

BattleMech Flamethrower Physics
#1
Posted 10 August 2012 - 10:51 AM
#2
Posted 10 August 2012 - 11:12 AM
#3
Posted 10 August 2012 - 11:18 AM
You do know that plasma is an electrically charged GAS. Burning plasma is like setting a fire in a gas fireplace, same end result. And you need magnetic bottles to move around plasma, which requires HUGE amounts of energy just to move the plasma around, not to mention burning it and projecting it at high speeds
#4
Posted 10 August 2012 - 11:21 AM
Iron Avenger, on 10 August 2012 - 11:18 AM, said:
You do know that plasma is an electrically charged GAS. Burning plasma is like setting a fire in a gas fireplace, same end result. And you need magnetic bottles to move around plasma, which requires HUGE amounts of energy just to move the plasma around, not to mention burning it and projecting it at high speeds
Here we go bringing real life physics into a game about giant walking tanks piloted by one person. Some suspension of disbelief is required.

#5
Posted 10 August 2012 - 11:24 AM
Edited by Iron Avenger, 10 August 2012 - 11:24 AM.
#6
Posted 10 August 2012 - 11:28 AM
This might help
Less of a bottled fuel being ignited and more of a direct venting of plasma from the battlemech's fusion reactor
I'm no physicist, but I would assume that the amount of plasma vented is negligible compared to what is contained within the reactor.
#7
Posted 10 August 2012 - 11:29 AM
KF-Drive it´s pointless. It´s Battletech, not LogicTech!

#8
Posted 10 August 2012 - 11:30 AM
Iron Avenger, on 10 August 2012 - 11:18 AM, said:
You do know that plasma is an electrically charged GAS. Burning plasma is like setting a fire in a gas fireplace, same end result. And you need magnetic bottles to move around plasma, which requires HUGE amounts of energy just to move the plasma around, not to mention burning it and projecting it at high speeds
#9
Posted 10 August 2012 - 11:34 AM
The WHOLE point of this thread is trying to figure out the physics behind the flamer, the exact mathematical precision behind its design and function. If you have a problem with this, I did not ask you to comment here.
#10
Posted 10 August 2012 - 11:55 AM
#11
Posted 10 August 2012 - 12:00 PM
When I'm faced with not being able to find the info I need on sarna, I just throw up my hands and say "31st century"

#12
Posted 10 August 2012 - 12:03 PM
#13
Posted 10 August 2012 - 12:05 PM
Iron Avenger, on 10 August 2012 - 11:34 AM, said:
The WHOLE point of this thread is trying to figure out the physics behind the flamer, the exact mathematical precision behind its design and function. If you have a problem with this, I did not ask you to comment here.
The people that made the game (the original battletech) didn't try to figure out the physics behind the weapons or units. While your quest may be a noble one brave warrior, it is doomed to end in failure and despair.
Battletech physics is different from real physics. It's that simple.
#14
Posted 10 August 2012 - 12:09 PM
Reality does not apply here.
Am I right?

#15
Posted 10 August 2012 - 12:10 PM
Edited by Iron Avenger, 10 August 2012 - 12:12 PM.
#16
Posted 10 August 2012 - 12:22 PM
#17
Posted 10 August 2012 - 12:25 PM
Davidius, on 10 August 2012 - 12:22 PM, said:
One thing I liked about the old Heavy Gear series is that most of the mechs weren't large enough to break physical laws for leg strength vs mass. The 'Gears' were all quite small compared to Battlemechs. On the other hand, stomping around in a multi-story tall robot is just cool.
#18
Posted 10 August 2012 - 12:25 PM
and while we are on the subject, how did the death star bend the light from its primary weapon to refocus all the feeder beams into 1 main beam.

#19
Posted 10 August 2012 - 12:32 PM
DrThunder, I believe that the death star uses a focal lens that bends the light to all point in the same direction

#20
Posted 10 August 2012 - 12:41 PM
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