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Ask The Devs 13!


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#41 ManDaisy

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Posted 13 August 2012 - 06:19 AM

What areas of the game in general are the devs currently working on and improving?

#42 Paruman

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Posted 13 August 2012 - 06:45 AM

View PostSunny0, on 10 August 2012 - 12:44 PM, said:

Hello Garth,
.............
2. How much mechs will be in when the open beta starts?
.............
Cheers,

Law


Answer this please :)

#43 WardenWolf

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Posted 13 August 2012 - 08:32 AM

View PostMax Power, on 13 August 2012 - 04:39 AM, said:

Any chance we can change the torso twist indicator to something like this?

Posted Image
http://mwomercs.com/...__fromsearch__1

Looking at the images and videos posted so far, I think the current indicator works nicely - and without covering as much visual space as this would. If it were an *option* I'd support that, though, as I always think more options is good... but please don't force the change :)

#44 Butane9000

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Posted 13 August 2012 - 08:33 AM

Will we finally see Battlemech #16 on Wednesday?

#45 WardenWolf

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Posted 13 August 2012 - 08:40 AM

View PostPlasticcaz, on 13 August 2012 - 01:22 AM, said:

Would the Timber Wolf or the Mad Dog ever be a consideration as mechs in this game? Or wouldn't that fit with the time in the mech warrior universe?

Those were my favourite mechs from mech warrior 2.

Those mechs both come from the Clans, so they won't be playable until the Clans are (about a year from now, at least).

View PostMarbo, on 12 August 2012 - 11:50 PM, said:

Hello devs,

I'm wondering whether you will be introducing other "Premium" mechs to the game which we can buy for real money. Say a MadCat for $20 worth of C-Bills. Same thing as the founders, they earn x% more XP and C-Bills per match.

I've bought two Premium tanks in World of Tanks so yes people buy them but the WoT developers are making decisions that will kill the game. Hence I'm here.

I've applied for a Beta access but as of now it's still pending. Can't afford a Founders pack to join early so that's a bummer.

Anyway thanks.

The Founders mechs do *not* give an XP bonus - only a small (25%) boost to CBill earnings. They are also no different in terms of functionality in battle than the normal variants you can purchase with either CBills or MCs (credits or gold, to use WoT parlance). This means that, unlike WoT, you cannot 'buy power' over a non-paying player in MW:O.

As for whether any other +25% CBill mechs will be available in the future, the devs have not specifically stated one way or the other.

#46 DirePhoenix

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Posted 13 August 2012 - 08:41 AM

Can we get some more updates on how the Community Warfare and Role Warfare aspects of MWO are shaping up?

#47 WardenWolf

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Posted 13 August 2012 - 08:41 AM

View PostIcedpyre, on 13 August 2012 - 04:40 AM, said:

2) Is there any plan to ever include some kind of AI force (i.e. the clans kicking our @$$), or player vs. comp type match?

The Devs have stated that this is not currently planned - but could potentially happen way in the future. For now, it is just going to be PvP.





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