viable way to avoid some of the damage.

#10 Trogusaur

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Posted 04 February 2012 - 08:21 PM

View PostFACEman Peck, on 04 February 2012 - 08:12 PM, said:

If the missiles are heat-seekers, then yes, jump jets definitely would be go loopy. IF the missiles were RADAR guided, then the only thing that would affect lock would be an ECM system.

Or AMS, in terms of limiting damage. I find the boating annoying, mostly because it always seems to win the day over mixed variants and limits imagination to just boating. I am confident the devs will find a way to balance the jumpjet mechanics with forms of long ranged fire support, missle included.

Edited by Lord Trogus, 04 February 2012 - 08:23 PM.


#11 ManDaisy

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Posted 04 February 2012 - 08:23 PM

Quote

I assume that jumping your mech after the missiles are launched would be a viable way to avoid some of the damage.



Or perhaps by shooting the missiles down with lasers ppcs, guass slugs, autocannons and lastly machine guns.

Edited by ManDaisy, 04 February 2012 - 08:25 PM.


#12 Trogusaur

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Posted 04 February 2012 - 08:30 PM

View PostManDaisy, on 04 February 2012 - 08:23 PM, said:



Or perhaps by shooting the missiles down with lasers ppcs, guass slugs, autocannons and lastly machine guns.

That would be nice, if they make it possible to at least target the incoming volley, like in Armored Core. That would also give small arms more purpose in the game

Edited by Lord Trogus, 04 February 2012 - 08:31 PM.


#13 EDMW CSN

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Posted 04 February 2012 - 08:33 PM

View PostLord Trogus, on 04 February 2012 - 08:30 PM, said:

That would be nice, if they make it possible to at least target the incoming volley, like in Armored Core. That would also give small arms more purpose in the game


Then what is the point of AMS ? It is a machine gun built for missile defence after all.

If you are afraid just mount ECM on every fit.
Streaks will go haywire, artemis will fail, NARC is clouded out etc

Edited by [EDMW]CSN, 04 February 2012 - 08:33 PM.


#14 osito

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Posted 04 February 2012 - 08:38 PM

I hope there is a way to dodge/evade incoming lrms. From canon i believe standard lrms are radar guided. There are lrms that can home in on narc beacons or laser designation. no heat seekers since bt missiles cant read friend/foe sigs. So jj should help you evade most of the incoming missles, some may be able to adjust but not all.

#15 Trogusaur

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Posted 04 February 2012 - 08:40 PM

View Post[EDMW]CSN, on 04 February 2012 - 08:33 PM, said:



Then what is the point of AMS ? It is a machine gun built for missile defence after all.

If you are afraid just mount ECM on every fit.
Streaks will go haywire, artemis will fail, NARC is clouded out etc

AMS is lighter than even the machine gun, and shooting manually may not provide a guaranteed hit. ECM will not always work on a missleboat, as most have BAP.

#16 ManDaisy

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Posted 04 February 2012 - 08:41 PM

also AMS is automatic which frees you from wasting you cooldowns, ammo, attention and firepower that could be better utilized killing something other then missiles. If you can blow up a mech I dont see why you cant blow up some missiles.

Edited by ManDaisy, 04 February 2012 - 08:44 PM.


#17 EDMW CSN

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Posted 04 February 2012 - 09:00 PM

View PostLord Trogus, on 04 February 2012 - 08:40 PM, said:

AMS is lighter than even the machine gun, and shooting manually may not provide a guaranteed hit. ECM will not always work on a missleboat, as most have BAP.


BAP does not work when in range of ECM. Period. Also BAP does not help in missile guiding and lock on. That is just a silly mechanic done by M$ MW4.

http://www.sarna.net...le_Active_Probe

#18 Sug

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Posted 04 February 2012 - 09:03 PM

View PostManDaisy, on 04 February 2012 - 08:41 PM, said:

If you can blow up a mech I dont see why you cant blow up some missiles.


I think in one of the novels mechs fired on incoming Arrow IV missiles with limited success. As for shooting regular LRMS, I assume they are much smaller and moving too fast to hit with normal mech weapons.

There's a thread about the weapon convergence times revealed in the talent trees. If we need to wait for our weapons to converge on a mech I doubt we'll be shooting down missiles.

Edited by Sug, 04 February 2012 - 09:04 PM.


#19 Trogusaur

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Posted 04 February 2012 - 09:14 PM

View Post[EDMW]CSN, on 04 February 2012 - 09:00 PM, said:



BAP does not work when in range of ECM. Period. Also BAP does not help in missile guiding and lock on. That is just a silly mechanic done by M$ MW4.

http://www.sarna.net...le_Active_Probe

hmm, you are entirely correct on that. Nevertheless, MW4 provided endless fun for almost ten years. "M$" did something right to account for that game's much deserved attention.

I also noticed sarna's page on ECM did nothing to mention blocking BAP, just "seek targets like BAP".

Edited by Lord Trogus, 04 February 2012 - 09:19 PM.


#20 EDMW CSN

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Posted 04 February 2012 - 09:20 PM

View PostLord Trogus, on 04 February 2012 - 09:14 PM, said:

hmm, you are entirely correct on that. Nevertheless, MW4 provided endless fun for almost ten years. "M$" did something right to account for that game's much deserved attention. I also noticed sarna's page on ECM did nothing to mention blocking BAP, just seek targets like BAP.


Check the rules again.
All electronics.

That includes C3 systems, BAP, NARC, C3i, iNarc, Targeting Computers, Streak, Artemis even other ECM. It gets even better if ECM can generate Ghost Targets so a full company of mechs can appear to have like 40+ on the radar of hostiles :)

http://www.sarna.net/wiki/ECM

Edited by [EDMW]CSN, 04 February 2012 - 09:26 PM.






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