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A Grand Ol' Dropship


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#41 Hound

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Posted 07 February 2012 - 06:28 PM

I'll take one please.

#42 Logan Solo Sinclair

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Posted 07 February 2012 - 07:08 PM

View PostDarkTreader, on 26 January 2012 - 11:18 AM, said:


GET TO DA CHOPPA DROPSHIP! NAO! MOVE EET!




#43 Hayden

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Posted 07 February 2012 - 07:11 PM

If I get a dropship, I will christen it "Telstar".

#44 Morashtak

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Posted 09 February 2012 - 04:22 PM

View PostHayden, on 07 February 2012 - 07:11 PM, said:

If I get a dropship, I will christen it "Telstar".

Mine will be called "Rosie". As in "Whole Lotta Rosie".


Edited by Morashtak, 09 February 2012 - 04:23 PM.


#45 Logan Solo Sinclair

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Posted 09 February 2012 - 05:59 PM

View PostMorashtak, on 09 February 2012 - 04:22 PM, said:


Mine will be called "Rosie". As in "Whole Lotta Rosie".




I'll call mine A Passage To Bangkok


#46 nubnub

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Posted 12 February 2012 - 09:58 PM

View Postgoon, on 26 January 2012 - 05:30 PM, said:

Gonna get me a Union and load it up with Urban Mechs then crash it into a planet.

None will stand before the tactical might of our crash landings and trashcans with legs.


I'm there

#47 Reb

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Posted 25 February 2012 - 10:19 AM

Good dropships are hard to find.

#48 Randal Waide

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Posted 26 February 2012 - 11:30 AM

This is the best thread I have read. We're gonna start small with a lance, so a Leopard will be my choice. Not as much upkeep. I have a guy who will wet himself over this info.

I read Dragoon's rating! \o/. Randal's Rednecks are ready!

#49 Kilmore Daily

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Posted 11 March 2012 - 02:32 AM

View PostDirty, on 26 January 2012 - 12:23 PM, said:

What role, if any will drop ships have in the game?

Dropships could have multi-roles, resupply/ repair, mobile HQ. massive fire-support platforms. They would be major assets during battles

#50 adin22

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Posted 11 March 2012 - 08:54 AM

View PostKilmore Daily, on 11 March 2012 - 02:32 AM, said:

Dropships could have multi-roles, resupply/ repair, mobile HQ. massive fire-support platforms. They would be major assets during battles

dont you think that would get a little over powered?

#51 Morashtak

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Posted 11 March 2012 - 09:20 AM

View Postadin22, on 11 March 2012 - 08:54 AM, said:

dont you think that would get a little over powered?

Commanders will have the option to call in artillery. An invading force's artillery could be the weapons mounted on the Dropship. Search for the numerous threads on all the talk about Commander's (or Leaders, if one wishes to go with that. Battle Coordinator, anyone? BC for short).

#52 Stovebolt

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Posted 11 March 2012 - 11:38 AM

Wow...if this is a hint, just how ambitious are you guys? Are we talking eventual combined arms game here? If so I'll clear out some of my budget to buy useless knickknacks to support yall.

#53 Seabear

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Posted 13 March 2012 - 09:36 AM

Personally I like the Areodyne dropships. Big DSs are okay for a combat drop, but nothing beats a small DS for raiding, and they are useful in moving lances after the main drop is made. I wonder if we wil be able to use a DS to "readjust" battle field locations. I like the idea of integrating the DS with MWO as it places another layer of teamwork and co-ordination in the game without even thinking about the economic implications. This just gets better and better.

#54 Allen B Caldwell

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Posted 30 May 2012 - 12:15 PM

Oh this brings some intresting thoughts. As I Found the Company books for Caldwells Heavy company, It would be so cool but so very involved if they went beyond the Fight and created a complete Universe. with all the enherant commerce. Jump lines governments. Ect. Oh the dreams... Its nice to dream... I miss playing...

#55 Vampyr

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Posted 30 May 2012 - 02:30 PM

View Postkeydet, on 26 January 2012 - 10:13 AM, said:

Dare we dream about commanders being able to set an LZ to extract to if we want to save our hopelessly outclassed mechs from becoming scrap in the game? Posted Image


This would be incredible.

#56 Super Chalupa

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Posted 31 May 2012 - 09:01 AM

I just want my drop ship to have a bar, whorehouse and some sort of safe to lock away my sensibilities I never use. Morals are such a bother.

#57 Nightscream

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Posted 31 May 2012 - 10:04 AM

View PostSkwisgaar Skwigelf, on 26 January 2012 - 10:03 AM, said:

Even more in-depth unit management, me likey!

The more granular, the better! Unless, of course, each little micro decision cost money!

#58 Redbrew

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Posted 02 June 2012 - 06:25 AM

Mmmk, thats all great and wonderfull if the maps are big enough to justify but not be dominated by a single unit.

#59 Skekz

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Posted 02 June 2012 - 08:09 AM

How intriguing is this. It sounds like a new layer to game play has just been added, or at least is possibly being added. The possibilities of how Dropships will affect and invariably effect the game are making for great speculation.

#60 tBG Caesar

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Posted 06 June 2012 - 03:17 PM

Drop Ships would bring a lot of complexity and depth to the battle field. As there are only mechs on the field of combat at times the battle field can feel a bit two dimensional. If drop ships are introduced and work for the game it would provide a huge amount of depth to both combat tactics and easier equipment management.





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